Stellaris

Stellaris

Kek's Origins (Legacy 3.3)
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Update: Oct 30, 2020 @ 12:52am

Aight same night again, there's now 5 more prescripted empires using my origins. I essentially took some of the empires that I personally played with, tweaked them around a little, and released them as prescripted empires. Yes by the way, I do personally playtest my origins. Anywho, 3 of them can potentially spawn as fallen empires though it can be pretty rare.

Update: Oct 29, 2020 @ 11:09pm

Updated the mod to version 2.8 and up.

Mod is going under a bit of testing with the new necroids pack but I doubt that there'll be any issue.

Also very slightly updated the bio of the Great Vendani Empire premade empire, fixing some grammatical errors.

Update: Oct 14, 2020 @ 7:38pm

FIXES!
Surreal Visions:
Should no longer trigger on presapients.
Should no longer trigger on pops that are already psionic in any way.
Mean Time to Happen doubled. (Should appear less often)

In general fixed syntax errors.

Localization changes here and there.

Added a prescripted empire that I might add events for. (We'll see.)

Update: Oct 9, 2020 @ 4:20am

Ayye, happy spooky season my friends! Let's start this out right with something truly frightening, NERFS!

The World Shaper colony modifier had it's amenities bonus reduced from 15% to 10%.

Codominant Evolution had it's immigration pull removed because it doesn't really make sense, let's be honest.

Hive Amalgamation had it's food buff reduced from 20% to 10%.

Planetary Ascendants had it's governing ethics attraction reduced from 50% to 25% cus it was way too damn high!

Shroud Touched ruler now starts as a psychic instead of the chosen one. Chosen one from the start is way too overpowered with the influence buff. However, I am experimenting with events currently and the chosen one could return in the future, just not from the start.

That leads me perfectly into the next point when I stop talking about the nerfs.
As I said, I'm experimenting with events. The first event has made it's appearance, It's an event for Shroud Touched and it's sorta minor, but I think the origin will benefit from it.

EVENT: Every 15 years, before you pick mind over matter, there's a chance that 3 random pops gets the latent psionics trait, stopping when either your entire civilization has it, or you pick mind over matter as an ascension perk. That being said, if you have utopia (which you REALLY SHOULD if you're using this mod), those random pops can THEN randomly spawn as leaders before you have mind over matter. ;)

Apologies for the lack of content! Work has been hitting hard and I haven't had the motivation to work on this. I'm trying to get back into the flow of things, I promise. See you in the next update!

Update: Sep 15, 2020 @ 2:10am

Same night!

Codominant Evolution now starts with 2 random leaders being of your second species (ruler included).

Shrunk file size quite a bit, I removed cut content that was sorta sitting around in the files for some time.

Update: Sep 14, 2020 @ 11:32pm

The origins in this mod now spawn less with the AI.

Planetary Conquerors
Sliver of Armageddon now renamed to Remnant of Armageddon, the description has also been changed.
Remnant of Armageddon now has these stats:
Army Starting Experience: +200 (up from 100)
+1 Soldier job per 10 pops (originally just 1 added with building)
+1 Enforcer job per 20 pops (also originally just 1 with building)
Governing Ethics Attraction: 25% (unchanged)
Happiness: 10% (unchanged)
Amenities: +12 (up from 4)
Housing: +10 (new)

I wanted to see if I could make the building more worthwhile to have on your planets in the later game. Lemme know your thoughts.

Update: Aug 29, 2020 @ 2:07am

Shroud Touched
Shroud Touched no longer provides the Mind and Body tradition.
Shroud Touched now has your ruler start with the Chosen One Trait.
The origin picture for Shroud Touched has been tweaked.

Planetary Conquerors
Fragment of Armageddon has been renamed to Sliver of Armageddon.
The change also adds +8 amenities to the building to better suit the start of the game.
More changes are coming for this origin, refer to the files if you'd like to see what is being worked on.

A couple localization changes have taken place as well.

Update: Aug 13, 2020 @ 2:52am

Reworked Hive amalgamation a little.
The hive capital planet size is now 20 (down from 25.)
Empires using Hive Amalgamation no longer have their species' habitability locked to hive world.
The ability to assimilate species into your hive mind from the start remains unchanged.
Monthly food output is now increased by 20% (down from 25.)

I don't THINK I included anything else in the files so if you find any WIP, broken events let me know.

Update: Jun 26, 2020 @ 9:58pm

Devouring swarms can no longer choose the hive amalgamation origin due to the AI shitting itself whenever that combination was chosen.

New custom start screen for the world shaper origin with more coming soon.

Update: Jun 17, 2020 @ 4:08am

Event modding has been giving hella trouble so here's a new origin to make up for it.
Added World Shapers origin, information on workshop page.
I THINK I fixed some bugs, lemme know if you find any.
Events will come sooner or later, schedule has been tight and I don't have much time to work on the mod. Hang tight!