RimWorld

RimWorld

Dragons Descent
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Opdatering: 11. nov. 2020 kl. 20:27

[Auto-generated text]: Update on 11/11/2020 11:27:11 PM.

Opdatering: 7. sep. 2020 kl. 8:58

[Auto-generated text]: Update on 9/7/2020 11:58:51 AM.

Changed stuff about the dragon hunting yo, no more 300 donkeys you fools. and now those 300 donkeys will also leave after a while instead of eating all your healroot n jazz. also dragon's blood potion -> dragon's blood

Opdatering: 25. aug. 2020 kl. 20:23

[Auto-generated text]: Update on 8/25/2020 11:23:10 PM.

MAJOR PATCH 1.2.1

== Changes ==

Settings:
- Disabled the KFM/HFM compatibility patch cuz it should work fine now.
- Removed the RW-Royalty compatibility patch.
- Updated settings to show that KFM/HFM compat patches are now inactive, RW-Royalty patch was removed and the whole 'Is Fighting' job list was removed.

Regen:
- Changed Regen to the new 'timeout since last damage' version rather than the old version which relied on jobs.```

Verbs:
- Added the mod extension that disables a verb when it is used for hunting. (Pyro bite/toxic bite)

Rituals:
- Changed the names/effects of ritual effects: Banish now only affect wild dragons, remove ferocity now clears mental states and removes ferocity.
- Ritual effects now target better, or at least more precisely.
- Non-ticking AoE ritual effects will stop you from triggering them if there's no valid targets on map.
- Added alerts for ticking rituals to show the player if and which pawns are being affected by the active rituals.

Crossbreeding:
- Made sure that the JobGiver for crossbred egg laying will select a location that is not occupied. (It will first try on its bed, then will try near its bed, failing all that, it will just not try to lay the egg if there is absolutely no space for it anywhere.)
- Added a failsafe for crossbred egg laying for cases where the father can get destroyed and is removed from memory, then you save and reload the game, causing an unexpected null value to show up instead.

Textures:
- Adjusted north textures
- Finished true dragon textures
- Pack bag textures have been adjusted to fit new textures

Opdatering: 20. aug. 2020 kl. 20:18

Fixed Giddy-up patch

Lowered resource requirements for the shrine

Opdatering: 16. aug. 2020 kl. 17:22

[Auto-generated text]: Update on 8/16/2020 8:21:55 PM.

jus changin dragon size n texture size my doods nothing to see

Opdatering: 15. aug. 2020 kl. 7:21

[Auto-generated text]: Update on 8/15/2020 10:21:05 AM.

fixed some pathing cause windows is a jerk (UI = Ui) so that's hopefully fixed and added Ravvy's mod in the mod desc

Opdatering: 12. aug. 2020 kl. 9:29

[Auto-generated text]: Update on 8/12/2020 12:28:48 PM.

did it doods, new textures for commons and rares. only took forever B)

Opdatering: 10. aug. 2020 kl. 12:36

[Auto-generated text]: Update on 8/10/2020 3:36:20 PM.

WORSHIP

New features:
Mod Settings: For the ability to configure various things in the mod. (From outright disabling some spawns or incidents, to disabling some of the compatibility patches in use.
Dragon Nests/Beds: Buildings that can both house eggs and act as an animal bed for dragons (You can even assign a dragon one of these beds!)
Dragon Incubators: Buildings that house and speed up the hatching of a dragon egg.
Dragon Altars: Buildings that you can generate favor at and use that favor to cause various effects on your map/pawns.
Incident Watcher: A background watcher which makes sure Dragon's Descent incidents -will- trigger within the set timeframe.

Changes:
Scenario:
Set the Dragon Egg to auto-tame on hatch.
Added a Dragon Nest to help speed up the hatching process.
Removed Club from the default item list that you start with in the scenario.
Removed Pila from the default item list that you start with in the scenario.

Drugs:
Draconic Ambrosia is now craftable from the Drug Lab.
Dragon Blood Potion now takes longer to craft, but has a higher market value and gives more potions per craft.

Research:
Added Research nodes for basic dragon egg incubation, and advanced dragon egg incubation.
Added a Research node for dragon altars.

Incidents:
Dragon Passes incident now has a higher chance of triggering, and will start after 40 days, refiring every 40 to 65 days.
Added a new incident Dragon Hunting incident which spawns a herd of animals and a couple of dragons which will leave the map after a couple of days. Incident will refire every 60 to 100 days.

Items:
Reduced the dragon eggs stack limit to 1. (Existing item stacks will NOT be deleted, your pawns will just pick up from the stack and move them out one by one.)

Misc:
Dragons will now more strictly OBEY their exit timers.
A message will display when a dragon lays an egg. (Top left, text only message)
Dragons will try to go to their assigned nest/bed or a nearby animal bed before laying its eggs.
A message will display when a dragon mate is summoned with the dragon horn. (Top left, text only message)
Dragon mate will spawn off-map and 'walk in' to the map, then hang out near where the horn was used.
Changed the KFM/HFM compatibility patch to add all ThingDefs that have the verb 'DD.Verb_Shoot_Cooldown' to the mods' ignore lists.

Addons:
Added an sample file containing XML patches which can be used to add effects to ambrosia.
Changed the XML structures so that it becomes possible to add effects to ambrosia.

Centralized a bunch of features onto the dragon's ThingDefs and PawnKindDefs:
Draconic Ambrosia now applies the dragon effect when it is applied to a pawn with a ThingDef containing DD.AmbrosiaTargetExtension in its modExtensions.
Mating Horn is now usable on pawns with a ThingDef containing DD.MatingTargetExtension in its modExtensions.
Draconic Rituals now affect pawns with a ThingDef containing DD.RitualTargetExtension in its modExtensions.
Pawns with DD.BreedingPoolExtension defined in its ThingDef's modExtensions and DD.JobGiver_MateCrossbreed in its ThinkTree will now be able to breed with other pawns which have the same 'pool' text value.
The incidents: DragonPasses and DragonHunting will pick a predator to spawn from all available pawns with DD.IncidentSpawnConditionExtension in their PawnKindDef. (temperature condition still applies)

Opdatering: 19. juli 2020 kl. 20:28

[Auto-generated text]: Update on 7/19/2020 11:28:17 PM.

Ya druggies gotta pay more for ur supply (of dragons blood). Or you can make more from a horn. (Work 850 -> 1250, value 72 -> 178, yield 8 -> 15)

Opdatering: 12. juli 2020 kl. 20:31

[Auto-generated text]: Update on 7/12/2020 11:31:33 PM.

Bug fix for dragons who liked to hang around for too long after being spawned by the Dragons Passes incident. (Max stay is set for 3.4 days, no min stay but through testing it is usually 2-3.4 days)