Starbound

Starbound

Betabound!
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Uppdatering: 4 aug, 2024 @ 11:48

SUMMARY:
• New quest available from the human ex-convict at the outpost!
• 2 new craftable weapons
• 1 new suit tech
• New tool: Pet Whistle! Teleport active pets to you

-=- New -=-
• New quest: The Missing Ingredient! Receive it from the human ex-convict at the outpost after doing their other quests!
• New weapon: Arcsword! Recipe unlocked by default, it's a tier 4 electric sword. (I actually added this in the last update but forgot to menton it)
• New weapons: Death Stick and Cryo Staff! Find it or its recipe!
• Add Ability Randomizer weapon mod! Craft it at a Metalwork Station
• New tech: Scavenger! Gives enemies a chance to drop extra items

-=- Changes -=-
- Weapons
• Melee weapons which fire projectiles now fire lower when the player is crouching
• The tooltips of weapons with a unique inventory icon now show how the weapon looks when held rather than the icon
• Flamethrowers now have randomized ranges for their projectiles and now have descriptions
• Pulse Rifles now have descriptions
• Alien Laser is now solely an electric element weapon
• Made it more clear which element some weapons are (Alien Laser, Irradiated Launcher, Corrosive Gun, Uranium Rod Staff)
• Give Slime Staff a new alt ability: Toxic Bubbles. Existing slime staffs unfortunately have a weaker version of this ability due to Starbound jank
• Reduce Slime Staff energy cost. Increase Slime Staff damage. No longer friendly fires
• Nerf Starcleaver projectile damage
• Nerf Bone Rifle damage
• Elemental Crossbows are now affected by elemental modifiers

- Sprites
• Get from Nuggub's Vanilla Tweaks Texture Pack instead: Data Station/Old Television object inventory icon
• Make shading more obvious on party popper sprites
• Add an eye to Jelly boss and its action figurine
• Unique inventory icon for Slave Sword

- Equipment
• New cosmetic item: Shawl of Earth's Bounty! Find it in spring biomes.
• More robust "Betabound checking if you have an Armor Augments mod installed" check: can now differentiate between mods that only add augment slots to, say, non-armor chestwear items. `/betabound.config:armorAugmentModPaths` is now a thing
• Sprite changes to Paint Tool, Drain Tool, Wire Tool (the craftable ones, NOT the Matter Manipulator ones)
• Remove "Quick-select with [adjustable keybind]" for Manipulator items + scan/inspect modes
• Several craftable tool prices adjusted. Stone hoe, stone/iron axe, pickaxes, drills

- Food
• Peanut Butter Jar recipe changed to include 5 mushrooms for a nutty flavor. Stats adjusted

- Monsters
• Jelly Boss now spawns closer to the player; attack damage reduced
• Captured Environmental Probes now teleport to the player if they cannot catch up
• Captured Environmental Probes no longer get stuck on top of platforms
• Changed tentacle monster drop rates. Mainly for the weak ones
• Swarmpions can now drop venom samples sometimes. Hunting weapons do not increase the drop rate

- Misc
• Decrease Gold Coin value. Down from 10 to 5
• Change gun icon in Metalwork Station
• Add support for Planet Search mod
• Change in the direction of Party Popper particles
• Added extra text to the 'First Contact' and 'One Person's Trash...' quests telling the player what object to craft and where to craft it
• Added a new line to the end of 'All About Ammo' to explain that the ammo icon on some weapons is their default projectile, not an ammo requirement
• Tentacle planets now have an EPP requirement. This will not affect pre-existing ones
• Adjusted the rarities of some crafting stations based on which stage of the Inventor's Table they are crafted at
• Gave the guy with the skull mask near the end of the Floran Artifact Mission a Bone Hammer. Yes, he can drop it on death, sometimes
• Replaced the tungsten bars at the end of the Floran Artifact Mission with Titanium Bars
• Chemist crew members now show which color they are in SAIL's menu and the "Hire this guy?" prompt
• Change the description of Unidentified Fossil to tell the player where to use it
• Change the category of Unidentified Fossil to 'Other'
• Price and rarity changes to Unidentified Fossil and Fossil Pod
• Waterball tech now has some very wet sounds when moving on the ground
• Removed the 'shrapnel' effect from status pods because they're basically an instant, high-damage, undodgeable attack. Plus, they're redundant with bombs. I might change this one into a timed shrapnel bomb later
• Added a 'water spray' effect for status pods
• Removed documentation for non-existent custom commands
• The Random Fountain object can be drank from once every few minutes, providing a random buff. The object is destroyed when broken when it is empty.

-=- Recipes -=-
• Butter is now unlocked upon obtaining milk; no longer a default recipe
• Peanut Butter Jar is now unlocked upon obtaining butter; no longer a default recipe
• Scintillium rocket/rifle/sniper now use 4 solarium stars and 6 scintillium compounds, down from 10 scintillium
• Remove Refined Rubium requirement from many recipes that used aegisalt, violium, and ferozium together
• Remove Refined Rubium requirement from staff recipes. Replaced with ferozium compound
• Cerulium Compound alt recipe now made with aegisalt
• Tanky tech recipe no longer requires Regeneration tech
• Waterball tech recipe requires Aqua Sphere instead of Distortion Sphere. Also requires Bouncy
• Increased the amount of platinum used at the Metalwork Station

-=- Bug Fixes -=-
• Fixed Research Station requiring 1 more pixel than it says for a blueprint to be craftable
• Move level label on fist weapons and shields up a bit if Patch Project is installed
• Fix one grey color on Pulse Rifles being slightly off
• Fix slingshot alt not scaling properly
• Fix an extra 'a' in the hylotl staff descriptions
• Fix the floran staves not having the right sound effects
• Novakid light staves are now fullbright
• Fix Harpoon Gun recipe not having the proper level
• Unfix: Several things which were covered by the latest Patch Project update. Go install it! That's where I moved the some of the bug fixes!
• Fix fuffalo food items not working until the item is re-equipped after a successful use
• The Weapon Painter from the Weapon Assembly mod now recognizes weapons again. Oops

-=- Technical Changes/Translation Notes -=-
• Change how the ability mod item stores names for ability slots. They are now in a table
• Ammo now has the 'ammo' and 'ammunition' tags, for any mods that need it

Uppdatering: 16 jun, 2024 @ 1:25

Fix crash with the newly released Better Logs mod

Uppdatering: 15 jun, 2024 @ 20:40

Fixed an issue with Story Disabler that caused the script responsible for unlocking techs after each story mission to die. This is Chucklefish's fault because player.getProperty doesn't return the "Oh, that property doesn't exist?" value if the property does exist but is nil (which is stupid)

Uppdatering: 12 jun, 2024 @ 16:44

Fixed suit techs not working when Base Tech Rebalance is installed

Uppdatering: 4 jun, 2024 @ 21:44

Fixed an issue which affected new characters

Uppdatering: 4 jun, 2024 @ 15:22

SUMMARY:
• New items (tools, weapons, throwables, objects, blocks, buffing, food, blueprints)!
• Some more 2-handed weapons have alt abilities now
• New sprites for various items, thanks to Nuggubs, Zygan, and Rho! (Some food and objects)
• Improvements to Shield tech
• Balancing adjustments
• Status Pods now have more options: run/jump/glow/rage/protection gas, shrapnel
• Esther now has some alternate dialogue if spoken to while the quest 'Opening the Ark' is active and the Ark is open

-=- New -=-
• New sprites for various Betabound and vanilla items, by Nuggubs!
• New food item made from poisoncreep: Pickled Poisoncreep! Unlock the recipe by obtaining poisoncreep
• Feather Powder! Inflict a short levitation effect on both yourself and those nearby. Find it in chests or discover the crafting recipe!
• New weapons: Rainbow Spear and Arcsword! Both can be found or crafted (rainbow spear requires blueprint).
• New tools: Ice Piton and Hookshot! Find the former, craft the latter.
• New throwable item: Stun Mines! Buy them from an upgraded Peacekeeper store
• Standard Issue Wall Panel is now obtainable! Rarely sold by Apex merchants
• Obsidian Bookcase is now obtainable! Rarely sold by Avian merchants
• Large Tentacle and Ruin Dermis blocks are now obtainable! Find them on the Ruin or craft them from Tentacle Cluster blocks (pick up Tentacle Clusters to unlock the recipes)

-=- Changes -=-
- Weapons
• Bone Axe now appears more frequently in bone surface biomes
• Bone Axe now craftable after finding the blueprint
• Magic Shroom Swords now come in multiple colors. Red, green, and blue
• Bone Shotgun has an alt ability: Bloody Vomit
• Crappy two-handed weapons now have alt abilities

- Sprites
• New sprites, made by Nuggubs! Affected sprites: All jams/salsas, Peanut Butter Jar, Big Ape Cross-Stitch icon, Organic Torch.
• New food sprites for Meaty Metal Stew, Revolting Stew, Chili Stew
• New 'on a plate' sprites for Coffee, Flat White, Mocha, Carrot/Kiwi/Cactus/Tomato/Grape/Pineapple/Avesmingo/Toxic/Ultimate/Alien Fruit/Reef Juice, Automato/Reef Shake, Sweet/Tropical Punch, Hot Hot Hotpot, Meatballs, Milk, Bolted Milk, Whiskey/Rootpop Flask, Orangenergy/Wine/Cordial Glass, Bloody Puss, Ham Sandwich
• New 'on a plate' sprites, made by Zygan, for Boiled Pearlpeas, Popcorn, Sweet Popcorn, Boiled Rice, Baked Potato
• New 'on a plate' sprites, made by Rho, for Banana
• New inventory icons for Rusty Prison Shower, Prison Shower
• Removed some of Betabound's object resprites that Nuggubs's Vanilla Texture Pack does a better job with (metal crate, primitive crate, market clothes stall, wrecked crate, market weapon stall)

- Equipment
• Swinging Vine and Slime Hand Grapple now have landing sound effects
• Grappling Hook now visibly has a hook in the muzzle until you shoot it
• Altered Force Field tech description to make it clearer how it differs from the Shield tech
• Betabound will no longer attempt to stack blueprints if OpenStarbound is installed, because it makes blueprints stackable.
• Certain items are now visually held (GPS, Time-Telling Wrist Mechanism (now known as Watch), Health Monitor, Portable Radio, Toxic Flower (now known as Photosynthesis Panel), Survival System, All-Seeing Cape, Portable 3D Printer)
• Renamed Toxic Flower (held item) to Photosynthesis Panel, changed description and inventory icon
• Removed Automatic Parachute Pack as it was redundant with the wearable Parachute Pack and the Parasol item. Any existing copies of this item will be replaced with suitable replacement items.
• Rename Time-Telling Wrist Mechanism to Watch. The description is still extremely redundant (intentionally so), I think it's better to have the joke in the description. Plus, it was actually known as the 'Time-Telling W. M." in-game because its name was so long. Anyway, thanks for coming to my TED talk!
• When StarExtensions or OpenStarbound is installed, the Health Monitor no longer shows hunger if you do not have a hunger bar

- Shield Tech
• Now prevents energy from regenerating while active
• Reduced energy consumption when shield is hit multiple times
• Reduced energy consumption upon activation
• Reduced minimum amount of damage required to activate the shield
• Shield effect is now fullbright

- Radio
• Default tracks are now sorted properly instead of being appended to the end of the list
• Default tracks are now colored yellow in the interface

- Misc
• Increase tech chip price
• Change red apple description to use part of the unused green apple description
• Crafting menus now show food rot estimates
• Change paint description to more clearly explain that it hueshifts blocks
• Weapon drops from bounty-hunting gang member NPC's are no longer absurdly rare. They drop handcuffs too, sometimes!
• Star Pawn item stack count is now randomized. For example, if it draws 4 copper bars, it will then choose (1-4) bars
• Status Pods now have more options: run/jump/glow/rage/protection gas, shrapnel
• Esther now has some alternate dialogue if spoken to while the quest 'Opening the Ark' is active and the Ark is open
• Core Fragments now act as ship fuel
• Tentacle tree drops change from 3 tentacle juice to 90% of dropping 2 tentacle juice and 10% chance of dropping 2 raw tentacles

-=- Recipes -=-
• Banana Bread recipe output increased to 2, stats of banana bread halved. This is because it was a duplicate of battered banana
• Replaced 'swap two T5 bar and one platinum bar for a different T5 bar' recipes for 'swap one refined rubium and one platinum bar for any T5 ore' recipes
• Peacekeeper shop offers that require 18 peace credits and a teleporter core now require 15 peace credits and a teleporter core
• Gravity suit tech is now craftable

-=- Bug Fixes -=-
• Star Pawn orientation fix
• Modern Ladder shows its large image in tooltip
• Stationary Radio no longer shows music particles after being activated via disconnecting a wire connection while set to not play any music
• Reduced the amount of data used to save music sheet items
• Cutarrh and Katarrhna no longer do physical damage with some of their projectiles
• Toby Fox is now properly credited as the author of the 'Jukebox' track
• Having multiple radios within range no longer causes music to flicker as they fight for dominance
• Fix Betabound machine pistols not counting as machine pistols for quests/mods that check weapon types, ie for classes/jobs or weapon proficiencies
• Fix meatjuice tooltip not having enough space for its rot timer
• Target/Random Blink's blink effect now blinks a fullbright blink
• Fix light-emitting objects not filtering under 'light' in the Portable Pixel Printer
• Vanilla bug: fix grappling hook not showing its large image in its tooltip
• Fix shield level labels not showing for certain shields
• Fix polygon platforms not having a purple paint variant
• Fix Lightweight Watering Can not staying still when firing and having a muzzle flash
• Make Research Station ignore color codes when sorting recipes
• Vanilla bug: fix Peacekeeper Vending Machine platform collision not fully covering the object's surface
• Fix vanilla grey dye acting weirdly on pulse rifles
• Betabound now checks if Project Redemption spawned some disabled NPC's in the outpost before spawning them

-=- Technical Changes/Translation Notes -=-
• Moved some crafting station titles/subtitles from their object file to their interface file in `/interface/windowconfig`
• Blueprints regenerate their item parameters upon failure to unlock recipe. Useful

Uppdatering: 21 apr, 2024 @ 11:17

fix tech development console not unlocking

Uppdatering: 9 apr, 2024 @ 23:36

fix wand ability mods not working

Uppdatering: 28 mar, 2024 @ 15:43

bug fix

Uppdatering: 5 mar, 2024 @ 5:55

re-add unused Master Manipulator values because some mods expect manipulators to have them