Don't Starve Together

Don't Starve Together

Uncompromising Mode
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Update: Dec 10, 2021 @ 9:07am

Fight and Flight Version 1.3.91

[FIXES]

- Fixed a crash during Antlion sinkholes, due to an effect that Klei removed from the game.
- Fixed an issue with Rook and Ancient Guardian AI, due to a recent update made to the game.
- Implemented potential fix for save corrupting when moonstorms are active for long periods of time.
- Fixed issue where Pig King Torches were being spawned as unhammerable.

- Fixed mod + skin compatibility for the following items:
> Bone Helm
> Ham Bat
> Feather Hat
> Dapper Vest
> Thulecite Suit
> Cookie Cutter Cap

- Fixed issue where the player would get a Moon Tear every night during a Moonstorm.
- Fixed an issue where Amalgams could hit shadow creatures.

Update: Sep 16, 2021 @ 1:27am

Fight and Flight Version 1.3.9

[HOODED FOREST IMPROVEMENTS/FIXES]

- Removed double overlapping canopy shadows.
- Giant Redwood Trees will randomly give loot when being chopped, and will drop any remaining undropped loot when fully chopped.
- Giant Redwood Trees no longer sometimes refuse to give loot
- Reduced the amount of light beams generated in the Hooded Forest.
- Webbed Cocoon Mactusk now drops a guaranteed Tusk.
- Removed the Wee Mactusk Webbed Cocoon drop, replaced it with a medium sized "Leafy" Grass Gator Cocoon.
- Added a Whisperpod to the Snapdragon's Webbed Cocoon drops.
- Fixed missing Ambient and Footstep sounds in the Hooded Forest.

Unfortunately, this reopens a universal mod compatibility issue with any mod that attempts to add custom ground tiles. If Uncompromising Mode crashes with any mod that adds new ground turf, please let us know, values can be changed manually to support better compatibility!

- And more general optimizations and improvements to the code and file base. Give thanks to Axe!

[NEW]

- Spore Hounds now deal 5% of a players maximum health on bite.

[MISC/TUNING]

- Increased the range at which certain Lights, Fires, and Walls will protect players from the effects of Snow Storms.
- Increased the Lesser Life Amulets healing amount back from 3 health to 5 health per 5 hunger.
- Massively reduced the chase time of Clockwork Amalgams.
- Massively reduced the chase time of Stumplings/Pinelings.
- Stumplings/Pinelings now spin further and faster when attacking.
- Disabled Starving Gobblers by default. Now, only the "run to food on the ground" behaviour is enabled by default.
- Increased the Cave Entrance Batalisk spawning period from 0.3 to 0.8 seconds.
- Reduced the volume of various Uncompromising Mode mobs, like Scorpions and Adult Batalisks.

[FIXES]

- Fruit Bats no longer eat planted foods (Carrots, Mandrakes...).
- Fixed random spots in the Hooded Forest preventing players from constructing buildings.
- Fixed Glacial Hound projectiles getting stuck on the world border / not being deleted from the world.
- Player Ghosts can no longer force Clockwork Pawns to burrow.

[MOD COMPATIBILITY]

- Stumplings/Pinelings can no longer be infected by the Black Plague.
- Random Night Event Skeletons can no longer be infected by the Black Plague.

Update: Sep 11, 2021 @ 11:06am

Fight and Flight Version 1.3.8

[NEW]

- Characters now have inspection lines to describe the durability of degraded clothing (Currently only one set of generic lines for each state).

- Food regen can now have each unique foods duration stacked up to 4 times, eating more will set it to the maximum 4x amount.

[TUNING]

- Raised the cooking priority of Monster Lasagna, Monster Tartare, and Unagi to the highest levels. This is another change that may require slight tuning in the future. (Due to the way Kabobs calculate their recipe, they will still usually outrank Monster Lasagna / Tartare)
- Starving Gobbler's now turn into regular Gobblers after eating 3 berries food items instead of 5.
- Starving Gobbler attack cooldown increased to 5 seconds.
- Starving Gobblers will now flee from targets when their attack is on cooldown.
- Starving Gobblers now drop their current target after eating anything.
- Starving Gobblers will now return to a berry bush when its night, and there are no berries around.
- Reduced the amount of Clockwork Pawn's being spawned on World Gen.
- Clockwork Pawns now wander a smaller area.
- Clockwork Pawns will now respawn after 3 days, instead of a quarter of a day.

[FIXES]

- Fixed Anti Allergy foods not using character specific descriptions when inspected.
- The Hooded Widows Webbed Cocoons no longer start combat music when attacked.
- Snapdragons should no longer be auto attackable.
- Fixed Hooded Widow inspection lines.
- Fixed one of Wanda's misspelled quotes.

[REMOVED]

- Removed the Mini Shadow Eye RNE.

Update: Sep 9, 2021 @ 9:58am

Fight and Flight Version 1.3.7

[WANDA]

- When the Veterans Curse is activated, Wanda will take 20% more Age damage.
- Updated the Veterans Curse Text to match Wanda's different effects.
- Added new Quotes for Wanda.

[FIX]

- Fixed issue when pacifying Trapdoor Spiders using Spider Den Decorations.

Update: Sep 3, 2021 @ 10:36pm

Fight and Flight Version 1.3.6

[TUNING]

- Fire / Magma Hounds will no longer apply different levels of burn on hit if the player is riding a Beefalo, fire starts instantly.
- Ice / Glacial Hounds will now give the player 3 seconds of 'freeze on hit' immunity if they freeze the player with their melee attacks.

[FIXES]

- Fixed some fixes from the previous patch.

Update: Sep 2, 2021 @ 9:56am

Fight and Flight Version 1.3.5

[NEW]

- The Night Light will now automatically drain nearby players sanity to fuel itself at night time, or in the caves.

- Bees will now target players who have been stung by another bee.

- The Lazy Forager and Lazy Deserter can now pick figs.

- Sunken Chests, Knobbly Tree Nut, and Shell Clusters no longer block players and mobs.

[TUNING/MISC]

- The Slobber Lobber and Cursed Antler will now drain nearby duplicates fuel when used.
- There is now an 8.4 day timer that prevents a Moonmaw from spawning, when either a Wilting Dragonfly or Moonmaw Dragonfly is killed.
- The Naught Lock no longer breaks, but goes on cooldown for a bit when at 0%.
- Shard Scale Armor is no longer prototypable.
- Shard Scale Armor Shards no longer block players attempting to build something.
- Increased the landing Hit Range of the Crawling Horror's Shadow Bombs.

[FIXES]

- Fixed a small error with the Moonmaw's animations.
- Clockwork Pawn World Gen code has been ported to a non deprecated system.
- Fixed a very rare Lesser Life Amulet crash when resurrecting players.
- Air Conditioner no longer crashes when certain blue materials are placed inside.
- Fixed Moonmaw Lavae crashing the game if they lose their mother.
- Trapdoor spiders no longer crash the game when asked to change their face.

Update: Aug 24, 2021 @ 10:24am

Fight and Flight Version 1.3.4

[NEW]

- Added new Animation for the Koalefants stomp attack.

[MISC]

- Zaspberry parfait foodtype is now "Veggie" instead of "Goodie".

[FIX]

- Fixed Clothing Degradation / Sewing Kit tweaks.

Update: Aug 23, 2021 @ 9:50pm

Fight and Flight Version 1.3.3

- Fixed crash when generating new caves

Update: Aug 23, 2021 @ 8:11pm

Fight and Flight Version 1.3.2

[OPTIMIZATION]

- Optimized the code for Structures being disabled when Snowpiles build up around them. This should help improve performance on large servers with many structures.

IMPORTANT: This is a very large change, and may cause unintended issues with certain structures, please be on the lookout for oddities involving large snowpiles and structures

- Cleaned up some Wolfgang rework code.
- Moved the Clockwork Pawn World Gen over to a non deprecated system (Don't worry, this doesn't require a new world to be generated).

[NEW]

- Added Config Option for the improved Sewing Kit Changes (Double the uses, half the repair amount).
- Decoupled the Sewing Kit changes from the Clothing Degredation Config Option / Feature.
- Added character quotes for the Hooded Forest's Woodpecker, the Snot Roast, and the Snot Roast's special effect when eaten (Reduced hunger drain for a limited time).

[TUNING/MISC]

- Clockwork Pawns should no longer spawn when the player is very close to their spawner.
- Increased the Froggle Bunwich's cooking priority (Now higher than Kabobs).
- Reduced the time until a Nightmare Pawn explodes.
- The Ancient Trepidation no longer collides with any Shadow/Nightmare Creatures (including itself).

Update: Aug 16, 2021 @ 4:49pm

Fight and Flight Version 1.3.1

[FIX]

- Fixed crash when cooking Meatballs (and probably other select few recipes) with certain recipes.

Due to the monster meat overhaul, there may be more issues that need to be tested, might have to do more patches.