RimWorld

RimWorld

PsiTech
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Opdatering: 6. maj 2020 kl. 10:06

Added some additional safety checks to prevent null references when spawning raids.

Opdatering: 5. maj 2020 kl. 18:34

Armors no longer have two qualities.
Added a new active ability, Mind Suppression, unlocked by Projection Theory. Mind Suppression lowers the psychic sensitivity of a target for some time.

Opdatering: 5. maj 2020 kl. 12:40

Robes and hoods now count as psychic/psycaster gear for Royalty purposes.

Several major balance changes:
The costs of psionic pawn kinds have been increased across the board, resulting in smaller raids by the psionic faction.
Buffed and rebalanced the psi defense chain of abilities. Progression is now 35% -> 65% -> 85% defense.
Nerfed insanity to last 40 seconds from 60.
Nerfed mindmelt to 10 base damage from 15.
Buffed mindsoothe, cooldown to 60 seconds from 120, difficulty curve from new states rebalanced to 50% chance modifier at 0 ticks from 25% tapering off to 100% chance modifier in 8000 ticks from 15000.
Essence now plays a role in the sensitivity modifier calculation used for defense. Lower essence can help pawns avoid psionic abilities up to a total modifier of 50% at 5 artificial parts on default settings. Further decreases in essence do not decrease chance to hit.

Opdatering: 5. maj 2020 kl. 10:06

Removed a test DefInjection that was left in the last update by accident.

Opdatering: 5. maj 2020 kl. 10:03

Energy nodes are now explicitly labelled on the Psi tab.
Note for translators: I changed around some keyed strings, so you'll need to update.

Opdatering: 4. maj 2020 kl. 12:47

Added an option to patch all alien races to get the psi tab. This has an impact on startup times, and is disabled by default.
Added some additional safe guards in case UI elements fail to load (typically due to other broken mods), which should prevent the UI from taking the whole mod down with it.

Opdatering: 4. maj 2020 kl. 10:26

Staunched the data bleed once and for all.
Additional null checking to prevent the Psi card from breaking the game.

Opdatering: 3. maj 2020 kl. 10:30

Psionic faction settlements now have a purple color when zoomed in on the world map.
Athenium can now be used to make obscenely expensive floor tiles.
Psychic damage can now be treated. I didn't want to do this, but the game has serious trouble handling nontreatable injuries that would require a lot of hacking to change. This generally serves as a buff to players over the psionic faction.

Opdatering: 2. maj 2020 kl. 23:08

Locked slots now list how many more nodes they need to be unlocked.

Opdatering: 2. maj 2020 kl. 22:19

Added some more disable strings for active abilities to better explain why they're disabled.
Fixed some stale cache issues caused by removing an ability.