Team Fortress 2

Team Fortress 2

Meet The Soldier
Showing 1-4 of 4 entries
Update: Jul 12, 2021 @ 9:45am

-Repacked the map
-(hopefully) fixed invisible model bug ,that was happening on some low-game setting configs that were trying to use nonexistant LOD models.
-added "waiting for players" stopper and wrong team notifications
-switched "the start the sequence" buttons into teleports
-Removed the spy's ability to disguise

Update: Jul 3, 2020 @ 7:46am

I Remade the whole logic from ground up , because the old logic was pretty messy with bunch of triggers & other unnecessary stuff. So there might be some new bugs introduced... (hopefully not that many, if any...)


-Added title card & group shot

-Added some missing mercs

-Added missing ragdolls into the rocketjump sequence

-The taunting sequence mercs now taunt indefinitely until they meet their tragic demise by your rockets

-Fixed being able to destroy the sentry before rocketjump sequence (thus making the new sentry shoot the player)

-Removed 10# class

-Removed "studio" detail and replaced it with the granary's detail (the buttons looks bit crude, but i might replace 'em later with their own room, something similar to what i did in the meet the heavy map.. )

-Made soldiers speech louder

-Removed few dev textures

-added granary soundscape

-changed the tonemap to use the granarys values

-added demomans "to the left" voice clip to the demo/medic sequence

-made voicelines use same directory as the other meet the maps

-removed wait period before sequence

Update: May 8, 2020 @ 1:48pm

-Fixed missing bit on the roofs near medic & demo
-Added kill trigger for bots inside the spawn (to prevent them from carrying over if player has started the sequence while in "waiting for players mode")
-sequence button warning is now shown for both teams
-Fixed crash relating to using "Panzer Pants" (?)

(and i honestly thought these were workin' on the version i originally uploaded, but i guess they weren't ,oops...)

-Packed cubemaps, navmesh & voicelines properly (hooopefully...)

Update: Apr 19, 2020 @ 3:29pm