Arma 3
3DMA - Alpha Group Equipment
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Actualizare: 7 nov. 2022 @ 9:10

-- Update 10 --

*Added*
- AS-Val
- VSS Vintorez
- Fragsuit
- Gatorz Eyepro
- TV110 (Multicam/Special/AK/Holster)
- New textures for Vector Warbelt: Atacs-FG, Black, Olive
- New textures for several WAS DCS Variants: Atacs-FG, Black, Olive
- New textures for Bergen BackbacK: Black
- New texture for Voin: Grey
- New texture for Banger: Olive
- New Balaclava mesh

*Changed*
- Reduced brightness of LSHZ MCam Cover
- DCS Special V3 now has hiddenselections

*Fixed*
- Helmet Script deleting non-visor helmets

*Removed*
- MCam Balaclava (temporary?)

*Special Notes*
Known Issues:
- Balaclava not working with african heads
- Not all WAS vests available in new camos (yet?)
- No 9x39mm vests (yet?)
- New NVGs not yet included
Above issues will be fixed with some hotfixes once I find time and, more importantly, motivation.

Actualizare: 2 apr. 2022 @ 11:24

-- Update 9 --

*Added*
- Voin Uniform
- Banger Backpouches (for DCS)
- WAS DCS 'Special v3' variant
- WAS DCS variant without sidepouches
- Kiver RSP
- LSHZs with visors
- New TV110 variants with belts

*Changed*
- Updated G3 MCam texture
- Updated TV-110 MCam texture
- Visor script conditions
- Improved Orsis animations
- Reload sound of Orsis T5000
- NVGs will now emit light around the eye when on
- LSHZ variants have been reworked
- LSHZ cover and counterweight textures changed

*Fixed*
- Improved Shadow LOD optimization on all WAS DCS variants
- Improved LOD optimization on all LSHZ variants
- ANPVS/14 having the wrong size

Actualizare: 19 oct. 2021 @ 10:45

-- Update 8, Hotfix 1 --

*Fixed*
- Units using outdated uniform classes

Actualizare: 17 oct. 2021 @ 7:50

-- Update 8 --

*Added*
- TV110 v2 (to replace old version in later updates)
- WAS 'Special v2' Variant
- WAS 'Light v2' Variant
- SPLAV Rage Tactical Gloves (by jc980)
- MICH Helmets
- ACH Helmet
- PASGT Helmets
- LSHZ 'Highcut'
- G3 Uniforms
- VKBO Uniform
- Facemask (Olive, Tan)
- Ares Backpack

*Changed*
- Increased load capacity of: Bergen, Camelback, BZF

*Fixed*
- Leupold camo versions having the wrong reticle
- Typo in Bergen class and displayname

*Removed*
- G3 retextures
- Gorkas

Actualizare: 5 aug. 2021 @ 10:55

-- Update 7 --

*Added*
- Working flashlights to all helmets with a respective model (default: Shift+L)
- LSHZ Helmets with headlamps
- WAS DCS Variants without belts
- Vector Belts as standalone items
- Vector Belt 'v2' variant
- RGO/RGN Grenade
- WAS DCS 'Special' variant
- BZF Combat Backpack
- F2 Bergan Backpack
- Camelback Backpack

*Changed*
- Classnames of all Opscores with headlamp to work with the script (sorry!)
- Displayname of all helmets with headlamps from "/A" to "/L"

*Fixed*
- Shadow LODs on some models
- Backpacks floating when dropped
- LV-119 Backpouches/Radio being invisble in the Arsenal
- Outdated classname for vehicle crew

*Notes*
Shoutout to Moose for adjusting the headlamp sound!

Actualizare: 30 mai 2021 @ 10:58

-- Update 6 --

*Added*
- Inforce Flashlight
- LSHZ helmet
- New meshes & textures for 30rnd 545 magazines
- New balaclava
- WAS DCS Platecarrier
- TV-110 SL
- New spawnable units
- Backpouches with radio now act as LRs when using TFAR

*Changed*
- TV110 normalmap
- Replaced 545 mags in vests with new model
- Increased specular on all altyn helmets
- Old facemasks are now hidden in favour of the new balaclava
- New material file for altyn glass
- Adjusted carrying capacity on some vests
- Model & texture of the Comtacs

*Fixed*
- AN-PVS14 glossiness
- ZT4P being too small

*Removed*
- Old spawnable units

*Special Notes*
Due to some packing issues all vests and helmets have been moved into seperate pbos.
This update removed all the old/non essential content (removed content may be made available as a seperate workshopitem in the future).

Actualizare: 4 ian. 2021 @ 8:32

-- Update 5 --

*Added*
- TV-110
- Modified AKM versions
- PiP versions of the Leupold Mk6
- Magwell support for: G17, T5000, Vityaz, AK-Series, AKM-Series
- Magazine-proxy support to AKM
- AK-12/RPK-12 mags can now be used by: AK-103/104, AKM
- Muzzleflash effects to all muzzle items
- Combat Fatigues: Brown/ATACS
- New meshes and textures for 7.62x39mm PMags
- New icons for 7.62x39mm Mags

*Changed*
- Leupold Mk6 reticle
- T1/Eotech rvmats
- 30Rnd 7.62x39mm Mag --> 30Rnd 7.62x39mm PMag (same for camo variant)
- Reworked rvmats of AKMs
- Muzzleflashes on some rifles
- Slightly edited the rifle firing effect
- Mod logo

*Fixed*
- T1/Eotech specular power
- Outdated magazine classname for placeable T-5000
- Wrong size of Magpul stock on all rifles
- Muzzleproxy on AKM being slightly off-center
- Gorka MCam pattern being reversed
- T-5000 being unable to load vanilla .338 mags

Actualizare: 29 nov. 2020 @ 11:16

-- Update 4, Hotfix 1 --

*Added*
- Gorka uniform retextures
- ACE hearing protection to: Altyns, OpsCores (with ComTacs), ComTacs
- Penetration rvmats to all weapons

*Changed*
- Leftsided sideproxies to avoid conflicts with certain attachments
- Basic AK variants can only fit basic flashlights from now on

*Removed*
- Leftover files from testing
- Leftover codelines

Actualizare: 11 nov. 2020 @ 8:08

-- Update 4 --

*Added*
- Vityaz-SN
- Orsis T-5000
- AN-PVS14
- Altyn visor is now toggable (Shift+H, configurable!)
- Reworked FAST helmet (meshes and textures)
- FAST Helmet: MultiCam, Painted variants
- Armbands
- ZT4P 9mm
- 2 new AK-105 Variants
- Leupold Mk6 Camo Version
- Unmarked (Black) LV-119 Variants
- Combat fatigues: Black-MCam
- Dummy mag for G17 (to fix Aegis incompatability)

*Changed*
- Grips are back, this time working properly
- Classnames of covered and visored altyn variants (to work with the script)
- Classnames of a few FAST variants (sorry no way around it)
- Charging handle on AK-74M Quadrail variants
- FA556 and FA556AR are now compatible with 9mm
- Leupold Mk6 textures
- Improved rvmats for nearly all rifles
- FAST helmet icons
- Facemask textures increased (512 --> 2048)
- MultiCam pattern on all equipment
- Atacs-FG textures
- Camo fatigues of generic bad guys

*Fixed*
- Closed Altyn Visor variants not offering face protection
- Gap between ZT4P and some rifle barrels
- Wrong scaling of Aimpoint T1
- Dropped magazines having no texture
- AGE_Units.pbo having a wrong requirement
- Some typos
- Outdated classnames on units

*Removed*
- Obsolete detailmaps on most weapons
- FAST "CR" variants

*Special Notes*
- Thanks to Bloodwyn for optimizing (well, redoing,) my code.

Actualizare: 4 iul. 2020 @ 6:09

-- Update 3 --

*Added*
- Eotech scope
- Leupold Mark 6
- Surefire FA762SS
- Surefire FA556-212
- Surefire FA556AR
- AK-74M Quadrail variants
- FAST Helmet: AOR1, Black, Taiga (W/D), Black/Pervotrop, Black/MultiCam variants
- LV-119: AOR1, Black, Taiga (W/D), Pervotrop variants
- LV-119: SL Variants
- LV-119 SL: Backpouches
- LV-119 SL (Holster)
- LV-119 (SMG)
- LV-119 (Pouches)
- New Sounds for: MP9
- Combat Fatigues: Taiga (W/D), AOR1 variants
- New textures for 30rnd 7.62 mag (black/camo)
- Orion Belt: AOR1 variant
- Model animation for reloading the SSG69
- Apsis (Belt): Olive, Coyote, Black
- Apsis (AK/Belt): Olive, Coyote, Black
- Apsis (SMG/Belt): Olive, Coyote, Black
- G3 Uniform: Pervotrop
- Facemask: White
- Missing Icons

*Changed*
- Lowered specular power of all AK camo variants
- Cleaned up model properties
- SSG-69 rail meshes and textures
- Bipod proxy position on SSG69
- Model animation for reloading all AK family rifles
- ZT4P now works with 762 rifles
- AK-105 Textures from 1024 to 2048 (Stock, Quadrail, Cover)

*Fixed*
- AK-105, AK-104 muzzles using the wrong textures
- Aimpoint T1 using incorrect material files
- Some wrong config entries
- Orion belt clipping issues
- Missing belt shadow LODs on some Aspis variants
- AK-74M zeroing offset
- Black, olive, coyote holster textures having no fabric
- Aspis shadow bug at back of character
- Collimator scope glass should no longer become white under certain light conditions
- Missing reflection on combat goggles

*Removed*
- Unused Stechkin silencer
- FFI Uniform (just hidden, may be reworked to be up to the mods standards)
- Changeable grips (just hidden, is broken may get added back in at a later point)

*Special Notes*
We would like to thank the Arma 3 Aegis Team for sharing their Taiga-Camo Pattern with us!