Arma 3
OPTRE Powered MJOLNIR [DEV]
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Update: Sep 5, 2021 @ 2:48pm

-added the ability to define custom overlay textures
-added a script to disable the version of this script included in First Contact when this is loaded

-fixed the scripts not working after changing skeletons with OPAEX
-fixed outdated classname lists

Update: Oct 24, 2020 @ 12:08am

-added: recoil suppression when wearing suit
-added: setting to adjust and toggle recoil suppression
-added: if the damage recieved is higher than the shield hitpoints the rest damage now gets applied. No more surviving a direct hit by a tank shell or GBU.

-removed: HUD overlays with crosshair.

-bug: Elites/Sangheili are currently invulnerable to explosive damage when using the shield. This is a known bug caused by Operation Trebuchet: First Contact and has been fixed in its [DEV] version. The [DEV] version also includes this mod.

Update: May 2, 2020 @ 8:58am

-added: Shields now work on AI.
-added: Seperate shield strength and regen setting for AI shields.
-added: Option to disable shields on AI.

Update: Apr 29, 2020 @ 7:50am

-added: MarkVI from Project MJOLNIR is now compatible by default.
-added: MarkVI HUD.
-added: Adjustable and toggleable speed boost when the suit is active.

-changed: shield strength is now customizable.
-changed: shield regen rate is now customizable.
-changed: jump height is now customizable.
-changed: entering a vehicle now hides the crosshair.

-fixed: made jumping on water alot harder, still possible though, will look at solutions.
-fixed: Addon Settings are now available on game start.

Update: Apr 12, 2020 @ 1:37pm

-changed: Aiming down sights now hides the crosshair.

-fixed: Aiming down sides no longer hides the whole HUD.

Sorry about the frequent updates. They will stop soon when most large issues are dealt with.

Update: Apr 12, 2020 @ 7:33am

-added: MarkV HUD overlay and seperated it from MarkV B in the settings.
-added: the MarkV from First Contact to the default supported armors. (set list to default to apply change)

-fixed: HUD overlay showing up in 3rd person.
-fixed: HUD overlay being overwritten by cutRsc command.

Update: Apr 11, 2020 @ 7:08am

-added custom HUD for Sangheili Helmets
-added option to change energy bar color
-added multiple size options for the energy bar

-fixed HE only doing damage on direct hit
-fixed shield not working on elites
-fixed shield energy bar size issues due to UI Size with workaround

-removed double damage to shields for headshots

Update: Apr 9, 2020 @ 10:49am

-initial upload