Stellaris

Stellaris

A Deadly Tempest [3.14.☠]
Showing 91-100 of 239 entries
< 1 ... 8  9  10  11  12 ... 24 >
Update: Sep 9, 2021 @ 11:10pm

version="1.9.9"
+ compat. The Gatekeepers: L-Cluster Expanded (hint by Marrow)
* fix bombard habitat to pc_gray_goo (reported by Red-Eyed_Fairace)

https://github.com/F1r3Pr1nc3/A-Deadly-Tempest/commit/32ee0641fb0b1fc2ef80dbf5d9fe632b69fe45c4

Update: Sep 6, 2021 @ 10:29am

version="1.9.8" only sync

Update: Sep 4, 2021 @ 7:46am

Final stable 3.0.4 Release
https://github.com/F1r3Pr1nc3/A-Deadly-Tempest/commit/9cae19ec3602567251bdcbbe5280ffbac4f98429

Update: Aug 26, 2021 @ 2:13pm

version="1.9.6" - minor fixes from error.log (scope special project, dupe section templates)

Update: Aug 25, 2021 @ 7:17pm

fix event scope a_deadly_tempest.225 (starbase)

Update: Aug 23, 2021 @ 7:00am

bracket fix :-o (without serious consequences)

Update: Aug 23, 2021 @ 3:19am

version="1.9.4" sync with CM (+ minor fix)

Update: Aug 21, 2021 @ 2:39pm

version="1.9.3"
Fix not intended closed L-Cluster (on rare circumstances)
Fix Cybrex too early spawn (thx OldEnt for bring full attention to this)
Vanilla (rare) fix Cybrex eradicating Horde planets
make cluster clue warning depending on dynamic counter (for multiplayer savegames you should apply event a_deadly_tempest.2 or just open the CM menu)
https://github.com/F1r3Pr1nc3/A-Deadly-Tempest/commit/8ededcbbdd52f9ab7ee323e5e9eb2b2dcd6410c4

Update: Aug 1, 2021 @ 8:55am

* fix manually trigger early horde (CM menu)
* decrease potential & power of Nanite Warform (army)

Update: Jul 29, 2021 @ 6:18am

sync with CM-End-Game
* using more preferred xxx_playable_country command
* replacing owner_main_species -> owner_species
* extend crisis.2400
* some more localisation terms with color
- if there should be some kind of config problems put the CrisisManager MidGame after ADT
https://github.com/F1r3Pr1nc3/A-Deadly-Tempest/commit/c9e3774bdda7ba82fd1625f36c6931b3d70b5908