Arma 3
A3 Thermal Improvement
Showing 21-30 of 37 entries
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Update: Jul 8, 2020 @ 5:01pm

updated functions.hpp

Update: Jul 8, 2020 @ 2:40pm

Tweaked values for more consistent thermal signatures across different maps and conditions.

Update: Jun 28, 2020 @ 11:23pm

Fixed "Line 155" bug

Update: Jun 21, 2020 @ 2:52pm

Fixed bug where default faces would be used when leaving A3TI vision modes.

Update: Jun 5, 2020 @ 12:12am

Better thermal simulation for infantry
Revised thermal selection algorithm
Added ability for addon makers to make thermal selections
Changed how A3TI thermal modes are recognized
Changed Fusion Default Values
Various bug fixes

Update: Apr 18, 2020 @ 12:23am

Added compat for RHS Raven

Update: Apr 16, 2020 @ 4:35am

various small bug fixes

Update: Apr 16, 2020 @ 4:23am

Added Zeus Compat
Added in loop to update thermal signatures if player has been inside targeting pod for a significant amount of time
Added functions for addon makers
Added Brightness/Contrast adjustment functionality to fusion modes

Update: Apr 7, 2020 @ 5:20am

Disable Vanilla TI CBA option now ignores vehicles that only have vanilla TI (Example RHS USAF A10A) Thank you Zac for the report

Update: Apr 7, 2020 @ 2:28am

Added CBA option to remove vanilla thermals Server wide.
Fixed Bug with turning out. Thank you roseouttheashes for the bug report
Added ACE NVG workaround. Thank you baermitumlaut and brazzer for your assistance on this one
Additional slight optimizations in code