RimWorld
Fantasy Goblins Updated
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Mis à jour le : 4 avr. 2020 à 5h35

Added custom JobDriver for wrestling pit
Patch GenConstruct and GenSpawn using Harmony so doors etc can be placed over goblin walls

Mis à jour le : 3 avr. 2020 à 5h01

Fix Mud_Pit causing MineableSteel to turn into squirrel meat when adding this mod to existing saves. Existing saves are fixed on load with Harmony patch

Mis à jour le : 5 mars 2020 à 9h32

Set research costs to something more balanced

Mis à jour le : 3 mars 2020 à 13h41

Exclude unneeded files

Mis à jour le : 3 mars 2020 à 13h38

Add goblin techs and nerf plumbata and axes

Mis à jour le : 1 mars 2020 à 12h37

Update to 1.1
Remove code duplication
Don't override vanilla base elements
Reorganize xml
Partially fix naming bug?
Fix moonshade soup spoilage
Fix mud madeFromStuff error
Restrict Goblin apparel to goblin faction and raiders
Add moonshade soup recipes
Switch wrestling pit skill to melee
Assign body types to correct gender using backstories, so vanilla clothes use the correct body type
Slimmed down goblin bodies so they actually fit vanilla apparel
Add goblin berserker armor, warlord armor and quiver for all body types
All icons in the building menu now fit inside the square
Wrestling pit is no longer gathering spot
"Randomize" wood floor texture a bit more
Moonshade inkcap can only be grown in the dark