Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

Para Bellum - Combat
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Update: Dec 22, 2021 @ 5:50pm

- Revised shield types defence, armour and block chance values.
- Fixed invisible soliferrea projectiles of the Iberian troops when thrown.

Update: Dec 9, 2021 @ 4:33pm

- Hoplites kill animations improved.
- The death or flight of the general has a greater effect on the morale of the army.
- Adjusted the troops with lower morale, increasing it a bit.
- Units health matched between the different infantry types.
- Fixed javelin type projectiles long reload times.
- Added push/stepback mechanics, the effect is subtle but should be noticeable between troops with different weight (heavy vs light, etc).
- Added 4 new abilities:
Tactical retreat for all the infantry to avoid too many losses when disengaging combat. And Othismos for hoplites, Push for experienced melee troops, and At the centurion command! for melee roman infantry, these last three are very similar.
- Matched speeds when walking and rowing slowly, to maintain the formation of armies and fleets.
- Carthage and Rome Generals and legate units number increased from 40 to 80.

Update: Jul 25, 2021 @ 4:14pm

Increased elephants maintenance.

Update: Jun 20, 2021 @ 2:27pm

Hotfix: lancers weapons fine tuned.

Update: May 23, 2021 @ 12:33pm

- Falcatas removed from desert kingdoms factions and set only to iberian/celtiberians.
- Lancers weapons damage slightly rebalanced.
- New icons for unit classes.
- Minor fixes to match the updated different parts.

Update: May 18, 2021 @ 9:36am

- Elephants hotfix to the previous update: as their power was increased, to balance their life was reduced, and increased the variety of weapons hurting them (by default only javelins worked fine).
-Slightly increased lancers cavalry charge against other cavalries, now with a deadlier initial impact.
- Hitpoints reduced in accordance to the armour type, to avoid useless first volleys of projectiles.
- Slight increase to the morale in certain circumstances, to hold better under pressure.

Update: Apr 29, 2021 @ 9:33am

Battle AI update

Overall improvement of the AI behaviour in the battlefield, now it should:

- Use better formations, and terrain in their favour.
- Infantry attacks along the battle line, not just focuses on the flanks. Also they hold better the position so the result is more realistic with pikes/hoplites armies.
- Exchange of projectiles prior to the infantry attack.
- Cavalry properly flanks, making charges persistently.
- Projectiles protects themselves better behind enemy lines.

So the overall result is more realistic and difficult to beat as consequence of the better tactical approach of the AI.

Other fixes:
- Slightly reduced the weapons damage to increase the battles length.
- Slightly reduced the projectiles fire rate to have volleys during all the battle, though this value increases with experience.
- Elephants are now a big trouble: its charge is improved and the number of units increased (and price proportionally), from 6 to 10 and units with 12 to 20. Now you will fear the power of these beasts as described by ancient sources...

I hope you all enjoy this update. Cheers!

Update: Apr 4, 2021 @ 1:03pm

- Improved the pike phalanx combat, lasting longer.
- Fine tuned knockbacks pushes, also applied to heavy projectiles like soliferra or heavy pila.
- More variable knockdown timeframe after charges.

Thanks to Bran Mac Born and Kam for their tips! And don´t forget their respective top notch overhauls, Wars of the Gods and Divide of Impera!

Update: Mar 24, 2021 @ 6:26am

Slightly improved the phalanx animations, where the matched combat sword duels overrode the spear kill animations.

Update: Dec 31, 2020 @ 9:17pm

Fixed units experience threshold.