Arma 3
Payday 2: Kingpin v0.2.1
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Päivitys: 23.6.2021 klo 0.27

7.5 years after initial release... a brand new Payday.

Moved to Tanoa and rebalanced/bugfixed & massive improvements to code and shop system. Used built-in profile storage for money/items/etc so now requires no setup and uses no mods

Päivitys: 31.7.2016 klo 14.27

[Added] - 11 new vehicles from Jonzie Mega Mod Pack (http://steamcommunity.com/sharedfiles/filedetails/?id=561566896)

[Added] - 7 new vehicles from CUP Vehicles

[Added] - New uniforms for civilians, and added to Malwart to buy

[Added] - New spawn point

[Added] - Helo ride - can specifiy a landing zone

[Added] - New sounds

[Changed] - Reinforcement lifespan to 20 minutes (from 30) (e.g. when you set off an alarm, the people that try to stop you will only last for 20 minutes. However alarms can be set off multiple times, creating more reinforcements).

[Changed] - Custom paint job for cars now uses standard RGB values (0-255)

[Changed] - Tweaked difficulty & AI reinforcements

[Fixed] - Hideout not removing marker when moved

Päivitys: 26.1.2016 klo 16.01

Beta 1.09:

[added] - Vehicle upgrades: mass reduction, runflat tires

[added] - New easy/medium/hard versions of jobs

[changed] - Alarms are now handled by server + optimized, should result in better performance

[changed] - Guards now use 'bis_fnc_taskDefend' - some take defensive positions, some patrol around

[changed] - More variety of weapons on reinforcements/guards

[changed] - Adjusted some reinforcement spawns so when setting off alarm reinforcements shouldn't be too close

[changed] - Anyone can buy UAV from electrobuy (not just technicians anymore)

[changed] - Repair action and repair kit have different action menu descriptions

[changed] - Cam/phone/laptop safes give a few more of the item

[fixed] - Not getting Gang Hit mission bonus when killing target

[fixed] - Last stand not transitioning to bleed out

Päivitys: 13.1.2016 klo 15.00

Beta 1.08:

[added] - CUP Vehicle pack - 23+ new vehicles

[added] - Flip car and push boat actions

[added] - Random air traffic

[added] - New uniforms purchaseable at Malwart; new (randomized) uniforms for Job guards and Drug gansters

[changed] - Reworked drug factory to drug assasination mission

[changed] - Changed Crimenet to spawn jobs based on players' infamy

[changed] - Adjusted payouts, difficulty of most missions

[changed] - Prices of vehicles/air

[changed] - Stun guns are now any shotgun armed with slugs

[changed] - Buying ammo won't close action menu

[changed] - Changed time acceleration to be smoother/use built-in function

[changed] - AI Police Patrols won't sound alarm if no enemies or players are near

[fixed] - B_Soldier_02_f apparently isn't a class anymore - changed it so guards that used this class use a different one

[fixed] - Issue with removing/moving hideouts could duplicate them

[fixed] - Last stand/bleedout bug (died when revived sometimes)

[removed] - Removed VCOM AI for performance reasons

Päivitys: 11.8.2015 klo 16.55

Beta 1.07:

[added] - Added mission to intercept drug plane.

[added] - VCOM Vehicle AI script added to Convoy and Tow Trucks. Should help AI not get stuck.

[added] - Added quadbikes to airport vehicle store

[added] - Custom paint job to airport vehicle store

[changed] - Gangsters now have a few uniforms to choose from.

[fixed] - Unable to spawn since ARMA 3 patch 1.48 (serverName now arma3 variable)

Päivitys: 9.6.2015 klo 13.07

Beta 1.06:

[added] - parameters for server admins to set variables (number of jobs, starting time, number of AI/civilian vehicles, time acceleration factor)

[added] - Added another factory location

[changed] - Reinforcements now spawn much nearer to the scene of the crime, if alarm is triggered.

[changed] - Gang motor pool missions have a chance for extra drugs

[fixed] - Gangsters had wrong ammo for their ARs

[fixed] - Player names when joining groups

[fixed] - Hostages setting off "civilian detected weapon"

[fixed] - Fixed buying m14 (would give L85)

Päivitys: 12.4.2015 klo 15.27

Beta 1.05:

[added] - RH Pistol pack (over 25 new weapons, mostly handguns/pistols). Now requires http://www.armaholic.com/page.php?id=20881

[added] - AI police patrols

[added] - car bombs (purchase from shady shops, place in car, then remote detonate)

[added] - action to break down gold pallets

[added] - flashlights, suppressors and other weapon ad dons added to pawn shops/smugglers

[added] - car alarm sound when lock picking

[added/changed] - Killing a civilian as heister costs $200, from cash or bank account

[added/changed] - Guards and some missions will use @CUP weapons for guards/drops

[changed] - re-balanced cost of armor and backpacks to better reflect armor/size values

[changed] - changed reward for hostage siege mission, now based on number of surviving hostages

[changed] - More efficient loop code, server performance increase of 15% FPS. Client should see some gains as well.

[changed] - Shadyshop now sells shotguns, SMG, car bombs and technician C4

[changed] - Enforcer/Weapon expert ammo bag drop cooldown reduced to 200 from 240

[changed] - ammo cost increased to 50/mag from 25/mag

[changed] - medic bag active deploy time increased by 10 seconds (bag now lasts 35 sec)

[changed] - moved shadyshop 3

[fixed] - bug blowing safes as technician

----------Beta 1.04:----------

[added] - hud for skills showing abilities/cooldowns

[added] - another possible location for a hostage siege -- the sports stadium

[added] - Police tac vests to responders

[added] - Custom paint job colors

[added] - Progress bars for various actions (drill safe, repairing car, etc)

[added/changed] - "vision" icon on hud will turn RED if player has aggro for any reason (has gun out, blew safe, etc)

[changed] - reworked technician/engineer repair, cls/mastermind medic bag, ghost/CLS heartbeat sensor, and weapon expert deployable MG to not require any inventory item (rather based on cooldown timers).

[changed] - reworked drug boat drop missions -- now intel drops randomly from drug enemies that has the location for boat drug drops

[changed] - Ghost reduced fall damage reworked - now an semi-active ability which can reduce one "fall" every 240 seconds

[changed] - Supply creates from supply jobs have additional items (flashbangs, uav, or EMP mines, depending on drop)

[changed] - EMP (technician) available at electroBuy, Flashbangs added to police item shop

[changed] - Civilian may drop cell phone on robbery (can pawn for money)

[fixed] - hostages should target players when armed and resisting

----------Beta 1.03:----------

[added] Community Update Project Weapon Pack mod support added. Now requires @CUP and @ASDG_JR

[added] hostage siege mission! Get infamy level 2 and bring hostages to the indicated position

[added] Police item shop revamped (also added police vest/armor)

[fixed] CLS not having deploy medbag action

[fixed] drug safes having few or 0 drugs

[changed] Orca, hummingbird and motor boat costs reduced

----------Beta 1.02:----------

[added] Added "smugglers" that will appear around the map for a limited time. Smugglers sell heavy weapons, armor and silencers. Players get notified of the location based on infamy, with higher infamy players getting a head-start.

[added] simple squad joining (look at the person you wish to join, they will get an popup to confirm join)

[added] A few more armor types (1 new helmet, 1 new chest rig)

[added] Para drop insert can be purchased from air shops

[added] boat shops added to Neochori and Pyrgos. Adjusted position of some boat shops/spawns

[added] Respawn at last position marker on reconnect (was mandatory before, now option)

[added] Vehicle storage/loading at gas stations (for $200)

[added] ATM added to airfields (withdraw money, buy ground transport)

[changed] can ziptie hostages after they have been taken hostage

[changed] stores and store positions re-adjusted. Multiple stores grouped into: ElectroBuy, Malwart, Milsup R US, Guns N' Pawn, and Smugglers

[changed] Repo missions added to gas stations. Import/export garage removed.

[changed] adjusted some map marker colors

[changed] adjusted day of year of the mission to have longer days

[changed] Orca cost reduced to 70,000 (from 100,000), Jet reduced to 100,000 (from 150,000)

[fixed] lockpick action not unlocking vehicles

Päivitys: 20.3.2015 klo 15.32

Beta 1.01

[added] color-coded job markers. Blue for jobs police or heisters can do, yellow for easy heister jobs, orange for intermediate, and red for difficult jobs. Grey is for mobile jobs (job will not necessarily be at that marker, just where it started)

[changed] more precursors for drug cooks drop around the mission

[fixed/changed] mastermind bonus calculation (was 115%, now 25%)

[fixed] unable to paint cars

[fixed] pallet gold could not be picked up

[fixed] "death crate" properly deleted on pick up

[fixed] loading vehicles from hideouts

[fixed] Cop server population bonus not rounding to whole numbers

[fixed] some bugs related to hideout shops

Päivitys: 7.3.2015 klo 21.35

Beta 1.0!

[added] Civilians have headlights on their cars

[added] New uniform for vehicle shops

[changed] Police can now only direct and recover hostages (civilians) that have been previously taken hostage

[changed] Money and bonus for selling slave/recovering hostage Cop: 8k, Heister: 5k, 15k for both for recovering a helocopter pilot

[changed] Flashlights and Cop beacon brightness reduced

[fixed] AI Guards not patrolling

[fixed] Civilians should now properly get armed when attempting to resist robbery

[fixed] Gamble sounds, get money sound on win

[fixed] Tutorial not spawning in single player

[fixed] Selling drugs did not state the actual amount sold, always said 25 (though gave the correct money).

[fixed] Houses not loading in ARMA3 ver. 1.40

[fixed] Players taking extra damage when in vehicles (running into something usually put you on last stand)

Päivitys: 12.2.2015 klo 14.47

1.89: new mission: Drug Weapon Cache. Capture or destroy the weapons as heister or police! Bonus for every weapon destroyed! new mission: Convoy Escort. Police can escort the convoy to a bank, or recover it at a police base. Hesiters can blow it up to recover gold! new feature: gold pallets. Gold sometimes comes in a pallet of four sacks. Can be airlifted by any chopper! added sound for police scanner Vehicle actions nitro, repair, veh inuvln, etc. only available for driver (only works for driver in ARMA engine) fixed bug with money calculation for police returning evidence functions "registered" for better security/JIP issues/comparability