Insurgency

Insurgency

Szepezd Redux Co-op
Näytetään 1–3 / 3
Päivitys: 16.3.2020 klo 15.28

MAP CHANGES
  • added additional artwork to the interior of the church
  • fixed the symmetry of the candles by the altar
  • made the wooden railings near "A" breakable
  • added boxes as cover between "A" and "B"
  • added a metal fence near the entrance of "B"
  • added a stone wall between "C" and the bunker
  • made parts of the wooden railings at "C" breakable
  • made top window of "D" bulletproof
  • made the window at the top floor of "G" larger for easier entrance
  • added barbed wire fence between "G" and "H"
  • made top window of "H" bulletproof
  • added wooden beams to the interior or "J"

GAMEPLAY
  • moved "D" behind the house, because it could easily be destroyed by rocket launchers while it was on the top floor near the window
  • moved checkpoint "E" to the top of the hill above the bunker
  • moved checkpoint "F" to just outside the bunker
  • adjusted the capture zone of "G" to include the top floor
  • removed the last two checkpoints, instead, "J" is at the house with the grey roof

BUG FIXES
  • fixed overlapping insurgent and security spawn zones in the field
  • fixed the problem of not being able to blow up the cache at "D" by moving it outside
  • changed the tree type at "E" because molotov fire caused problems with the original

TECHNICAL IMPROVEMENTS
  • added player clip inside "A" by the door leading to the kitchen
  • fixed a problem with the reflection of the floor inside "A"
  • added trigger_hurt above the barbed wire fences to deal damage if the player falls onto them from above
  • modified spawn area of insurgents when attacking "J"
  • navmesh updated by Rushin' Russian

Päivitys: 12.3.2020 klo 1.39

MAP CHANGES
  • added additional walls near the tunnel next to the Insurgent base
  • adjusted position of rocks in one of the tunnels
  • added support to up to 50 bots and 20 players per checkpoint
  • tweaked capture zones

BUG FIXES
  • corrected the ground texture that had erroneous properties and therefore didn't allow rocket collisions, also bots could see through this texture and shoot into tunnels
  • when spawning bots using a bot spawn script, the bots that are accidentally spawned under the map should immediately get removed -- however, this problem shouldn't occur unless you are spawning more than 50 bots per checkpoint

TECHNICAL IMPROVEMENTS by Rushin' Russian
  • added player clips to various areas to smooth out movement
  • fixed properties of numerous props, lights, cubemaps, env_sprites
  • greatly improved navmesh

Päivitys: 6.3.2020 klo 16.35

Szepezd Redux co-op checkpoint released.