A Hat in Time
Online Party Cosmetic Items (JSON Update)
Mostrando 21-30 de 88 aportaciones
< 1  2  3  4  5 ... 9 >
Actualización: 11 JUL 2023 a las 10:38 a. m.

Update 7.5: Remove call to Super.PreBeginPlay in PostBeginPlay event of Cosmetics Helper Actor and fixed function name in log messages.

Actualización: 11 JUL 2023 a las 10:16 a. m.

Update 7.4: Removed JsonObject nullifying calls because they were useless.

Actualización: 10 JUL 2023 a las 7:11 p. m.

Update 7.3: Cosmetic items no longer sync when Online Player is paused.

Actualización: 3 JUL 2023 a las 6:06 p. m.

Update 7.2: Remove passing AttachName to SetBase function - this should prevent BaseBoneName warnings from appearing in the log file.

Actualización: 3 JUL 2023 a las 11:47 a. m.

Update 7.1: Removed call for GetSocketBoneName function when calling SetBase on Cosmetic Item that is not attached directly to bone.

Actualización: 29 JUN 2023 a las 8:15 p. m.

Update 7.0: Added check (whether SkeletalMesh or StaticMesh is None) before calling GetSocketByName function to prevent warnings appearing in the log file.

Actualización: 20 JUN 2023 a las 10:06 a. m.

Update 6.9: Removed IsObjectNone function.

Actualización: 20 JUN 2023 a las 4:58 a. m.

Update 6.8:
1. Updated Shara_SkinColors_Tools script.
2. Updated CosmeticItems_SyncOnline_HelperActor: Cosmetic Meshes attached to SkeletalMeshComponent now also have them as BaseSkelComponent at all times. Before they only had them if InheritParentAnimations bool was set to true and ParentAnimComponent was successfully changed (behavior from vanilla Hat_CosmeticItem script).

Actualización: 3 JUN 2023 a las 1:04 a. m.

Update 6.7: Updated Shara_SkinColors_Tools script.

Actualización: 30 MAY 2023 a las 6:47 p. m.

Update 6.6: Updated Shara_SkinColors_Tools script - fixed GetPlayerAppliedColors function not detecting any colors and textures.