Dota 2
Attribute TD
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Actualizare: 12 febr. 2021 @ 13:33

Towers
- Tower base damage increased from 15/30/60/120/262/600 to 20/40/88/220/605/1700.
- Towers now gain a bonus based on their attribute, instead of all towers gaining 0/100/200/300/400/500 mana regen:
-- Strength towers gain 0/4/18/65/240/850 base damage.
-- Agility towers gain 0/10/20/30/40/50 attack speed.
-- Intelligence towers retain the 0/100/200/300/400/500 mana regen.
- Bane: Brain Sap magic armor reduction increased from 2/4/7/14/24/48 to 2/4/9/20/44/96.
- Brewmaster: Thunder Clap mana cost decreased from 1300 to 1200.
- Brewmaster: Thunder Clap damage increased from 50/100/220/550/1515/4245 to 60/120/265/660/1815/5085.
- Bristleback: Quill Spray mana cost decreased from 300 to 220.
- Centaur Warrunner: Hoof Stomp mana lockout decreased from 4.25 to 3.75.
- Chaos Knight: Chaos Strike mana cost increased from 225 to 350.
- Crystal Maiden: Arcane Aura bonus mana regen increased from 10/20/40/80/160/320 to 10/20/45/100/215/480.
- Dragon Knight: Corrosive Breath damage per second increased from 10/20/45/112/310/870 to 20/40/90/225/620/1750.
- Drow Ranger: Frost Arrows base damage as attack bonus "decreased" from 40%/45%/50%/60%/70%/80% to 30%.
- Faceless Void: Time Lock damage modified from 40/80/160/400/1000/2500 to 35/70/155/390/1075/3010.
- Faceless Void: Time Lock chance decreased from 25%/27%/29%/31%/33%/35% to 25%.
- Juggernaut: Blade Fury damage per second increased from 32/64/140/350/960/2690 to 45/90/200/495/1360/3810.
- Lifestealer: Rage bonus attack speed decreased from 450 to 150/200/250/315/380/450.
- Mirana: Starstorm mana cost decreased from 1200 to 1000.
- Naga Siren: Rip Tide damage increased from 18/36/72/180/450/1125 to 25/50/110/275/755/2120.
- Naga Siren: Rip Tide armor reduction modified from 6/12/22/36/56/80 to 4/8/18/38/85/188.
- Omniknight: Heavenly Grace bonus base damage increased from 8/16/32/80/200/500 to 10/20/45/110/300/850.
- Outworld Devourer: Essence Flux bonus mana regen increased from 20/30/40/50/65/80 to 20/30/45/60/80/100.
- Outworld Devourer: Arcane Orb damage increased from 15/30/60/150/375/950 to 15/30/65/165/455/1270.
- Pudge: Rot damage per second increased from 12/24/48/120/300/750 to 12/24/52/132/365/1015.
- Queen of Pain: Scream of Pain damage increased from 40/80/176/400/1210/3390 to 50/100/220/550/1515/4245.
- Shadow Fiend: Presence of the Dark Lord armor reduction increased from 2/4/8/16/32/64 to 2/4/9/20/44/96.
- Slardar: Slithereen Crush mana lockout decreased from 1.5 to 1.0
- Sniper: Take Aim headshot damage increased from 90/180/360/900/2250/5625 to 90/180/395/900/2725/7625.
- Vengeful Spirit: Vengeance Aura bonus damage increased from 4/8/16/32/64/128 to 4/8/18/44/120/340.
- Windranger: Upgraded Focus Fire secondary arrow damage increased from 35% to 45%.

Items
- Sange/Yasha/Kaya: Damage increased from 16 to 20.
- Sange and/or Yasha and/or Kaya: Damage increased from 16 to 24.

- Bonus damage from items is now based on the tower's base damage.
-- Percentages are equal to their previous damage value. (i.e. Demon Edge gives 24% bonus damage.)

- Maelstrom: Chain Lightning damage modified from 375 to 175/275/375/475/575/675 based on tower level.
- Mjollnir: Chain Lightning damage modified from 600 to 275/400/525/650/775/900 based on tower level.
- Monkey King Bar: Mini-Bash damage modified from 900 to 450/625/800/975/1150/1325 based on tower level.

- Ballista: Bonus pure damage increased from 40 to 40/60/80/100/120/140 based on tower level.

Creeps
- Ogre Frostmage: Frost Armor attack speed slow increased from 25 (+1) to 30 (+1.5).
- Wildwing: Toughness armor increased from 10 (+2.5) to 12 (+3.25).
- Boss: Heroic armor increased from 7 (+3) to 9 (+3.5).
- Enchantress Boss: Untouchable attack speed slow increased from 40 (+5) to 55 (+5).
- Tidehunter Boss: Kraken Shell damage block increased from 10 (+8) to 15 (+10).

Actualizare: 5 ian. 2021 @ 14:11

General
- Fixed Hoodwink having her default DOTA traits.
- Added a custom Aghanim's upgrade tooltip to abilities to accomodate for the removal of the default.
-- Aghanim's upgrades now have names.
- Removed new DOTA items from the shop.
- Disabled non-English localizations for now due to being too outdated.

Towers
- Attempted to fix some weirdness with Bane and Morphling's autocast targeting.

Actualizare: 5 nov. 2020 @ 3:53

Items
- Aether Lens: Mana regen decreased from 70 to 35.
- Telescope: Mana regen decreased from 70 to 50.
- Bogdugg's Lucky Femur: Mana regen decreased from 80 to 35.
- Bogdugg's Lucky Femur: Fixed Skillshot being non-functional after the Diretide update.
- Bogdugg's Lucky Femur: Fixed buff spells not becoming multitarget upon multicast.
- Bogdugg's Lucky Femur: Enemy-targeted spells now find new targets if the initial target dies or becomes invalid during the multicast, instead of ending the multicast prematurely.
-- Exception: Witch Doctor's Paralyzing Cask targets its multicasts entirely randomly, even if the intial target remains valid. Woah, look at it go!

- Ring of Aquila: Aquila Aura bonus mana regen increased from 50 to 60.

- Hyperstone: Attack speed increased from 30 to 40.
- Mjollnir: Attack speed increased from 30 to 50.

Actualizare: 21 oct. 2020 @ 17:00

General
- Magic armor formula updated to match DOTA's current armor formula.
-- Magic armor can no longer give magic immunity.
- Tower attribute system has been rewritten in an attempt to prevent desyncs between clients and servers.

Co-op
- Host can now set creep health and intensity from the loading screen.

Summoning
- Summons can now be canceled by selecting the summoning scroll and using its Unsummon ability.
- Summon Tower can now be leveled up by purchasing and using Boots of Travel from the shop, increasing the initial level of all future towers by 1.
-- Boots of Travel cost 2000 gold.
-- Summon Tower has a max level of 3.
-- Each level doubles the cost of summoning a tower.
-- You can purchase Boots of Travel for other players in co-op.

Items
- Fixed Blitz Knuckles and Voodoo Mask showing up in the shop search bar.

Towers
- Tower BAT decreased from 1.6 to 1.5.
- Tower base damage increased from 12/24/48/96/210/480 to 15/30/60/120/262/600.
- Chaos Knight: Chaos Strike mana cost decreased from 300 to 225.
- Dragon Knight: Corrosive Breath damage per second increased from 8/16/35/88/245/690 to 10/20/45/112/310/870.
- Magnus: Empower cleave/bonus damage increased from 15%/25%/35%/50%/65%/80% to 25%/35%/45%/60%/75%/90%.
- Ogre Magi: Bloodlust bonus attack speed increased from 30/50/75/110/150/200 to 45/60/80/110/150/200.
- Naga Siren: Rip Tide chance increased from 25% to 35%.
- Outworld Devourer: Arcane Orb damage increased from 12/24/48/120/300/750 to 15/30/60/150/375/950.
- Phantom Assassin: Coup De Grace critical chance increased from 15% to 20%.
- Queen of Pain: Scream of Pain mana cost decreased from 700 to 550.
- Sniper: Take Aim headshot damage increased from 70/140/280/700/1750/4375 to 90/180/360/900/2250/5625
- Sven: God's Strength cast point removed.
- Sven: God's Strength now autocasts while active if buff is about to expire.
- Windranger: Focus Fire base attack time decreased from 1.5/1.4/1.3/1.1/0.9/0.6 to 1.4/1.3/1.2/1.0/0.8/0.5.
- Windranger: Upgraded Focus Fire secondary arrow damage increased from 30% to 35%.
- Zeus: Arc Lightning damage increased from 15/30/70/175/480/1350 to 20/40/90/225/620/1750.

Actualizare: 10 iun. 2020 @ 9:41

General
- Chain Lightning effects (Maelstrom/Mjollnir, Zeus's Arc Lightning) now determine bounce target at the start of the bounce, instead at the end of the previous bounce.

Items
- Tome of Knowledge: Cost decreased from 500 to 300.
- Tome of Knowledge: Experience required to level up increased from 1/2/3/4/5 to 1/2/3/6/12.
- Tome of Knowledge: Now stack within a single item slot.
- Tome of Knowledge: Enlighten now uses as many tomes as possible, stopping prematurely if the target levels up.

- Bogdugg's Lucky Femur: Skillshot reworked.
-- Previous: Spell casts have a 25% chance to restore 100% mana.
-- New: Spells have a 25% chance to cast again after 0.6 seconds.
-- Multiple instances of Skillshot can trigger off the same cast.

Towers
- Juggernaut: Upgraded Blade Fury will now autocast without comparing attack and spin DPS.
- Ogre Magi: Added Aghanim's upgrade to Bloodlust. Gives buffed towers' attacks a 7% chance to blast their target with 1 to 4 waves of fire, each wave dealing 1200 damage and stunning the target for 1.5 seconds.
- Outworld Devourer: Essense Flux stacks now reset at the end of each wave.

Actualizare: 21 mai 2020 @ 16:20

General
- Fixed time before first wave being shorter than the pre-game time.

Items
- Added Tome of Knowledge. Costs 500 gold. Allows leveling up towers without fusion.
-- Adds a stack of Experience to target tower. When a tower's Experience reaches its level, it consumes it to level up.
-- Can't be used on level 6 towers.
-- Fusing two towers with Experience will combine their stacks, potentially leveling up the resulting tower twice. (Fusing two level 5 towers into a level 6 one just causes the stacks to vanish, so be careful about that.)
-- Blocked by Revoke Fusion in co-op.
- Added Bogdugg's Lucky Femur. Crystalys + Aether Lens. +16 damage, +80 mana regen, +192 cast range, and Skillshot.
-- Passive: Skillshot. Spell casts have a 25% chance to restore 100% mana.
-- Removes mana lockout, but cannot trigger again until after the lockout would have ended.

Towers
- Positive (>100) mana regen now speeds up the cast time of tower abilities, at a rate of 1% per 3 mana regen.
-- Does not affect abilities with purely visual cast animations that do not restrict action, such as Bristleback's Quill Spray.
- Added Slardar with Slithereen Crush.
-- Slams the ground, stunning, slowing, and damaging nearby enemies.
-- Aghanim's Upgrade: Applies Corrosive Haze to affected enemies for 8 seconds, negating invisibility and 80% of their base armor.
- Pudge: Rot slow increased from 11%/14%/18%/23%/28%/33% to 15%/18%/21%/25%/29%/33%.
- Outworld Devourer: Essense Flux now only triggers off of spell damage.
- Outworld Devourer: Essense Flux now gives 20/30/40/50/65/80 bonus mana regen while active, increased by 10 each time it triggers.
- Outworld Devourer: Essence Flux mana cost increased from 2500 to 3000.

Actualizare: 4 mai 2020 @ 7:56

Towers
- Shadow Fiend: Fixed upgraded Presence of the Dark Lord no longer giving 50 souls on boss kill.
- Witch Doctor: Fixed upgraded Paralyzing Cask splitting infinitely if cask is disjointed.

Actualizare: 3 mai 2020 @ 14:22

General
- Each player can now adjust creep health (from 40% to 400%) and intensity (from 1.0 to 10.0, affects base move speed) before the first wave.
-- Defaults to 100% and 2.5, respectively, and will use those values if no changes are made before the game starts.
-- As the default intensity is 2.5, default creep base move speed has been decreased from 250 to 270.
-- A player's chosen health multiplier and intensity is displayed next to their wave number and lives.
-- Currently only supported in classic mode; co-op support to be added later (co-op uses the 100%/2.5 defaults for now).
- Pre-game time increased from 30 seconds to 45 seconds to better enable difficulty selection.
- Increased all mana costs and mana regen values (excluding those related to Rune Forge) by a factor of 100.
-- Balance changes below display previous values using this factor for comparison.
-- Outworld Devourer: Arcane Orb damage amp changed from 1% per 0.01 mana regen to 1% per 1 mana regen.
- Magic armor calculations are now cached to improve performance (thanks Slicky!).
- Updated Brazilian localization.

Runes
- Haste: Bonus magic resist increased from 75% to 100%.
- Arcane: Now negates Necronomicon Archer's Null Aura.

Towers
- Towers no longer refill mana after fusion.
- Towers are now summoned with 50% mana.
-- Applies to Dragon Knight after his breath attack is chosen.
- Towers now have their mana refilled and recover from mana lockout at the end of each wave.
- Autocast AI (excluding Lifestealer Rage) no longer attempts to cast while tower is stunned.
-- This heavily reduces the chances of towers like Brewmaster and Mirana using their abilities on nothing after being stunned.
-- This also fixes the bug where Elder Dragon Form, Essence Flux, and Quill Spray could be autocast while stunned.
- Attempted to fix tower auras (Arcane Aura, Vengeance Aura) sometimes not updating their buffs after upgrading.
- Bristleback: Quill Spray base damage increased from 3/6/13/33/90/255 to 4/8/18/45/125/350.
- Bristleback: Quill Spray bonus damage from stacks now maxes out at 8225 (or 15 stacks at level 6).
- Dragon Knight: Elder Dragon Form mana lockout removed.
- Dragon Knight: Elder Dragon Form mana cost increased from 2000 to 4000.
- Leshrac: Diabolic Edict damage per explosion increased from 10/20/45/112/310/870 to 15/30/70/175/480/1350.
- Lifestealer: Rage bonus attack speed increased from 180/225/270/330/390/450 to 450.
- Lifestealer: Rage duration increased from 4/5/6/7/8/9 to 6.5/7/7.5/8/8.5/9.
- Mirana: Upgraded Starstorm magic amp now stacks additively instead of multiplicatively.
- Mirana: Upgraded Starstorm magic amp increased from 15% to 40%.
- Naga Siren: Rip Tide chance increased from 17% to 25%.
- Omniknight: Upgraded Heavenly Grace now uses simplified autocast AI that automatically targets self.
- Sniper: Take Aim headshot damage increased from 40/80/160/400/1000/2500 to 70/140/280/700/1750/4375.
- Sven: God's Strength mana lockout removed.
- Sven: God's Strength mana cost increase from 1500 to 2500.
- Witch Doctor: Added Aghanim's upgrade to Paralyzing Cask. Cask splits on its first bounce, hitting up to 3 different targets.
- Witch Doctor: Paralyzing Cask will now autocast on a target with no nearby enemies if no better target can be found.

Items
- Aether Lens: Cast range decreased from 256 to 192.
- Aether Lens: Mana regen increased from 50 to 70.
-- Same changes for Telescope.

- Assault Cuirass: Assault Aura bonus attack speed increased from 20 to 30.

- Maelstrom: Chain Lightning damage increased from 150 to 375.
- Mjollnir: Chain Lightning damage increased from 240 to 600.
- Monkey King Bar: Mini-Bash damage increased from 350 to 900.

- Ring of Basilius: Basilius Aura bonus mana regen increased from 30 to 40.
- Ring of Aquila: Damage (agi) increased from 20 to 25.
- Ring of Aquila: Attack speed increased from 20 to 25.
- Ring of Aquila: Aquila Aura bonus mana regen increased from 40 to 50.
- Pipe of Insight: Damage (str) increased from 16 to 25.
- Pipe of Insight: Insight Aura bonus mana regen increased from 40 to 50.
- Pipe of Insight: Insight Aura bonus magic resist increased from 16% to 20%.
- Veil of Discord: Damage (int) increased from 16 to 25.
- Veil of Discord: Void Aura magic armor reduction increased from 4 to 5.

- Solar Crest: Fixed having 22 attack speed instead of 12.

- Tome of Aghanim: Now changes the outer ring of the target's level indicator into a fancier, golden-ier ring.

- Trident: All bonuses increased from 24 to 32.

Creeps
- Bosses are now ancient creeps instead of creep-heroes.
-- Functionally, this means they use the normal unit health bar instead of the laggier hero health bar.
- Centaur: Swiftness move speed bonus modified from 30% (3%) to 50% (+2.5%).
- Boss: Heroic base armor decreased from 8 to 7.
- Dark Seer Boss: Surge bonus move speed changed from 250 to 100%.
- Slark Boss: Dark Pact effect interval increased from 6 (+10%) to 7 (+9%).
- Wraith King Boss: Attempted to fix Reincarnation sometimes failing to trigger.

Actualizare: 29 apr. 2020 @ 9:28

General
- Attribute TD is difficult again.
- Gold award growth per wave increased from 7.5 to 10.
- Reduced the particle density of various intensive particle effects (Rot, Heavenly Grace, Arc Lightning, etc.)

Co-op
- Added a Revoke Fusion item to each tower's neutral item slot, which can be toggled to prevent allies from targeting the tower with fusion abilities and attribute tomes.
- Absorb Fusion now transfers ownership and control of the target when used on an ally's tower.

coop_grid
- Fixed building blockers being incorrectly sized around the non-north tents.
- Adjusted the hitboxes of the tents and building blockers to better fit the floor pattern and path width.
- Added green and red arrows to display the inner and outer creep path, respectively.

Towers
- Tower base damage increased from 8/18/38/84/180/384 to 12/24/48/96/210/480.
- Added Bristleback with Quill Spray.
-- Damages nearby enemies, dealing increasing damage to an enemy each time it is hit.
-- Aghanim's Upgrade: Attacks trigger Quill Spray's damage on affected enemies.
- Brewmaster: Thunder Clap damage increased from 30/60/130/325/900/2525 to 50/100/220/550/1515/4245.
- Brewmaster: Thunder Clap slow decreased from 25%/35%/50%/65%/80%/100% to 25%/35%/45%/55%/65%/75%.
- Chaos Knight: Chaos Strike minimum critical damage increased from 120%/135%/160%/190%/230%/275% to 160%/180%/210%/240%/290%/390%.
- Chaos Knight: Chaos Strike maximum critical damage increased from 340%/375%/420%/470%/550%/675% to 390%/430%/490%/560%/660%/810%.
- Dragon Knight: Frost Breath slow decreased from 40%/55%/80%/105%/130%/160% to 40%/45%/50%/60%/70%/80%.
- Drow Ranger: Frost Arrows slow decreased from 16%/28%/40%/54%/70%/90% to 15%/20%/25%/31%/38%/45%.
- Drow Ranger: Frost Arrows base damage as attack bonus increased from 40% to 40%/45%/50%/60%/70%/80%.
- Drow Ranger: Upgraded Frost Arrows now shares only 50% of the attack bonus.
-- This means that supported towers still get 40% of her base damage as the bonuses.
- Faceless Void: Time Lock damage increased from 9/18/36/90/225/565 to 40/80/160/400/1000/2500.
- Faceless Void: Time Lock chance increased from 12%/15%/19%/23%/28%/35% to 25%/27%/29%/31%/33%/35%.
- Juggernaut: Blade Fury damage per second increased from 20/40/90/225/620/1750 to 32/64/140/350/960/2690.
- Leshrac: Diabolic Edict mana cost increased from 20 to 22.
- Leshrac: Diabolic Edict damage per explosion decreased from 20/40/88/220/605/1695 to 10/20/45/112/310/870.
- Lich: Frost Blast slow decreased from 40%/55%/80%/105%/130%/160% to 40%/45%/50%/60%/70%/80%.
- Lich: Frost Blast primary damage increased from 30/60/130/325/900/2525 to 35/70/155/390/1075/3010.
- Lifestealer: Rage bonus attack speed increased from 60/75/90/110/130/150 to 180/225/270/330/390/450.
- Lifestealer: Rage duration decreased from 5/6/7/8/9/10 to 4/5/6/7/8/9.
- Lifestealer: Upgraded Rage maximum bonus damage increased from 2400 to 3000.
- Magnus: Empower bonus damage decreased from 15%/25%/35%/55%/75%/100% to 15%/25%/35%/50%/65%/80%.
- Magnus: Empower cleave damage decreased from 15%/25%/35%/55%/75%/100% to 15%/25%/35%/50%/65%/80%.
- Medusa: Split Shot secondary arrow damage decreased from 30%/35%/45%/60%/75%/100% to 35%.
- Medusa: Split Shot secondary arrows modified from 4 to 2/3/4/5/7/9.
- Mirana: Starstorm damage increased from 30/60/130/325/900/2525 to 60/120/265/660/1815/5085.
- Morphling: Adaptive Strike Agility damage multiplier decreased from 10.0/10.5/11.5/12.5/14.5/17.5 to 6.25/7.5/8.75/10.25/12.25/14.5.
- Outworld Devourer: Essence Flux slow modified from 11%/19%/28%/37%/48%/62% to 35%.
- Outworld Devourer: Essence Flux slow duration modified from 1.75 to 0.55/0.95/1.4/1.85/2.4/3.0.
- Phantom Assassin: Coup de Grace Aghanim's upgrade reworked.
-- Previous: Increases critical chance by 1% for each 1% health the target is missing, reaching 100% critical chance at 15% health.
-- New: Increases critical chance to 100% when target has 33% or less health.
- Pudge: Rot damage per second increased from 10/20/40/100/250/625 to 12/24/48/120/300/750.
- Pudge: Rot slow decreased from 11%/18%/25%/34%/44%/56% to 11%/14%/18%/23%/28%/33%.
- Queen of Pain: Scream of Pain damage increased from 30/60/120/300/750/1875 to 40/80/176/400/1210/3390.
- Sven: Upgraded God's Strength radius increased from 384 to 416.
- Witch Doctor: Paralyzing Cask now has 6 seconds of mana lockout.
- Witch Doctor: Paralyzing Cask mana cost decreased from 18 to 10.

Items
- Added Solar Crest. Desolator + Ultimate Orb. +22 base damage, +12 attack speed, +0.12 mana regen, and Shine.
-- Passive: Shine. Targeting an enemy with an attack marks it, reducing its armor by 12 and slowing it by 12%. Only one enemy can be marked at a time.
- Tome of Aghanim: Fixed not being usable on allies' towers in co-op.

Creeps
- Health base value increased from 40 to 100.
- Health growth per wave increased from 16 to 20.
- Health growth wave number factor increased from 8 to 10.
- Health growth previous value factor decreased from 1.044 to 1.04.
- Starting on wave 50, creeps become Legendary, gaining +1 armor and magic armor each wave.
- Timing for when additional creep types are added to each wave changed from every 50 waves to every 10 waves, starting with wave 20.
- Timing for when additional bosses are added to each boss wave changed from every 50 waves to every 25 waves, starting with wave 50.
- Added Slark with Dark Pact as a boss.
-- Periodically releases a barrage of pulses that removes debuffs from nearby creeps and buffs from nearby towers. Interval decreases with each boss wave.
- Added Brewmaster with Drunken Brawler as a boss.
-- Moves at a fluctuating speed, evading attacks. Maximum speed grows in magnitude with each boss wave.
- Centaur: Swiftness move speed per wave increased from 2.5% to 3%.
- Golem: Cloak base magic armor increased from 11 to 16.
- Necronomicon Warrior: Last Will stun duration per wave increased from 0.02 to 0.03.
- Ogre Frostmage: Frost Armor bonus armor modified from 4 (+0.5) to 1 (+1.5).
- Wildwing: Toughness armor per wave increased from 1.9 to 2.5.
- Wolf: Phasing Invisibility duration per level increased from 0.05 to 0.08.
- Boss: Heroic base armor increased from 6 (+2) to 8 (+3).
- Boss: Heroic magic armor increased from 3 (+1.5) to 5 (+2).
- Naga Siren Boss: Song of the Siren's cast time is now a root instead of a stun (does not trigger upgraded Split Shot's petrification).
- Tidehunter Boss: Kraken Shell's dispel now triggers from pre-mitigation damage, instead of post-mitigation damage.

Actualizare: 23 apr. 2020 @ 8:11

General
- Updated Brazilian localization.
- Added the co-op game mode with the map coop_grid.
-- All players share a maze and life total, and items can be pooled in any manner.
-- Players can use their allies' towers for fusion and target them with attribute tomes. There is currently no way to disable this, so playing with trusted people is recommended.
-- Runes are currently disabled.
- Tower level indicators no longer disappear after disconnecting.
- Creep waves no longer increase on wave 50.
- Creep count increase every 50 waves (starting on wave 100) decreased from 20 to 10.
-- If a tower level indicator disappears for another reason, it will reappear when the tower levels up or changes attribute, or when a player reconnects.
- Values in tooltips are now color-coded as red if they are physical (affected by armor) or blue if they are magical (affected by magic resist).
- Updated loading screen links.

Towers
- Added Outworld Devourer with Essence Flux and Arcane Orb.
-- Essence Flux: Overloads with arcane energy, slowing enemies when damaging them through any means.
-- Aghanim's Upgrade: Gives towers in 384 a 25% chance to restore 50% of their maximum mana with each attack and spell cast.
-- Arcane Orb: Attacks deal bonus damage. Damage is amplified by mana regen.
- Bane: Fixed Brain Sap not autocasting on enemies without magic resist unless Bane was attacking them.
- Centaur Warrunner: Hoof Stomp mana lockout increased from 3.75 to 4.25.
- Centaur Warrunner: Fixed upgraded Hoof Stomp not autocasting when only magic immune enemies are in range.
- Dragon Knight: Fixed not animating properly when attacking during Elder Dragon Form.
- Drow Ranger: Attack point increased from 0.55 to 0.65 until Valve actually speeds up her animation.
- Juggernaut: Blade Fury now autocasts while active if buff is about to expire.
- Juggernaut: Fixed Blade Fury not updating its values if cast while active.
- Leshrac: Diabolic Edict damage per explosion increased from 10/20/44/110/305/850 to 20/40/88/220/605/1695.
- Lifestealer: Rage now autocasts while active if buff is about to expire.
- Mirana: Upgraded Starstorm no longer increases secondary star damage.
- Mirana: Upgraded Starstorm now reduces magic resist by 15% for 8 seconds after each star impact.
- Omniknight: Fixed Heavenly Grace's tooltip saying it gives bonus damage instead of base damage.
- Omniknight: Heavenly Graces gives improved base damage to strength towers it affects.
-- This isn't a change, it just bears repeating for people who read patch notes but not tooltips.
- Shadow Fiend: Upgraded Presence of the Dark Lord bonus damage from bosses increased from 20 to 50.

Items
- Mask of Madness: Madness removes the tower's mana and prevents it from gaining any while equipped.
-- This isn't a change, it just bears repeating for people who read patch notes but not tooltips.