Rivals of Aether

Rivals of Aether

Cuphead
Viser 21-30 af 48 forekomster
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Opdatering: 17. juni 2020 kl. 12:01

v1.61 - Minor Balance Update

u = units

Changes:

* NSPECIAL - Chaser *
+ Greatly increased projectile speed (9.5u -> 20u)
+ Slightly increased speed gain per frame (0.02u -> 0.025u)
+ Parry stun is no longer dependent on distance

Opdatering: 16. juni 2020 kl. 22:41

v1.60 - Minor Support Update

Additions:

* Added support for intro dialogue on the "Dracula" boss fight stage

* Implemented super meter gain on the known boss fight stages (1% every second, currently no effective way to detect if an attack hit a boss) (Idea also taken from Kris' latest update, which does exactly this)

Opdatering: 14. juni 2020 kl. 11:02

v1.59 - Minor Visual Update

* Otto Bobbleheads - Re-made all of them to fit better with the actual style of Otto's bobbleheads

* Down Special * Added comments in the code expressing my frustration towards Cuphead's menu code constantly being taken and without my permission as well like holy fuck make your own menu code i get that workshop is open source anyway but c'mon man

Opdatering: 8. juni 2020 kl. 18:02

v1.58 - Slight Balance Update

u = units

* NSPECIAL - Chaser *
- Now puts Cuphead into parry stun after getting parried
* Projectile gets destroyed after getting parried
+ Increased travel speed (8.5u -> 9.5u)

Opdatering: 8. juni 2020 kl. 10:23

v1.55

* Added support for the newly released Miiverse stage

Opdatering: 3. juni 2020 kl. 11:49

v1.54 - Balance Update

Changes:

f = frames
u = units

- Base Attribute - Reduced jump speed (11 -> 10.50)

- NSPECIAL - All Shots (Except Charge) - Reduced damage by 1%

- NSPECIAL - Chaser - Reduced speed (9.5 -> 8.5)

- NSPECIAL - Chaser - Reduced firing speed (12f -> 15f)

- NSPECIAL - Chaser - Reduced horizontal movement speed (5u -> 4.5u)

* NSPECIAL * Potential bugfix for cases where Cuphead would be able to fire shots upwards and to the sides at the same time with precise timing

Opdatering: 3. juni 2020 kl. 10:07

v1.52

Changes:

* Mid-Air Dash *
* Brought back using the taunt button to dash
* At the start of a round, Cuphead can now choose to swap between two different inputs. By default, the dash is mapped to the taunt button, and can be swapped out for the regular dash input

Opdatering: 2. juni 2020 kl. 18:02

v1.5 - Balance Update (Buffs)

f = frames
u = units

+ Base Attributes +
+ Increased jump speed (10.5u -> 11u)
+ Increased shorthop speed (6u -> 7u)
+ Increased fastfall speed (11u -> 11.5u)

* Mid-Air Dash * (Depending on how the feedback on this goes, I might just get rid of the dash altogether)
* Mapped to the actual DASH button, still have to be in the air to use it though
* Can now be chosen to be enabled at the start of a match by pressing the TAUNT button

+ Jab + Increased total damage (6 -> 8)

+ Up Tilt + Increased total damage (6 -> 9)

+ Forward Tilt + Increased damage (4 -> 6)

+ Down Tilt + Increased damage (4 -> 6)

+ Neutral Special - All Shots (Except Charge) + Increased damage by 1%

+ Neutral Special - Chase + Increased speed (9u -> 9.5u)

+ Up Special +
+ Increased base vertical speed (18u -> 19u)
+ Increased angled vertical speed (13u -> 14.5u)
+ Increased angled horizontal speed (9u -> 9.5u)

+ Forward Special - Super Art + Greatly increased invinciblity time (400f -> 500f)

+ Neutral Air + Increased damage (5 -> 7)

+ Up Air + Increased damage (3 -> 7)

+ Forward Air + Doubled damage on all hitboxes (1 -> 2) (2 -> 4)

+ Back Air + Increased damage (5 -> 9)

Opdatering: 28. maj 2020 kl. 10:46

v1.40

Changes:

* Down Strong *
+ Increased base knockback (6 -> 7)
+ Increased knockback scaling (0.85 -> 0.9)

Additions:

* Added intro animation

* Added "Abyss" alternate colors

Opdatering: 23. maj 2020 kl. 5:39

v1.35

Additions:

+ Dash Attack - Can now make use of DACUS

+ Down Special - Quick Select +
* Like Shovel Knight, Cuphead players can now use the right stick on their controller to quickly select shots without having to manually select them

* Up - Spread
* Right - Chaser
* Left - Lobber
* Down - Charge
* Parry/Shield - Roundabout

You will still have to manually select your default Peashooter, though