Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Para Bellum - Campaign
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Update: May 11, 2022 @ 3:22pm

- Fixed sanitation bug introduced with the previous update.

Update: Apr 13, 2022 @ 9:51am

Para Bellum Campaign:
- Battle cameras minimum height corrected for mixed and naval battles.
- Updated agent tables using old schema.
- Added admin buildings for Egypt in Imperator Augustus campaign so now they can reduce banditry.
- Adjusted the fame levels for all the DLC campaigns.
- Fixed sanitation and squalor mechanics.

Para Bellum Combat:
- Improved spear vs horsemen animation.

Para Bellum Interface:
- Added custom units cards for Egypt in Imperator Augustus campaign (the same used for the GC).
- Improved WoS Athens and Persia initial faction map.
- Corrected the yellowish hue in the Celtic youths unit card.

Para Bellum Units:
- Corrected the pinkish hue in 37 linothorax textures.
- Improved textures in 4 models of helmets: Italo-Attic, Italo-Corinthian, Thraco-Attic and Thracian (Scipio model).
- Removed "300" type helmets (only present in data base).

Update: Jan 19, 2022 @ 11:33am

Update related to the compatibility with the recent CAI submods.

Update: Jan 1, 2022 @ 2:37pm

Slight adjustment to the previous CAI update.

Update: Dec 31, 2021 @ 7:25am

- Fixed CiG and IA legatus units.
- Fixed Massilia garrisons and the artillery ships buildings branch.
- CAI is more prone to attack settlements with garrisoned armies.

Update: Dec 9, 2021 @ 3:55pm

Fleets system overhaul:
- Restructured ship units in the buildings chain.
- Embarked slingers, changed by light peltasts.
- Increased the ships units with lower numbers, 60 to 80, and 80 to 100, with adjusted costs.
- New ships units cards.
- Improved ships textures and other details like the side shields.

- Added new edicts, up to a total of 22, with effects also in the Population system.
- Reduced merceneries proportion in the roman armies (GC and HatG).
- Lowered IA construction rates.
- Adjusted GC fame levels so the minor factions can only build one army at the beginning.

Update: Jul 25, 2021 @ 4:14pm

Adjusted mercenary celtic noble cavalry pool.

Update: Jul 16, 2021 @ 10:22am

Removed disembark movement points penalty, causing transport fleet armies pathfinding idleness, and adjusted AI recruitment rate.

Update: Jul 2, 2021 @ 8:50am

Fixed ambush battles crash.

Update: Jun 26, 2021 @ 9:53am

Fixed mercenary veteran hoplites pool and improved the sea units replenishment ratio.