Rivals of Aether

Rivals of Aether

Cuphead
Viser 31-40 af 48 forekomster
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Opdatering: 20. maj 2020 kl. 21:54

v1.31 - Balance Update (yes this is an "edit" of the last update)

u = units

Changes:

* Down Strong *
- Reduced base knockback (8 -> 6)
- Reduced knockback scaling (1.0 -> 0.85)
* Adjusted launch angle (150 -> 130)

* Up Special *
+ Increased vertical speed when traveling straight upwards (17u -> 18u)
+ Increased vertical speed when traveling to the side (12u -> 13u)

Opdatering: 20. maj 2020 kl. 20:59

v1.31 - Balance Update

Changes:

* Down Strong *
- Reduced base knockback (8 -> 6)
- Reduced knockback scaling (1.0 -> 0.85)
* Adjusted launch angle (150 -> 130)

* Up Special *
* Can now no longer be angled, and will always send Cuphead straight upwards

Opdatering: 19. maj 2020 kl. 6:22

v1.30

Change:

* Disabled code that checks for Training Mode due to it causing the game to crash when loading certain stages, namely the "Eye of Cthulhu" Boss stage

Addition:

* DASH - By pressing TAUNT while in the air, Cuphead will do the same dash that he does in his own game, being great for making a horizontal recovery. The reason it's bound to TAUNT and not anything else is to reduce workload, keeping simplicity of the moveset, and prevent it from feeling too awkward.

* The dash will be refilled under the same conditions as USPECIAL, being by touching the ground, being put in hitstun, and performing a wall-jump.

Opdatering: 9. maj 2020 kl. 17:06

v1.26 - Slight Balance Update

f = frames

* NSPECIAL (Spread) *
- Decreased knockback on fingertip hitbox (8 -> 7)
- Decreased lifetime on fingertip hitbox (3f -> 2f)
- Decreased damage on fingertip hitbox (5 -> 3)
* Adjusted horizontal launch angle (50 -> 361)
- Added "hit lockout" to fingertip hitbox, meaning the opponent cannot be hit for a period after getting hit by this hitbox (36f)

It was reported that this specific hitbox made the Spread shot way too strong, almost being able to deal 70% of damage in an instant with almost no effort
Let me know if it's still too strong in the "Balance" discussion thread, or via Discord

Opdatering: 2. maj 2020 kl. 22:07

v1.25 - Slight Balance + Bugfix Update

Changes:

- Now cannot gain super meter while Chaos Orbit (Chaser FSPECIAL) is active

* Potential bugfix for certain FSPECIAL variants crashing the game when parried

* Updated seasonal alt

Opdatering: 24. apr. 2020 kl. 20:34

v1.21 - Minor visual bugfix regarding the previous update

Opdatering: 24. apr. 2020 kl. 20:23

v1.2 - Balance Update + "Quality Of Life" Changes

f = frames
u = units

Changes:

+ JAB 1 - Easier to connect into JAB 2

* UTILT *
+ Increased active frames of final hitbox (2f -> 8f)
+ Decreased endlag (20f -> 14f)

- DATTACK - Increased endlag frames (13f -> 21f)

* NAIR *
+ Now properly goes around Cuphead (at least mostly)
+ Decreased startup (14f -> 6f)
+ Increased active frames (3f -> 21f)
+ Decreased endlag (19f -> 13f)

* DAIR *
+ Decreased startup frames (10f -> 7f)
+ Decreased endlag frames (10f -> 7f)
+ Increased downwards vertical speed (7u -> 8u)
+ All hitboxes minus the final one now send towards their center
+ Doubled damage on all hitboxes (1 -> 2) (2 -> 4)

* DSTRONG *
+ Increased base knockback (6 -> 8)
* Adjusted launch angle (135 -> 150)

* NSPECIAL - Peashooter *
+ Increased damage (2 -> 3)
+ Decreased frame intervels between each shot (9f -> 8f)

* NSPECIAL - Spread *
- Increased frame intervels between each shot (9f -> 10f)
+ Added physical hitbox to the tip of Cuphead's finger when firing, to better emphasize the "stay close" aspect of the weapon

* NSPECIAL - Chase *
- Decreased speed (11u -> 9u)

* NSPECIAL - Charge *
- Decreased base knockback on fully charged shots (5 -> 4)
- Decreased knockback scaling on fully charged shots (0.65 -> 0.55)

* FSPECIAL - Chase EX *
- Decreased base knockback (5 -> 4)

* FSPECIAL - Lobber EX *
+ Increased base knockback (2 -> 3)
+ Increased knockback scaling (0.55 -> 0.65)

* FSPECIAL - Roundabout EX *
- Decreased base knockback (5 -> 4)
- Decreased lifetime (430f -> 350f)

* USPECIAL - Can now be angled to the left or right to gain decent horizontal distance, but at the cost of some height

* Decreased fall speed (10u -> 8.5u)
* Decreased fast fall speed (14u -> 11u)
* Increased air dodge speed (7.5u -> 8u)

* Air dodge, tech, and roll animations now resemble the smoke bomb charm from Cuphead

Additions:
* Taunting while on the respawn platform will now open up the shot selection menu

Opdatering: 13. apr. 2020 kl. 16:23

preview image fixed
for context the preview image for the test build is a dabbing cuphead
no i'm not bringing it back

Opdatering: 13. apr. 2020 kl. 16:20

Opdatering: 13. apr. 2020 kl. 16:19

fuck fuck fuck fuck