Starbound

Starbound

Recipe Browser
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Update: Feb 11 @ 8:24am

-(more OpenStarbound integration fixes) many cases that led to an error in the last version should now be handled correctly

Update: Jan 28 @ 12:51pm

-fixed some edge-cases (modded .recipe assets with unusual format) crashing the OpenStarbound postload patcher

(now they get skipped over instead, with a logged warning detailing which asset couldn't be parsed)

Update: Jan 21 @ 9:48am

-OpenStarbound integration !! (basically, i translated my auto-patcher to lua and run it as a post-load script)
-this means that (finally) you won't need manual patches anymore (as long as you're using OpenStarbound, at least)

-a few changes in the code that hopefully noone notices while playing

Update: Aug 6, 2023 @ 11:45am

-small bugfixes
-fixed potential persistent crash during search when encountering an invalid item

Update: Aug 26, 2022 @ 10:40am

This is a relatively huge update actually and it would never have happened if wyongcan didn't reach out to me, Thank you :).

Changes:
-massively enhanced search function by integrating wyongcans Code:
-added ability to search outputs of recipes in addition to materials
-Search is faster and more reliable in general

-search now also runs in parallel to other functions of the interface, allowing full use during search (even though it may be laggy)

-improved ui, search function is now available from the results screen

-expanded database to include a list of all craftable items as well as support for a lot of Frackin' Universes new forms of station (like the extractor and centrifuge) -this was also wyongcans work

-as a consequence of this, old custom patches become mildly outdated: they will still work as before, but don't support all the new features.

-the script for creating patches has been updated and a new, all in one version for easily making a patch for all installed mods has been added

-fixed a few longstanding bugs, probably most importantly the fact that after setting filters and exiting the interface, those filters would remain active without visual feedback, resulting in items not showing up when they should. Apologies for only catching that one this late.

Update: Mar 17, 2020 @ 11:38am

-items in Interface now persist when window is closed
-improved interaction with custom patches

Update: Mar 16, 2020 @ 6:45pm

-Added search function
-Added ability to set input via itemID

Update: Mar 12, 2020 @ 9:15am

-Added input history (last 5 items) and Reset-Button

-removed some leftover writes to the starbound-log

Update: Mar 11, 2020 @ 11:58am

Made the filter a lot better at identifying categories of items
less false negatives at the cost of some false positives with mods

Update: Mar 11, 2020 @ 10:05am

Added the refinery to the displayed craftingstations
also accidentally deleted the description and had to redo it [not a feature]