Sid Meier's Civilization V

Sid Meier's Civilization V

Iska's Empires Ascendant
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Update: May 24, 2021 @ 2:05pm

Update: May 21, 2021 @ 9:37pm

Update: May 21, 2021 @ 11:40am

Update: May 19, 2021 @ 11:01pm

Update: May 17, 2021 @ 8:38pm

Update: May 8, 2021 @ 7:51pm

-Went through failed validation in database.log and fixed all the many (~60) minor probably unnoticable issues relating to bad references and sorted many more under the hood things, hopefully this helps with stability
-Many, many other non-database minor fixes that were hopefully too small to be noticed anyway
-Hid a bunch of dummy Buildings, Wonders, Units, Promotions, etc. from Pedia
-Added Civlopedia section for Government, lists Civic Policies and Civic Tenets
-Misc Civlopedia improvements; added Rituals section to Beliefs and removed duplicate entries in Resolutions that already existed in Projects
-Added historical pedia text for many existing new Social Policies and for all Civic Policies/renamed a bunch of Social Policies
-Corrected a bunch of spelling inconsistencies in EE / Race for Religion
-Removed extra scenario CS from StS and included CS Leaders and CS Colors mods
-Allowed Scribal Orders Policy to unlock Repubic Policy and Magnificence to unlock Monarchy Policy
-Holy Orders no longer hireable after Units become obsolete
-Slight buff to City Strength
-Included JFD's Nationalism, added Nationalism as bonus from Government Ruling Faction, after Secularizing, and from World Wars
-(Please bear in mind this is a little buggy, I'll work on making some currently non-working Nationalized Policies actually give bonuses)
-Added additional bonus from Ruling Faction: Nationalism equal to half of bonus Authority
-Civs can now Secularize after adopting any non-Heritage Ideology -> all Piety/Karma converted to Nationalism instead of Favor
-Changed World War entrant bonus from +Production/-Culture to +Culture/Nationalism/Authority
-Added pPlayer:SetNumFreePolicies(1) pPlayer:SetNumFreePolicies(0) ammendments before dummy Policies to prevent cost increase
-Fixed Favor Purchases from malselection and added additional option (Virtue)

Update: Apr 28, 2021 @ 11:23am

-Added a Notification for imminent Mercenary and Holy Order disbandment
-Added a button to rehire Mercenaries when they're about to expire
-Added a dropdown menu to the Religion Overview that allows automatic Favor purchasing, mirroring the Faith one
-Added a Notification for when you may purchase with Favor, and don't have it auto-set
-Fixed an issue that prevented Missionaries and Inquisitors purchased with Favor from functioning properly
-Added popup text for Favor purchases to make a little more apparent
-Fixed an issue that prevented the Dynamic Fog of War Advanced Gameoption from working
-Fixed an issue where Building Tooltip Authority as being miscalculated
-Fixed minor issues with Mercenary buttons re: pressability
-Truncated Active Player's Name and Civilization text in Diplolist to match other Civilizations
-Cleaned up Citizen Classes Panel in CityView
-Reverted some modded base Fixaxis Civ UAs in StS to their original forms
-Added Great Sculptors to list of GP that increase Majesty when expended
-Changed Rubber prereq to Manufacturing
-Fixed broken Private Military Contracter Unit, subsequently fixing a number of late-game Mercenaries
-Changed Swiss Guard prereq to Flintlock
-Slave Economy renamed Captive Taking
-Jury Systems buffed to 5 Culture and Latrine Systems to 3 Health / 5 Citizens
-Fixed a bug that didn't refresh Holy Orders UI after Holy Orders tech was researched
-Fixed an issue in Holy Wars UI that listed unmet Civilizations and has issues with unmet CS
-DiploCorner Religion Icon now switches to Favor Icon after State Religion is adopted
-Fixed an issue that prevented the Cviilization Overview Panel from the InfoCorner from working
-Clarified Theocracy Policy's Tooltip re: bonus Piety/Karma
-Removed "Golden Age Has Gegun" and "Golden Age Has Ended" notifications that both popped every turn of Glory Tier 3 perma-Golden Age
-Amended TopPanel text for Golden/Heroic Ages while perma -> GLORIOUS
-Added code to allow AI to rehire Mercenaries when they're about to expire
-Changed Civil War code to give Cities to dead Civilizations rather than Barbarians -> may prevent carshes from Barb Cities if that's indeed a thing
-Removed nothing's units cost 1 maintenance mod, Unit maintenance costs revrted to BNW calculation
-Gave Civs and Leaders additional names/titles for when they're Vassals (Duchy, Feif, Province, etc.)
-Expanded on Currencies mechanics; added Currencies Overview, which allows Players to Buy/Sell/Spend Currencies and to view World Currencies.
-Reverted DLL again, hopefully this fixes Vassal cost, and finally fix empty trade deals

Update: Feb 21, 2021 @ 2:00pm

Update: Feb 21, 2021 @ 1:52pm

- Fixed an issue where Holy Wars weren't starting properly
- Fixed an issue where Abolition Civic Policy was disabled
- Fixed an issue where Pollution was being miscalculated
- Fixed an issue where Food from Health wasn't being updated correctly
- Fixed an issue where Corporations broke when loaded with Events
- Fixed an issue Where Great Prophets couldn't generate Great Relics
- Fixed an issue where the Great Work Popup TopIcon would become stuck on the Great Relic Icon
- Removed Pathfinder's free Promotions
- Hid Machiavaelli's "Created" Promotion from the UnitPanel
- Hid Machiavaelli's Religion Dummy Buildings from CityView and Civlopedia
- Fixed an issue where Colonies would pop up an undismissable Production Choice button (next turn still allowed)
- Nerfed Floodbringer Belief
- Slightly increased the Science/Production costs of Neolithic Technologies and Wonders
- Increased the Authority cost of Civic Tenets
- Fixed Terracotta Army Help text -> Requires Honor
- Fixed an issue where Human Players could found a Myth even if a Myth had already been founded by an AI Player
- Fixed issue that broke Government UI for one turn after Ideology adoption
- Included Great Performers, Inventions, and Sculptors mods
- Fixed being able to select already chosen Currencies
- Added text to CityBanner ToolTip showing progress on Currency spread
- Added Jiayuguan Fort Wonder
- Prevented Faith to Favor conversion when Government or State Religion not founded
- Fixed Islamic Brotherhood Civic Tenet
- Corrected slight errors in Myth game text
- Hid Purchase and Change Production buttons when viewing Colony's CityView
- Fixed an issue where Slaves weren't granting Production
- Prevented Players from gaining Glory on Peace.
- Rearranged DiploList Buttons
- Fixed Hereditary Occupation text popup on City captures
- Fixed issue with negative Piety or Karma text
- Fixed issue where Favor could become negative
- Added Diplomatic modifier for differing Religion
- Fixed issue where Patron of Carpenters and Keeper of Remedies minor Beliefs weren't working
- Truncated title text in DiscussionDialog to match LeaderHeadRoot
- Fixed missing TXT_KEY_NOTIFICATION_VASSAL_LEVY
- Reduced time between World Congress votes
- Fixed CityView to show Directors as Artist Specialiats
- Included Performers, Sculptors, and Directors in Citizen Class calculations
- Added a Popup for Dark Ages
- Fixed issue where NewEraPopup wouldn't play a quote on entering the Pre-Classical Era
- Fixed issue where Great Dignitary's Legal Treatise would give different Authroity than text popup
- Changed Notification code so clicking on Civic Polcy or Tenet Avialable Notification opens Government Overview
- Changed Barbarian Cities option from default on to default off (prime suspect for remaining crashes)
- Nerfed Corvee Labour and State Architects Civic Tenets
- Fixed Civic Tenet apostrophes showing as quotation marks
- Fixed an issue where the Aztec's Floating Gardens would disappear from Cities

Update: Feb 19, 2021 @ 5:18pm