Starbound

Starbound

Borderlands 2 Random and Unique Shields
目前顯示第 61-70 項,共 78 項
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更新:2020 年 5 月 6 日 @ 下午 1:01

-Blockade, Antagonist and "solid" prefix now will not get you to 100 armor. (They'll lower automatically)
-Changed Overkill's behavior. Now it's more useful.
-Greatly Buffed Swansong loot (x3). Such a long mission should be rewarding.
-Fixed Pun-chee dropping as a Perfectly Generic Item.

更新:2020 年 5 月 6 日 @ 下午 12:56

更新:2020 年 5 月 4 日 @ 下午 6:40

-Buffed Blackhole's singularity.
-Buffed Rainbow factory's capacity.
-Added slag element icon.
-Added 4 unique shields, I will let you find them.
-Fixed some lootpools.
-Adjusted trasure spawnrates.
-Added loot to Swansong. (Wasn't added because Ancient+ was conflicting)
-Added loot to Extended Story.
-Better integration with NPC Shields.

更新:2020 年 4 月 28 日 @ 下午 2:11

-Fixed NPCs always spawning with shields, now it is a 25% chance.
-Added shields to Pets!
-The shield also displays the pet's health.
-Remove a shield from a pet by putting them back in their pod (the clearing staff doesn't work on them).

更新:2020 年 4 月 27 日 @ 上午 8:29

-Shield staffs can now only charge non-hostile NPC's shields.
-Clearing staff can't remove enemy shields.

更新:2020 年 4 月 27 日 @ 上午 7:03

-Fixed Hand-held shields not taking damage when energy shield is up.
-Fixed energy shields ignoring invulnerability frames and "Invincible Players" flag.

更新:2020 年 4 月 26 日 @ 下午 5:47

-Shield received damage calculation should be more consistent.
-Damage is now displayed when the shield receives it.
-Fixed a bug that caused hand-held shields to lose health twice as fast.
-New Option: Toggle shield armor, wether or not the shield should use player armor.
-Slightly buffed Deadly Bloom.
-Nerfed Blockade's protection value. (only for armor, elemental unaffected)
-Reduced Rough Rider's protection value to 15% (only for armor, elemental unaffected)
-Antagonist's homing spike now has a short cooldown, to avoid spam when hit by fast-firing/multiple weapons.
-Slightly nerfed Antagonist's damage reduction.
-Fixed Slag ingoring any resistance.
-Buffed Bone Dragon's Loot.
-Added Shields to cultists loot pools.
-Fixed some loot pools, started giving errors out of nowhere.

-NPCs can now have shields!
-Use "Follower Healthbars" to see them (Only for crew members).
-If "Follower Healthbars" and "NPC Shields" are installed, the shields will be rendered on top of the health bar for any NPC.
-Added craftable staffs that can give any NPC a shield, it's stats are based on the tier of the staff, also an alt ability to create a "Shield Charging" zone.
-Staffs craftable at the anvil.
-Added a staff that can remove shields from npcs.
-NPC's with shields lose them after the world is unloaded (teleport).
-Some npcs can spawn with shields. (Currently only Vanilla, patchable)
-NPC Shields do not take into account armor, only elemental resistances.

更新:2020 年 4 月 23 日 @ 下午 3:57

-Added slag element and slagged effect. Reduces damage resistance of all types by 75%.

-Antagonist now uses slag spikes.
-Unbuffed Antagonist in favor of slag status effect.

-Shield charging sound only plays when shield starts recharging and it's below 30% capacity. (Found it annoying)

-Added shields to "Pandora's Box Titans" loot pools, and dedicated drops for some of them.

-Fixed turret shields not having different firerates.

-Added new Unique shield: Rainbow Factory:
-Turret shield that cycles through elements.

-Made a demo on how to add a unique shield:
https://github.com/Felmast/Add-Borderlands-Shield-Demo

更新:2020 年 4 月 22 日 @ 下午 7:50

-Little balance for fire rate of turrets.
-Fixed a typo.

更新:2020 年 4 月 22 日 @ 下午 7:06

-Added new shield type: Turret!
-Stores damage and when depleted a turret deals it back.
-Requires attention to how much "charge" your shield has.
-Depleting empties the charge.
-Requires multiple "full shields" to reach maximum charge.

-Added new unique: One man army.
-Drops 4 small turrets.
-Less capacity/max damage but recharges to full faster and does more overall damage.

-Buffed Roids.