Space Engineers

Space Engineers

Whip's Railgun Weapon Framework
38개 중 1~10개 표시 중
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업데이트: 2023년 6월 4일 @ 오후 6시 08분

Fixed bug where guns could be fired even if not powered
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/93/diffs

업데이트: 2023년 6월 4일 @ 오후 5시 25분

Yet again I am reminded why I hate modding this shittily unstable game
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/92/diffs

업데이트: 2023년 6월 3일 @ 오후 10시 23분

Updated shoot property fetch to happen in update
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/90/diffs

Keen created a new race condition bug and this is the way around it for now.

업데이트: 2023년 4월 19일 @ 오후 3시 30분

Fix where shoot property is fetched
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/89

업데이트: 2023년 4월 19일 @ 오후 2시 57분

More Verbose Exception Logging
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/88

업데이트: 2023년 4월 19일 @ 오후 2시 38분

Moved Property Fetching to Init
Detailed Changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/87

This will be better for performance and it will also make troubleshooting mod incompatibilities easier.

업데이트: 2022년 2월 4일 @ 오전 12시 16분

Improved Tracer Graphics
Detailed Changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/86

This makes tracers look much better from behind and all around less pointy

업데이트: 2021년 10월 8일 @ 오후 1시 46분

Removed implicit casts of Vector3D to Vector3
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/83

This shouldn't affect anything user side, just code cleanup.

업데이트: 2021년 9월 25일 @ 오후 9시 27분

Added flak functionality, improved raycast voxel detection, server-client config sync
Detailed changes: https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/merge_requests/81

Biggest change is that now you can design flak guns with this framework. You can configure a priming distance and a flak radius and, if a target is close enough to the projectile, it will detonate. The flak uses the "contact explosion" parameters. I'll improve the naming in the future once I figure out how the hell to name things better without breaking backwards compat.

업데이트: 2021년 9월 25일 @ 오후 7시 32분

Small refactor of how ServerSendConfigSyncResponse works
This is so that other mods like Build Info can request configs from the server

https://gitlab.com/whiplash141/Revived-Railgun-Mod/-/commit/b5e303430cb3a277db52d4131dab25029ec0f08c?w=1