RimWorld

RimWorld

Just Glass
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Update: Nov 16, 2024 @ 1:25pm

[Auto-generated text]: Update on 11/16/2024 3:25:41 PM.

Update: Dec 11, 2023 @ 2:23pm

[Auto-generated text]: Update on 12/11/2023 4:23:43 PM.

Update: Dec 11, 2023 @ 1:07pm

Simplified requirements. Glass now made at electric/fueled smithy. Recipe is now bundled under 'Smithing' research so no longer has tech level requirement. Glass is slightly flammable again.

Update: Nov 9, 2022 @ 10:14am

[Auto-generated text]: Update on 11/9/2022 12:14:16 PM.

Update: Jul 15, 2021 @ 8:54pm

[Auto-generated text]: Update on 7/15/2021 10:54:26 PM.

Update: Nov 5, 2020 @ 5:44pm

[Auto-generated text]: Update on 11/5/2020 7:44:05 PM.

Reverted research cost to 500

Update: Oct 10, 2020 @ 2:28am

Glassworks research now requires Electricity as a prerequisite and is considered Industrial tech level. This is because an electric smelter is required to make glass in this mod, and I didn't like the idea of being able to research Glassworks without any use for it.

Glassworks research now costs 1000 (up from 500). Glass is a luxury item and gives a lot of beauty to rooms with very little cost.

Reverted to Glass+Lights standard of producing 4 glass from 1 stone chunk (instead of 8 glass). Glass is better balanced if it takes a bit more resources to make.

Update: Oct 10, 2020 @ 2:09am

[Auto-generated text]: Update on 10/10/2020 4:09:03 AM.

Update: Oct 10, 2020 @ 1:20am

Updated version to 1.2. Compressed preview PNG.

Update: Apr 3, 2020 @ 5:29am

I removed a bunch of leftover Glass+Lights files so that the mod is as small as possible. I have no clue what most of those files did, but I tested and the mod is still working normally for me.

The first time I reloaded with the new version I got a single WorkGiver error at the smelter when attempting to make glass. I could not replicate the error afterwards, and I think it can safely be ignored.

Please let me know if anything breaks for you, and I'll just revert the changes.