RimWorld

RimWorld

Fertile Fields [1.1]
Showing 21-30 of 36 entries
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Update: Mar 30, 2020 @ 9:40am

- Fixed a major UI bug when drawing tooltips if a terraforming path had null items in its cost or yield (e.g., because of items removed by other mods).

Update: Mar 29, 2020 @ 2:36pm

3/29/2020
- Multi-terraformers now appear in the same dropdown menus as the matching single terraformers,
e.g., "terraform to dirt", "dirt to dirt", and "sand to dirt" share a dropdown.
- Multi-terraformers now show the cost and/or yield of an action when hovering over terrain or
drag-selecting multiple tiles.
- New mod settings: each individual terrain type that depletes when harvested has sliders for
overall deplete rate and the effect of returning plant scraps to soil. Settings should be
automatically generated for mod-added terrains that can deplete.
- Pawns will now try to uninstall buildings before deconstructing them if they're in the way of
terraforming.
- Terraforming using Construction is now a separate WorkGiver from other construction jobs, for
the benefit of players using work tab mods.
- The map component that handles trenches should no longer lose track of them when saving/loading.
- A terraformer with a bad products list (e.g. because another mod removed one of the items)
should no longer throw errors and refuse to terraform.
- The bulk dirt to clay recipe was not, in fact, bulk. It is now 400% bulkier.
- Farming success chance is now correctly based on Plants skill instead of Construction.
- Sandbags no longer cost sand.
- Yields for digging out shallow water, marsh, or deep water now include more clay and less rock.

Update: Mar 26, 2020 @ 6:33am

[Auto-generated text]: Update on 3/26/2020 7:33:49 AM.

Update: Mar 25, 2020 @ 1:04pm

[Auto-generated text]: Update on 3/25/2020 2:03:59 PM.

Update: Mar 22, 2020 @ 8:00pm

3/22/2020
- Added several new mod settings. "Automatically return to soil" and "automatically replace
depleted tiles" apply the selected setting to new growing zones as the default. "Non-yielding
plants deplete soil" allows you to restore the ability of decorative plants to deplete soil
when cut, if you want that. "Soil depletion vulnerability" is a new % modifier to the chances
of terrain depleting on harvest. Depletion vulnerability and scrap drop rate now go to 200%.
- Instead of stony soil, normal soil now depletes to "worn-out soil". This is functionally (and
visually) identical to stony soil, but can be returned to normal soil with time, but without
spending any resources.
- Reduced the effectiveness of "return to soil" on tilled soil by 50%.

Update: Mar 22, 2020 @ 6:44am

[Auto-generated text]: Update on 3/22/2020 7:44:29 AM.

Update: Mar 21, 2020 @ 9:45pm

3/21/2020
- New multi-terraform designators added. When dragged over any type of terrain, these
create the appropriate terraforming blueprints to convert that terrain to a single
chosen type. If this requires multiple steps, those steps are entered into a queue and
automatically built one after the other.
- Two new growing zone options. Check "return to soil" to use plant scraps from harvesting
in that zone to avoid the soil depleting instead. Check "replace designations" to
automatically repair depleted soil. These settings are no longer global.
- New terraformers added to convert terrains like X to X (e.g.: soft sand to sand).
- Terraforming resources can be transformed (e.g. sand -> clay) at the stonecutter's table,
more quickly than the crafting spot but less quickly than the rock mill.
- Plants with low or no yield drop fewer plant scraps. Plants that are less grown drop fewer
plant scraps. All plants harvested from hydroponics or the wild drop 50% fewer plant scraps.
- Reduced the sell value of fertilizer.
- Terraforming resources stack to 200. Plant scraps no longer rot.
- Added a plant scrap generator to burn excessive stockpiles of plant scraps.

Update: Mar 21, 2020 @ 8:24pm

[Auto-generated text]: Update on 3/21/2020 9:24:46 PM.

Update: Mar 21, 2020 @ 8:19pm

[Auto-generated text]: Update on 3/21/2020 9:19:16 PM.

Update: Mar 21, 2020 @ 8:35am

[Auto-generated text]: Update on 3/21/2020 9:34:39 AM.