Arma 3
Payday 2: Kingpin v0.2.1
Näytetään 21–30 / 113
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Päivitys: 8.2.2015 klo 20.51

1.88:

new sounds for dropping medic and ammo bags (mastermind and enforcer) and dropping cash (Y menu)

large performance improvements (25-30% server fps) from some optimized code and script pre-compiling.

Police AI reinforcements have lights and sirens.

cost adjustments: Hunter HMG for police 40,000 now 80,000; MH9, 90,000 now 40,000, ORCA 200,000 now 100,000, Ghosthawk 800,000 now 700,000.

hideout direction saving for gang hideouts -- server operators may need to either delete their house saves or add an array
houseDirectionArray="[0,0,0,0]" to (arma3\@inidbi\db\test.ini) with a 0 for each house on the server.

paychecks increased to 2000 for both police and heister. Fixed bug where police may not get paycheck

slightly faster generator disabling (18 seconds to 12 seconds)

added hotkey "K" to re-start hud if it gets disabled for some reason

AI updates to shop keeps to be more realistic (changed disable AI animations to disable AI movement)

score/bodycount updates/fixes: score now increases for killing drug members, goes down for killing civilians.
Also fixes bug related to last stand survival calculation and people becoming "enemy" for killing drug or civs

pull out of vehicle not allowed from other vehicles (despite being hilarious)

mastermind rounding fixes (bonus rounds to nearest dollar)

weapon crates for weapon stores/item shops should not sometimes spawn in the ground

Päivitys: 4.2.2015 klo 23.24

1.87: New mission: "Gang Operation" police or heisters can raid a large drug hideout, with mulitple meth cooks and many enemies! Added a HUD / interface show player money, infamy, etc! Cash in hand and infamy sync on player logoff/login! added chemlights to stores/atms/etc! multilayer synced police lights and flashlights! limited certain job types to allow more police/gang missions -- gives police option of being more active (or coop vs ai as police)

Päivitys: 1.2.2015 klo 12.45

Fixes: Real estate bug fixed - could not purchase. Fixed possible bank over-write (received income assistance before spawning)

Päivitys: 29.1.2015 klo 12.50

1.85: New Skills and reworks! Combat Life Saver - Can recover dead bodies for a small bonus Mastermind - Has 15% bonus on selling things (electronics, gold, drugs). Can buy thug for 1,500, bribe cost reduced to 3,000. Technician - Received Vehicle Smoke Screen (formerly Ghost). Can also buy UAV from Item shop for 500. Ghost - Can buy EMP mines and flash bangs. Gets new skill: Police scanner. Gets police dispatch information. EMP grenade reworked to be command detonated mine (aka claymore) added bag (backpack) shop to four stores. Replaces banker. Class persistence safe money scales based on connected police (10% per) changing class costs a percent of net worth instead of a flat cost

Päivitys: 27.1.2015 klo 14.08

Päivitys: 27.1.2015 klo 13.57

Päivitys: 24.1.2015 klo 15.56

1.83: basic flashlight action is synced to all players basic repair kits can be purchased at gas stations, vehicle shops, etc. for one time repair of vehicle players can fix tires on broken vehicles repair kit cost lowered to 2,000 Anyone can revive people that are bleeding out or last stand (not only medic classes). To compensate, medkits are no longer free in vehicles, but medic packs cost only 500. This makes combat life saver and mastermind able to heal, otherwise you have to go to hospital. ghost can instantly ziptie. more sounds!

Päivitys: 20.1.2015 klo 23.21

Päivitys: 20.1.2015 klo 23.21

1.82 changelog new drug lab cook mission! Collect the ingredients to cook the drugs. Make sure to get the order correct! custom sounds for dog, police siren, and others! there is an (optional) "bleed out" time after last stand. You can be healed by a CLS (police) or Mastermind (mastermind requires medkit item). added "4-five .45" for purchase (as USP) added weapon optics to weapon shop and terror shop

Päivitys: 19.1.2015 klo 16.06

1.80 hotfix