XCOM: Chimera Squad

XCOM: Chimera Squad

Roster Size Workaround + Base Agents Gain XP
Showing 1-7 of 7 entries
Update: May 2, 2020 @ 10:14am

Fixed max kill XP always being given.


Added config variables to let players modify how much XP on-base agents get from missions.

Update: Apr 28, 2020 @ 10:17pm

Fixed two things:

1) Added failsafe in case you were *above* the number of missions required to unlock a squad slot, so it wouldn't get stuck waiting for eternity.

2) Only start counting missions once the vanilla squad limit has been reached

Update: Apr 27, 2020 @ 2:01am

Fixed bug where Base XP gain would stop working after a while.

Update: Apr 26, 2020 @ 6:40pm

Base Agents Gain XP now accounts for Kill XP, in addition to mission XP.

Update: Apr 26, 2020 @ 4:03am

Units eligible will rank up in HQ if they meet the requirements, instead of needing to be taken out on a mission first.

Update: Apr 26, 2020 @ 2:33am

Fixed cheat mode still being enabled by default.

Added pacing to extra squad unlocks. Exact pacing can be configured in XComGameData.ini

Added "Base Agents Gain XP" feature. Can be disabled in XComGameData.ini

Update: Apr 25, 2020 @ 12:53am

update