RimWorld

RimWorld

Dragons Descent
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Update: Apr 2, 2020 @ 7:34pm

[Auto-generated text]: Update on 4/2/2020 10:34:25 PM.
Zip zop black dargons should now appear more frequently in swamps (I hope)

adjusted ages a lil bit again (and will probably do it. again.)

Update: Mar 31, 2020 @ 8:10pm

[Auto-generated text]: Update on 3/31/2020 11:10:26 PM.
For some reason ancient green dragons looked like black dragons, yeah iunno how it got to be like that either but it be fixed

Update: Mar 31, 2020 @ 7:50pm

[Auto-generated text]: Update on 3/31/2020 10:50:10 PM.
Adjusted/ balanced attack and defense (many numbers)

Changed the hunger rate slightly (3 -> 2.75)

Commonality for range verb changed (more monching less fwooshing)

Really random age difference between common and rare juvenile fixed, they now gucci (both changed to 10 years to juvenile)

These dragon bois can now play nicely with the big red dragon boi from another mod (changed some bod defs names, no mo conflicts)

Update: Mar 28, 2020 @ 9:39pm

[Auto-generated text]: Update on 3/29/2020 12:39:01 AM.
Majorly adjusted hunger rates, dragons are homgry chonkers now (1 -> 3)
Added ecoweights (hopefully this will solve too many dragons spawning)
Changed prey body size (RIP rhinos =(, 2.5 -> 3)

Update: Mar 26, 2020 @ 8:02pm

[Auto-generated text]: Update on 3/26/2020 11:02:19 PM.

Easier to tame dragons are easier to tame, harder to tame dragons are harder to tame (wow) (.6-.7 -> .65-.82)

Update: Mar 25, 2020 @ 4:47pm

[Auto-generated text]: Update on 3/25/2020 7:47:10 PM.

Made it so (hopefully) dragons eggs don't spawn 25 at a time in a caravan (added commonality)

Changed some leather and egg tags (commonality, prices, trade tags)

Dragons now only have one bite, except for true because he is OP

Update: Mar 21, 2020 @ 10:25pm

[Auto-generated text]: Update on 3/22/2020 1:25:18 AM.

Dragons are big bois now and don't fall from half health (.48 -> .85-.9 shock thresh-hold)

Working on Giddy Up! patches, cleaned up the xml a little bit and dragons should now be overlayed when being ridden instead of the colonist hovering in front of them

Update: Mar 21, 2020 @ 12:38am

[Auto-generated text]: Update on 3/21/2020 3:38:43 AM.

Re-adjusted rare dragon mob size

Update: Mar 20, 2020 @ 9:54pm

[Auto-generated text]: Update on 3/21/2020 12:54:27 AM.

Changed egg weights, they heavy now, good luck getting 21 of them on a single muffalo. (.8 -> 12.25 & 18.15)

Not as ravenously hungry (sorry to all the hunted colonists) (1.5 -> 1)

Leathers are no longer stronger than the dragons (adjustments will be made as needed)

Notes: Some textures are experiencing dithering, my apologies we'll work past this issue

Update: Mar 19, 2020 @ 6:46pm

[Auto-generated text]: Update on 3/19/2020 9:46:02 PM.

Toxic Build Up dementia now affects brain, not ears.

Prey size changed from 4.3 to 2.5, no more baby dragons killing all.