Sid Meier's Civilization V

Sid Meier's Civilization V

RetroA's Civ Pack and Tweaks
Showing 1-5 of 5 entries
Update: Jun 23, 2022 @ 1:36pm

CHANGES
- Anglo-Saxons: UA changed from +1 Culture per city per turn to +2 Culture from Religious buildings. Makes the UA a little more interesting and appropriate while synergised with the UB.
- The Union: UB no longer costs any maintenance. Pretty much all buildings that provide Gold don't cost maintenance and given the lateness of the building, could do with a buff.
- Romans: Hadrian's Wall defence bonus increased from +50% to +75%. Needed the buff since it can't be built outside owned territory (except adjacent) like the Fort I took away from the Legion.
- Byzantium: Dromon UU now only has 1 range. Didn't make sense that it had such a long range given it's anti-naval role rather than land bombardment.

FIXES
- Minor text errors involving improvements.

Update: Jul 10, 2021 @ 2:38pm

CHANGES:
- 2 new civilisations added: the Anglo-Saxons led by Harold Godwinson and the Union led by Abraham Lincoln
- Denmark no longer have the Huscarl as a unique unit but a new unit, the Longship
- Confederate Veterans can now be expended to write a Political Treatises like a Great Writer
- Roman Legions can no longer build Forts but instead a new unique type of Fort - Hadrian's Wall

FIXES:
- Norwegian Stave Chruchs were only providing +1 Faith instead of +2
- Boer Kommandos would upgrade to Infantry instead of Great War Infantry
- So many typo fixes!

Update: Jun 15, 2021 @ 3:41pm

CHANGES:
- Dervish Calvary are now weaker (30 down from 34) and instead of healing 50HP from defeating enemies, they now heal every turn even if they make another action. They also now ignore enemy Zone of Control. This is to make them a little more interesting to use and more in-line with their Civilopedia entry. They also have a new unit flag icon to one I have not used in other mods.
- The city-state of Ur has been replaced with Al-Ubulla but this is purely cosmetic and due to Ur also being the capital of the Sumer civilisation.

FIXES:
- Recoded how promotions from traits are given to civilian units. No gameplay change but I suspect it will make the mod more compatible with others and fix civilian combat animations.
- Minor text corrections.

Update: Sep 20, 2020 @ 6:42pm

CHANGES:
- The Shoshone and Japan get back their Comanche Rider and Zero unit (both have received some changes). The Tipi improvement is still available but can now only be built by Pathfinders and the Wajo by Samurai. Went off the idea of removing assets just to include more from the scenarios so cheesed it like Civ 6 to let both nations effectively have additional uniques but not technically.
- Decided to add unique building changes to this pack, providing buffs to Zulu Ikanda, Russian Krepost, Babylonian Walls and Celt Ceilidh Hall to make them more in line with their Civilopedia entries.
- The Brazilian Prachina now replaces the Marine instead of Infantry, again more fitting to the unit origins.

FIXES:
- The Sumer temple only provided 1 faith when it should be 2
- The Boer museum was twice as cheap to build than a regular one, this shouldn't have been the case
- Most of the new unique units could not be bought with faith with the appropriate belief, fixed
- Norwegian carriers could not move through Ice, can now as with all their units
- Recoded any new promotion added by this pack to help ensure it won't conflict with other mods

Update: May 4, 2020 @ 7:47pm