Sid Meier's Civilization VI

Sid Meier's Civilization VI

Civilizations Expanded
Viser 11-20 af 77 forekomster
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Opdatering: 26. mar. 2021 kl. 20:49

Happy one year anniversary of this mod!

NEW CONTENT:
- Added Portugal.

BUG FIXES:
- Korea: Fixed bug causing free Governor Title to be awarded immediately instead of at Political Philosophy.
- Scotland: Fixed text bug causing wrong Golf Course description to show.

MISCELLANEOUS:
- Khmer: The yield bonuses from Worship Buildings should now show for the buildings themselves rather than as city yields.

Opdatering: 8. feb. 2021 kl. 6:55

- Hotfix for Vietnam's UA and minor text issues.

Opdatering: 7. feb. 2021 kl. 12:22

NEW CONTENT
- Added Vietnam.
- Added Kublai Khan.

UPDATED ABILITIES
- Egypt: Removed free Granary.
- Indonesia: Removed yield bonus to Coastal land. All units now ignore the movement costs of embarking/disembarking instead of just religious.
- Macedon: Reworked civilization and leader abilities.

BUG FIXES
- America: Fixed bug with Bullmoose Teddy causing the extra Appeal from Marsh to not apply properly.
- China: Fixed bug in which Great Wall was not properly applying +1 Gold to all adjacent improvements.
- Khmer: Fixed text bug causing Holy Site river adjacency description to not properly display.
- Macedon: Fixed BASE GAME bug that prevents Basilikoi Paides from granting the proper XP bonus to units.

MISCELLANEOUS
- Cree: Added Start Biases for Camp and Pasture resources to synergize with UA.
- America: Added Start Bias for Forests and Marsh to synergize with UA.

Opdatering: 9. jan. 2021 kl. 18:28

Fixed bug locking Ethiopia's purchase discounts to cities with Governors only.

Opdatering: 9. jan. 2021 kl. 16:45

Now updating Start Biases where relevant.

Updated start biases for Gaul, Maya, and Netherlands.

Gaul - Ensured that all modded Luxury Mine resources are also included.

Maya - Removed non-Plantation Luxury resources since they are no longer relevant to the UA. Ensured all modded Luxury Plantation resources are also included.

Netherlands - Removed River bias.

Opdatering: 9. jan. 2021 kl. 11:24

Opdatering: 3. jan. 2021 kl. 11:21

- Fixed bug causing India's 50% Faith from Holy Sites bonus to not work.
- Changed Greece's UA. Wonders no longer trigger Culture Bombs. Instead, Wonders exert -2 Loyalty to foreign cities within 9 tiles.

Opdatering: 30. dec. 2020 kl. 19:13

BUG FIXES:
- America: Fixed bug erroneously granting Rough Rider Teddy double Favor from City-States.
UPDATED ABILITIES:
- America: For Rough Rider Teddy - Removed +1 Gold for each City-State envoy. Instead, +4 Gold, +2 Science, and +2 Culture for each City-State you are Suzerain of.
- Arabia: Reverted the ability granting the final Great Prophet. Removed free Trade Route from each religious belief. Instead, +1 Trade Route capacity from earning a Great Prophet. Removed free Trader. Science and Gold from cities following Arabia’s religion now applies to all cities not just foreign ones. Changed +1 Great Scientist point from Holy Sites adjacent to a Campus to +100% Great Scientist points. Removed +1 Amenity and +1 Housing from Holy Sites. Removed Trade Route yields from madrasa (instead, +1 Housing and +1 Amenity).
- Babylon: Reworked civ UA
- Brazil: Reworked leader UA
- Byzantium: Removed all prior Civilizations Expanded bonuses. For Civ UA, added +1 Culture and +1 Faith for each foreign city following their Religion, and changed +1 Great Prophet point from Holy Sites to +100% Great Prophet points. For leader UA, removed +50% Faith from Holy Site buildings. Instead, Holy Sites provide Gold equal to their Faith adjacency, and units heal within 3 tiles of a Holy Site
- France: Reduced +2 Trade Route capacity to +1.
- Gaul: Removed Quarry from UA and increased adjacency bonus from Mines alone to standard. Also, builders now receive +1 Charge and +1 Movement if built on the home continent of the Capital, rather than just +1 Charge if built in the capital.
- Germany: Removed free Military policy slot from Leader UA; instead, land military unit combat victories grant Great General points equal to 25% of the defeated unit’s strength. Reworked Encampment building yields to +2 Faith and +2 Culture.
- Greece: For Civ UA – Reworked civ ability. For Gorgo - removed bonus yields from City-State tributaries. Instead, receive one extra Military policy slot in any Government. For Pericles – removed the Food and Production from the Harbor adjacency bonus. Instead, +2 Food and +2 Production from each Harbor building.
- India: For Gandhi – removed Workshop bonuses and restored +5 Faith from civilizations at peace. For Chandragupta – reworked. For Civ – reworked.
- Khmer: Removed free Trade Route from Baray.
- Kongo: Changed +1 Great Artist point from Holy Sites adjacent to a Theater to +100% Great Artist points.
- Korea: Added random Civic and Eureka to Ancient Era as well. Removed Trade Routes/Governor Titles from great people. Instead, +1 Trade Route and +1 Governor Title after unlocking the Political Philosophy civic.
- Netherlands: Reduced +2 Trade Route capacity to +1.
- Nubia: Removed Quarry bonus yields. Instead, +1 strategic resource accumulation from Mined strategic resources.
- Phoenicia: Changed +25% Production towards districts and buildings in the Capital to +50% Production towards buildings (not districts) in the Capital.
- Russia: Removed bonus Governor titles and +100% Production towards buildings in the Capital/city with the Government Plaza. Instead, +50% Production towards buildings in the city with the Government Plaza. Also, receive Faith equal to 15% of the Production cost when constructing a building.
- Scotland: Changed +1 Science and +1 Food trade route bonus to +1 Science and +2 Gold. Reworked leader UA.
- Scythia: For leader UA, removed yield bonuses. Instead, pillaging/plundering only cost +1 movement. For civ UA, added gold to camps and pastures.
- Spain: Reworked leader ability.
- Sweden: Reworked civ ability.

Opdatering: 25. nov. 2020 kl. 9:35

UPDATED ABILITIES
- Egypt: Removed double yield modifiers from resources adjacent to a River. Instead, they receive +2 Gold and +1 Culture.
- Gaul: Removed double yield modifiers from Mined and Quarried resources. Instead, they provide +1 Culture and +1 Production.
- Inca: Removed double yield modifiers from resources adjacent to a Mountain. Instead, they provide +2 Gold and +1 Production. Removed +1 Movement when starting a turn on Hills. Instead, ignore Movement cost of Hills.
- Indonesia: Removed +1 Gold from water tiles. Instead, +2 Gold, +1 Food, and +1 Production from Water tiles adjacent to a resource.
- Nubia: Removed yields from Floodplains/Marsh/Oases. Buffed mined and quarried resources: +2 Gold and +1 Production.
- Phoenicia: Removed double yield modifiers from sea resources. Instead, coastal cities begin with a free Trading Post and receive +25% Production towards their first district.

Opdatering: 23. nov. 2020 kl. 19:33