Arma 3
Operation FrenchPoint
目前顯示第 1-6 項,共 6 項
更新:2024 年 2 月 8 日 @ 上午 9:47

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/* Version 3.0.0 */
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- ADDED: Custom keys to animate Commander gun on vehicles.
- ADDED: Turn and warning signals with custom keys.
- ADDED: VPS 2 HMG and VPS 2 GMG.
- ADDED: ACE3 compatibility for all P4.
- ADDED: OFrP Static Animations with ACE3 Interaction Menu.
- FIXED: Wrong rvmat applied on P4 PATSAS (version with M2 & 1 AANF1, and with M2 & 2 AANF1).
- FIXED: Increase maximumpayload and backpack capacity for all P4.
- FIXED: Armor for engines and wheels for all P4.
- FIXED: P4 PATSAS issue when switching position between commander with or without MG.
- FIXED: Ammo velocity for FrF2 and HK 417 A1 20inch.
- FIXED: P4 PhysX and braking.
- FIXED: Issue with rifles handgrip due to obfuscation.
- TWEAKED: P4 Doors animation.

更新:2022 年 7 月 13 日 @ 上午 5:50

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/* Version 2.0.0 */
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- ADDED: P4 (with and without soft top) and P4 ConvEx;
- ADDED: P4 M2;
- ADDED: P4 AANF1;
- ADDED: P4 MILAN;
- ADDED: P4 PATSAS M2 & AANF1;
- ADDED: P4 PATSAS M2 & 2 AANF1;
- ADDED: P4 MILAN & AANF1;
- ADDED: ACRE compatibility for all versions of P4;
- ADDED: TFAR compatibility for all versions of P4;
- ADDED: MILAN F1 (with and without MIRA Optronic) with backpacks;
- ADDED: MILAN F2 (with and without MIRA Optronic) with backpacks;
- ADDED: Infantry and vehicles groups;
- FIXED: Predefined equipments for predefined soldiers;
- FIXED: Faction classes for all assets;
- FIXED: AT4-CS penetration power was too important (set as a HEDP instead of HEAT);
- FIXED: Increase maximum load of FELIN radio backpack in order to be able to put 2 long range ACRE Radio;
- FIXED: Shadow volume lod of all assets in ofrp_a3_characters.pbo and ofrp_a3_weapons.pbo;
- FIXED: Significant reduction of the mod size. Replacement of 4K textures by improved 2K textures.

更新:2022 年 7 月 13 日 @ 上午 5:48

更新:2020 年 5 月 5 日 @ 下午 12:36

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/* Version 1.0.2 */
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- Fixed: Issue with the signature of ofrp_a3_characters.pbo;

更新:2020 年 5 月 4 日 @ 上午 10:41

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/* Version 1.0.1 */
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- Added: ACE3 compatibility;
- Added: Beret 40th RA;
- Added: Beret 54th RA;
- Added: Beret 61st RA (insignia used until 2019);
- Added: Beret 3rd RAMa;
- Added: Beret 35th RAP;
- Added: Beret 93rd RAM;
- Added: Beret 17th RGP;
- Added: Beret 501st RCC;
- Added: Beret Fusiliers Marins;
- Added: Beret 2nd REP;
- Added: Beret 13th RDP;
- Added: Custom firing sound for ERYX;
- Added: Custom firing sound for HK416 F;
- Added: Custom firing sound for HK417 A1;
- Added: Bayonet for FAMAS (all version);
- Added: Bayonet for HK416 F-S;
- Added: Clan sign on uniforms;
- Added: Static Anim French Salute;
- Added: Static Anim Present Weapon for FAMAS F1;
- Added: Static Anim Present Weapon for HK416 F-S;
- Improved: Ambient occlusion textures for all uniforms;
- Improved: Level of details on UBAS uniform diffuse texture;
- Improved: The texture of the Felin Backpack is now darker;
- Improved: Ballistic of HK416 F;
- Improved: Ballistic of Hecate 2;
- Improved: Ballistic of FAMAS;
- Improved: CIRAS vest and SMB vest have now 4 view distance lods and a proper shadow lod;
- Improved: ofrp_a3_weapons config architecture;
- Fixed: Missing hit-points on uniform T4 S2 Full;
- Fixed: Missing pistol and binocular on uniform T4 S2 Short;
- Fixed: Missing facewear on uniform T4 S2 Short;
- Fixed: Missing blood when the unit is injured on all uniforms;
- Fixed: FAMAS firing sound stopping too early;
- Fixed: PAMAS G1 firing sound was too high;
- Fixed: SMB vest rig when soldier is the static AANF1 gunner;
- Fixed: FrF2 optic proxy was to high compared to the picatinny rail position;
- Fixed: 3D issue on the sight of the HK417 A1;
- Fixed: The 11th RAMa beret insignia now uses the model of TDM;
- Fixed: The 9th CCTMa beret insignia now uses the model of TDM;
- Fixed: The beret insignia of the RPIMa has been reversed;
- Fixed: The BFA beret insignia is now at the good orientation;
- Fixed: The weight of the CIRAS and SMB vests have been reduced to fit with the real weight (vest+armor protection).
- Fixed: The ERYX platform and missile have now their real weight;
- Fixed: AI was not able to use the ERYX AT launcher;
- Fixed: The zeroing of the J8 optic was set at 300 meters instead of 100 meters;
- Fixed: In editor, the animation of handgrip was not played;
- Fixed: Error in the head selection on UBAS uniform Lod4;
- Fixed: Textures error in viewpilot of SMB Teamleader vest;
- Fixed: Shadow error on the Alpin beret;
- Fixed: A bug where player is going into ground when prone with weapon without bipod;
- Fixed: FAMAS FELIN with silencer was playing a non-silenced firing sound;
- Fixed: Wrong ambient occlusion was used for beret insignia;
- Fixed: Displayname of 16th BCP beret instead of 16th BC;
- Fixed: EOTech and Magnifier sights;
- Fixed: Displayname of ERYX AT Launcher for french translation in Editor;
- Fixed: French flag was not displayed in Zeus;
- Fixed: Minimi was reloading magazine without request;
- Fixed: Mass of AT4 rocket magazine is now null;
- Fixed: Backpack capacity was improved to fit with ArmA gameplay;
- Fixed: HK417 A1 has now its own handanim;
- Fixed: A bug with the rig of the Camelbak BFM 500;
- Fixed: A bug with Shadow and lod 4 of the Camelbak BFM 500;
- Fixed: A bug with the random camo variant for uniforms;
- Removed: 1st RCh beret (the insignia displayed was wrong);

更新:2020 年 3 月 29 日 @ 上午 9:05

Initiale Release