Caves of Qud

Caves of Qud

WM Extended Mutations [Beta Edition]
Showing 171-180 of 233 entries
< 1 ... 16  17  18  19  20 ... 24 >
Update: Nov 15, 2020 @ 9:55am

11/5/2020 - 9:53PM

-- Focus Psi
Is nwo a proper Statistic, it an be added to, affected and modified by methods that use stats.

psi now regens slower but scales with willpower, staging for more implementations

Update: Nov 14, 2020 @ 10:25pm

QUICK FIX -

Update: Nov 13, 2020 @ 2:07pm

Update: Nov 13, 2020 @ 2:03pm

1:55 PM - 11/13/2020

-Added a new Mutation. PsychoDegen
-Fixed issues with Combustion Blast not registering force walls as passable by its owner
- Fixed a few Descriptions
- reflavoured a few things focus psi

Update: Nov 7, 2020 @ 4:09am

11/7/2020 Bug Fixes

- Fixed typo issues around the mod. Also reflavoured some of the descriptions used in defining villages that are associated with certain mutations. Also just fixed some descriptions altogether to be less nonsensical.

- Combustion beam now has a Fire Volley and Quick Fire command, one allows to fire multiple charges, the other fires a single charge without going through an ask command, makes things more streamlined.

- Added proper spice generation for the mutations, they now appear on sultan bosses at higher levels, and cults that are generated by them have proper descriptions, names and histories, etc.

- Firing condensed or Combustion Blast higher than a single charge, or summoning more psionic arms than your willpower modifier now gives a new effect called "psi-exhaustion" representing the strain you are placing on your mental abilities. Psi-fatigue cuts your willpower down by -8; this will be a theme of many of the mental mutations that utilize Focus Psi, the ability to ramp effects for more detrimental cost.

- Psybrachiomancy no longer lowers your overall maximum psi charges.

- Reduced the amount of charges you receive per turn while Focus Psi is active.

- Chitinous Skin is now using a slightly simpler method of handling the molting system, meaning it is now back and should be working, no more recursive loops.

Update: Nov 1, 2020 @ 6:35am

Update: Nov 1, 2020 @ 6:26am

Update: Oct 24, 2020 @ 4:43pm

Update: Oct 24, 2020 @ 9:33am

9:33 - 10/24/2020

HOTFIX - Math issue in Gel Acid Drop

Update: Oct 22, 2020 @ 6:29pm

10/22/2020 - 6:24PM

- Gelatinous Acid:
Added built in autointerrupt
Armor Dissolving Quality is currently unimplemented to