Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Role Reversal
Ergebnisse 1–10 von 24
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Update: 28. Feb. 2021 um 4:08

[1.7]

- Fixed overlapping conditions. I hate yellow and green and yellow and green and yellow and green wires.

Update: 25. Feb. 2021 um 15:02

[1.6.9]

- Fixed logging on one of the conditions.
- nice

Update: 10. Feb. 2021 um 1:42

[1.6.8]

- Fixed 2 different misfiring conditions.

Update: 22. Dez. 2020 um 0:30

[1.6.7]

- Fixed another bug related to the afforementioned [7 wires, condition 6] condition.

Update: 22. Dez. 2020 um 0:25

[1.6.6]

- Fixed incorrect checks on [7 wires, condition 6]

Update: 20. Dez. 2020 um 16:56

[1.6.5]

- Fixed accidental answer override from [Wires 4, Condition 5].

Update: 24. Sep. 2020 um 15:23

whoops i overrode my module with a new one, here it is again

Update: 24. Sep. 2020 um 15:21

[1]

- Initial build.

Update: 16. Aug. 2020 um 6:04

v1.6.4

- Fixed [4 wires, condition 5] - When true, wire 1 was always true because I casted the character into an integer directly instead of using char.GetNumericValue(), meaning that the value would always be or exceed 3 (which is Green, Blue Purple)

Update: 13. Aug. 2020 um 9:13

v1.6.3

- Fixed TP bug that sent you to the wrong instruction when trying to reach an earlier instruction within the same section.