RimWorld

RimWorld

Biomes! Islands
Showing 11-20 of 42 entries
< 1  2  3  4  5 >
Update: Aug 20, 2023 @ 8:41am

[Auto-generated text]: Update on 8/20/2023 11:41:46 AM.

Update: Feb 12, 2023 @ 6:25pm

Giddy-Up 2 compatibility!

Update: Nov 5, 2022 @ 5:50pm

Hopefully further fixed events on the ocean.

Update: Oct 29, 2022 @ 10:10am

Events that spawn out in the ocean should now spawn bridges underneath structures.

Update: Oct 15, 2022 @ 1:17pm

1.4 Compatibility!

Aquatic fences and gates!

Oceans are now traversable via caravans!

Update: Sep 16, 2022 @ 2:14pm

[Auto-generated text]: Update on 9/16/2022 5:14:15 PM.

Update: Sep 9, 2022 @ 8:28am

Now ready for Biomes! Prehistoric!!

Also some various fixes and tweaks:

- Road bug fixed
- Better performance for terrainmovementkit
- Stuck animals bug fixed (as far as we can tell)

Update: Jul 21, 2022 @ 3:01pm

Fixed the baitfish bug.

Update: Jul 18, 2022 @ 12:27pm

Biomes! Islands
- Preparation for Biomes! Prehistoric.
- Add Green Algae and Bayhops to VPE-MorePlants Growing Zones.
- Add Coral Floors with VFE - Architect and Coral Deep Bridges with VFEArchitect Addon and Patches.
- Add Coral Mosaic Floors with VFE - Classic.
- Freshwater Animals are allowed in Dubs Bad Hygiene / Lite Pool Water.
- Add Movement restrictions for Beach and Subterranean animal behavior.
- Add Flippers, ask King Zora for more info.

Update: Feb 11, 2022 @ 7:19pm

[Auto-generated text]: Update on 2/11/2022 10:19:19 PM.

Misc bugfixes, patches, and under the hood stuff. Includes:

- new plant system inmplemented
- added several new species of fish