RimWorld

RimWorld

Project RimFactory Revived
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Update: May 7, 2020 @ 7:00am

Update:
patches for following mods:
- Vanilla Furniture expanded (research)
- Brain in a jar
- High Tech Laboratory Facilities
- Vanilla Iron & steel
- Simple chains: Steel
- Atlas Materials+
- Industrialisation

Fixes
- Fixed size on wall puller
- fixed texture placement and layer for t0 furnace

included Malkavs patch for VFE/BIAJ

Update: May 6, 2020 @ 4:39am

update:
- 2 new textures for Asselmbler and self correcting
(may change later if my unknown alien can figure something out)
- ChineseSimplified updated

Update: May 6, 2020 @ 1:15am

- Fixed small bugs from previus update
- DefNames on Recycler recipe have been updated to cause less compat problems, might need to redo bill setup.

Update: May 5, 2020 @ 5:50am

Update up sorry for delay been busy irl last few days
This update have fixed alot of C# behind scene problems, with alot of work from nobo and help from LWM to adresse and fix some other small bugs in C# code.
Big thanks to both

- performance code fix for storage
- Animal harvest output fix
- Steel crate tex fix
- performance fix for assemblers (search mechanic)
- Fixed Drones dont forbid stuff after mining (original spdskatr todo)
- Speed difference on furnaces 1x, 1.5x, 2x
- text swap on furnace
- fix price on item puller
- New Spacer cooker (Tier 3)
- New tex for Food prepper & ind. cooker
- Patch to disable vanilla poison chance by LWM (t3 only)
- Fix for map count by LWM
- Fix + Disable a storage harmony patch by LWM
- Blood effect on Butcher when working
- temporary added stone cut to T1 Furnace too
(i will find a better solution for stone cut)

Alot of new tools for Assemblers i will start apply on old assemblers.
Also easier for others to make patches for PRF

Update: Apr 29, 2020 @ 10:56am

- updated simplified chineese
- updated prices with frames on most things

Update: Apr 29, 2020 @ 5:54am

Thanks to all those who have helped making this update
Nobo: for huge C# work and bug fixes
Tomi: for new descriptions
"unknown alien": for new art
My trusty crew of helpers/testers/opinions:
Chocomilky, Thornsworth, malkav, spdskatr, LMW

full list of changes:
- hide items under storage
- destroy will delete items
- minify will let them on ground
- items tab can rightclick on any item and outputDSU
- items tab added and can rightclick on any item and output on I/O too.
- IO can now multi select and set setting on more than one
- limit on cargo (performance issues)
- button to toggle allow pawn to use without IO
- Rightclick on a apperal item in storage and a pawn name and forcewear can make pawn take it on, with or without allow walk under on. (it seems let me know?)
- draftet pawns can no longer rightclick on DSU to get that huge menu up.
(either rightclick and output and option or rightclick to use on a pawn)
-also other storage buildings have hide in storage so corpse dont stick out

- cable under cultivators will not prevent work anymore.
(also apply in many other cases where cables under stuff would cause problems, like storage)
- fixed floored load order
- changed names on Machine frames to simple, normal, advanced frames.
(will change price on all machines later)
- New descriptions on assemblers and cooking equipment.
- new frame icons
- new texture for prf robotic bench

New items:
- T0 Blast furnace
- T1 Steel furnace
- T2 electric furnace
- Updated Recipes for Frames, might need to reapply in benches.
Theese will still need some adjustments and balancing to where they should fit in.
Also they make room for next stage automation i had planned.
So theese are subject to changes in later updates.
Feel free to share your take on how they should function?

Update: Apr 27, 2020 @ 1:19am

Small fix update:
- Small Wood crate added
- Small Steel Crate added (old tiny steel)
- Updated cleanliness and description on cooker.

= Had to temporary remove Tiny crate as it wouldnt store more than 1 stack, i will come back when i can get fixed in assemblies, for now i added a small 2x1 instead that works, also a 2x1 wood. (tiny of both should come soon

= Cooker now have a little less chance to poison food, it CANT get lower then that if using vanilla mechanics to cook. I would need to remake all recipes into custom ones, and that kinda ruin compat. for other thing.
since its a Tier 1 machine i think 1 out of 100(less then 1%) meal poison would be realistic.
(another problem is stacking food might poison more of your meals see malkavs walkthrough below in comments)

Update: Apr 26, 2020 @ 1:27pm

Small Assemblies update:
- Updated support for fridge comp, think it should work better with I/O - DSU connection now
- Prf Puller can now pull directly from prf belt
(looking into if prf machince input can pull from belts too)

Update: Apr 25, 2020 @ 2:43pm

This is most of all a pre update for a bigger storage upgrade comming soon.
new:
- New names on Storage.
- New tiny steel crate.
- New storage sizes for all crates.
- New PRF 90 degree puller.
- New standard default storage settings when creating new storage.
- New texture on T3 drill.
- New texture on vacuum hopper.
- New texture on Cargo platform, now called Digital Storage Unit.
- New prereq. for DSU now need wireless research.

Update: Apr 23, 2020 @ 12:45pm

small fix