Starbound
Betabound!
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更新: 4月5日 @ 0時56分

• Add 'hoe' tag to Stone Hoe, for The Viera of Ivalice mod's tutorial quest, since Betabound changes where the vanilla hoe is in progression

更新: 3月10日 @ 21時07分

• The 'Mazebound' quest now accepts the modded Winning Ticket Trophy from the Mazebound 64 Trophy mod

更新: 3月5日 @ 16時03分

• Fix force field tech

更新: 2月6日 @ 17時13分

• Fix the rot timer of fluffalo food covering up part of the description

更新: 2月5日 @ 22時14分

UPDATE SUMMARY: Bug fixes, Betabound boss progression tweaks (get crafting recipes for summon items from their quest), etc

- Progression
• Distress Beacon and Peanut Butter Trap recipes are now unlocked after accepting their respective quests
• Distress Beacon recipe changed to use less iron and more silver/copper
• Removed "Empty Robot Head"; Robot Head is now crafted with the brain as part of the recipe
• Fatal Circuit now drops more steel instead of full robot parts

- Misc
• The SAIL messages prompted upon unlocking a suit tech via crafting an EPP is now delayed until the cinematic is finished
• Tier 6 racial staff recipes changed to use ferozium and solarium instead of cerulium (for consistency with vanilla and because these weapons do not have the cerulium energy effect)
• Changed items with the 'Ship Enhancement' and 'Tech Upgrade' categories to use the 'Upgrade Component' category (for consistency with vanilla)
• Simple/Advanced/High-Tech Mech Blueprints (the ones that unlock a random recipe) can no longer be copied with Blank Blueprints. If you get a blueprint item from them, you can copy that
• Jelly boss now drops purple dye instead of hueshifted blocks (to reduce inventory clutter)

- Bug Fixes
• Explosive Glove uses a properly-sized swoosh effect
• Fossil Extractor now mines slower instead of faster when out of durability
• Fix some monsters in dungeons being friendly

更新: 1月24日 @ 23時25分

SUMMARY:
• Many weapon adjustments, balance, new sprites, etc
• UI improvements
• Betabound procedural firearms merged with their vanilla counterparts
• Environmental Protection Suit Techs are now obtained by crafting their respective EPP
• Fluffalo feed changed- now consumable and drops from fluffalos

CHANGES:
- World
• Added two new structures to find underground!
• The surface of tentacle planets now have ores consistent with other planet surfaces
• Heck biomes have new decorative 'bushes', sprites improved by cutieryan! They are invisible with the trypophobia patch

- Sprites
• New sprites for the Wrapping Table, made by Zennle!
• Many weapon sprites have been polished and improved thanks to Tea-Loving Lad!
• New tech icons: Grit+ (renamed to Gritty), Mobility+, Random Blink, Cold/Heat/Radiation Protection
• New item icons: Corn on the Blob, Empty Parcel, Tech Development Console

- Weapons
• Revolver stats adjusted to be more in-line with vanilla
• The Rusty Revolver and 250 ammo from the novakid ship locker is now given to all species upon starting a new character. Also moved the starting codices to a reward bag item
• The broken racial broadswords now have the Parry ability instead of Spin Slash
• Some weapons now must be upgraded from their lower-tiered counterparts at a Weapon Upgrade Anvil. They no longer spawn naturally. These weapons are: Chromosword (Cellshade), Coral Cleaver (Heat Cleaver), Cutarrh (Katarrhna), Undergrowth Trimmer (Overgrown Mower), Splatterknife (Gutterknife), Smashroom (Blighchen), Terminite (X-Terminitor), Hackman (Hackmanight)
• Hackmanight no longer acts as fuel. Description modified to not mention uranium
• Several procedural Betabound weapons have been rebalanced to be on-par with their vanilla counterparts
• Weapons that are normally dyeable but have a combination of parts which are all undyeable no longer claim to be dyeable
• Renamed Steel Spoon to Stirring Spoon
• Asuterosaberu DX and Alien Worm Gun are now craftable! Find or research the recipe
• Flamethrower is now craftable! Unlock the recipe by obtaining a Scorched Core
• Added procedurally generated shortswords, crappy shortswords, and crappy daggers
• Crappy weapons are now functionally identical to their non-crappy counterparts
• Magic Shroom Sword no longer does 'mixed' damage (poison for blade, fire/electric for projectile). Now picks either fire or electric as its element. Existing swords will do poison damage and have no projectile. You can change its element via a Metalwork Station
• Betabound procedural assault rifles removed and merged with their vanilla counterparts. Physical procgen assault rifles can now have the 'fast' bullet type.
• Betabound procedural grenade launchers removed and merged with their vanilla counterparts. Fire procgen grenade launchers can now have the 'Mario Fireball' projectile type.
• Cardinal's Chalcedony weapon no longer damages allies
• Weapons no longer show a projectile icon in their tooltip. This is because vanilla doesn't (grenade launchers have multiple projectile types) and it was confusing some players who thought it was an ammo requirement
• Candy Cane weapon is now a hammer, oops
• Rename procedurally generated flamethrowers to chemical throwers to avoid confusion with the vanilla flamethrower
• Flower Bouquet is no longer aimable
• Changed frying pan name generation as to not flow outside of the tooltip
• New ability for physical spears: Spear Charge

- Tech
• Morphball and Rolly Ball renamed to Bomb Sphere and Rolly Sphere, given new sprites
• Regeneration tech nerfed
• Environmental Protection Suit Techs are now obtained via crafting their corresponding EPP
• The human scientist's quest for the oxygen suit tech has been replaced with one where they simply give you a free tech binding station, but this quest is only available after doing the vanilla tech courses
• Mining Drill Tech is now a head tech instead of a body tech
• No longer requires double-tapping a direction; instead activated by holding F and pressing a direction
• This should help avoid accidentally toggling it
• Particle Thrust/Butterfly Boost/Bubble Boost: can now change direction with WASD without having to repress space.

- Equipment
• Durability on pickaxes and drills massively nerfed. It's been so long since I've used a repair tool.
• Copybooks can no longer copy blueprints (redundant due to blank blueprints existing)
• Changed the descriptions of weapon modifier items to be more clear on what they can be applied to
• Changed the "select X and apply to Y with right-click" text on some items to a less wordy "apply with right-click" or "apply to Y with right-click"
• Changed the descriptions of repair tools to indicate approximately how much durability they restore
• Crouching when using the Portable Pixel Printer will attempt to place it lower
• Betabound's short racial teleporters can no longer be bookmarked nor do they open a menu. Instead, they can be wired to another short teleporter to instantly travel between two places on the same planet! TIP: players in admin mode have greatly increased wire range
• The All-Seeing Cape that lets players see further is now the All-Seeing Eye
• Drill block radius reduced from 4 to 2
• Removed Lightweight Watering Can as it makes the vanilla Watering Can redundant and looks similar
• Replaced vanilla watering can sprite with Lightweight Watering Can's sprite, for consistency with the Wooden Watering Can's sprite
• Both vanilla watering cans no longer prevent the player from moving while in use!!!
• Fossil Extractor description now states that it unearths fossils embedded in *solid* blocks. This should help clear up confusion

- Food
• Coffee machine now turns coffee beans directly into mugged coffee. Liquid coffee can be crafted at any cooking table instead
• Coffee liquid can no longer be turned into any form of coffee other than the basic type. This is because you can use that basic type to make the other types of coffee
• Coffee, Flat White, and Mocha no longer return a coffee mug upon consumption
• Bottled Water, Bottled Healing Water, Antidote no longer return a bottle upon consumption
• Fluffalo Feed changes:
• Now consumed by the player rather than consumed by fluffalos
• Provides a defensive buff based on the type of fluffalo food
• Obtained from fluffalos instead of from Terramart

- Monsters
• Environmental Probes now have poison resistance

- Misc
• Orangenergy Cans are now confinscated if the player saves and quits during the tutorial intro mission
• The three coffee-related quests offered by the human survivor is now a single quest which requires obtaining coffee and a spoon
• Tech Binding Station now splits techs based on slot
• The music sheet dropped before the Ruin boss battle has been moved to the special reward bag given upon completing the main story
• Re-add Solarium Rods. Craft them with two solarium ore and one plutonium ore. It gives more ship fuel than solarium stars
• Rainbow Wood can no longer be used as fuel
• New 'Liquid Jelly' liquid, which can be found on the Ruin. It slows and poisons creatures.
• With OpenStarbound, ladders and paint go into the blocks tab of the inventory
• NPC's can drop more items into trash cans. Rotten food, rotten apples, revolting stew
• Removed "stronger planets have stronger NPC's SAIL message from Employer's Station
• Changed SAIL message for obtaining a Tech Development Station to tell the player how to download tech into their inventory and how to refine tech unlock items

更新: 2024年8月4日 @ 11時48分

SUMMARY:
• New quest available from the human ex-convict at the outpost!
• 2 new craftable weapons
• 1 new suit tech
• New tool: Pet Whistle! Teleport active pets to you

-=- New -=-
• New quest: The Missing Ingredient! Receive it from the human ex-convict at the outpost after doing their other quests!
• New weapon: Arcsword! Recipe unlocked by default, it's a tier 4 electric sword. (I actually added this in the last update but forgot to menton it)
• New weapons: Death Stick and Cryo Staff! Find it or its recipe!
• Add Ability Randomizer weapon mod! Craft it at a Metalwork Station
• New tech: Scavenger! Gives enemies a chance to drop extra items

-=- Changes -=-
- Weapons
• Melee weapons which fire projectiles now fire lower when the player is crouching
• The tooltips of weapons with a unique inventory icon now show how the weapon looks when held rather than the icon
• Flamethrowers now have randomized ranges for their projectiles and now have descriptions
• Pulse Rifles now have descriptions
• Alien Laser is now solely an electric element weapon
• Made it more clear which element some weapons are (Alien Laser, Irradiated Launcher, Corrosive Gun, Uranium Rod Staff)
• Give Slime Staff a new alt ability: Toxic Bubbles. Existing slime staffs unfortunately have a weaker version of this ability due to Starbound jank
• Reduce Slime Staff energy cost. Increase Slime Staff damage. No longer friendly fires
• Nerf Starcleaver projectile damage
• Nerf Bone Rifle damage
• Elemental Crossbows are now affected by elemental modifiers

- Sprites
• Get from Nuggub's Vanilla Tweaks Texture Pack instead: Data Station/Old Television object inventory icon
• Make shading more obvious on party popper sprites
• Add an eye to Jelly boss and its action figurine
• Unique inventory icon for Slave Sword

- Equipment
• New cosmetic item: Shawl of Earth's Bounty! Find it in spring biomes.
• More robust "Betabound checking if you have an Armor Augments mod installed" check: can now differentiate between mods that only add augment slots to, say, non-armor chestwear items. `/betabound.config:armorAugmentModPaths` is now a thing
• Sprite changes to Paint Tool, Drain Tool, Wire Tool (the craftable ones, NOT the Matter Manipulator ones)
• Remove "Quick-select with [adjustable keybind]" for Manipulator items + scan/inspect modes
• Several craftable tool prices adjusted. Stone hoe, stone/iron axe, pickaxes, drills

- Food
• Peanut Butter Jar recipe changed to include 5 mushrooms for a nutty flavor. Stats adjusted

- Monsters
• Jelly Boss now spawns closer to the player; attack damage reduced
• Captured Environmental Probes now teleport to the player if they cannot catch up
• Captured Environmental Probes no longer get stuck on top of platforms
• Changed tentacle monster drop rates. Mainly for the weak ones
• Swarmpions can now drop venom samples sometimes. Hunting weapons do not increase the drop rate

- Misc
• Decrease Gold Coin value. Down from 10 to 5
• Change gun icon in Metalwork Station
• Add support for Planet Search mod
• Change in the direction of Party Popper particles
• Added extra text to the 'First Contact' and 'One Person's Trash...' quests telling the player what object to craft and where to craft it
• Added a new line to the end of 'All About Ammo' to explain that the ammo icon on some weapons is their default projectile, not an ammo requirement
• Tentacle planets now have an EPP requirement. This will not affect pre-existing ones
• Adjusted the rarities of some crafting stations based on which stage of the Inventor's Table they are crafted at
• Gave the guy with the skull mask near the end of the Floran Artifact Mission a Bone Hammer. Yes, he can drop it on death, sometimes
• Replaced the tungsten bars at the end of the Floran Artifact Mission with Titanium Bars
• Chemist crew members now show which color they are in SAIL's menu and the "Hire this guy?" prompt
• Change the description of Unidentified Fossil to tell the player where to use it
• Change the category of Unidentified Fossil to 'Other'
• Price and rarity changes to Unidentified Fossil and Fossil Pod
• Waterball tech now has some very wet sounds when moving on the ground
• Removed the 'shrapnel' effect from status pods because they're basically an instant, high-damage, undodgeable attack. Plus, they're redundant with bombs. I might change this one into a timed shrapnel bomb later
• Added a 'water spray' effect for status pods
• Removed documentation for non-existent custom commands
• The Random Fountain object can be drank from once every few minutes, providing a random buff. The object is destroyed when broken when it is empty.

-=- Recipes -=-
• Butter is now unlocked upon obtaining milk; no longer a default recipe
• Peanut Butter Jar is now unlocked upon obtaining butter; no longer a default recipe
• Scintillium rocket/rifle/sniper now use 4 solarium stars and 6 scintillium compounds, down from 10 scintillium
• Remove Refined Rubium requirement from many recipes that used aegisalt, violium, and ferozium together
• Remove Refined Rubium requirement from staff recipes. Replaced with ferozium compound
• Cerulium Compound alt recipe now made with aegisalt
• Tanky tech recipe no longer requires Regeneration tech
• Waterball tech recipe requires Aqua Sphere instead of Distortion Sphere. Also requires Bouncy
• Increased the amount of platinum used at the Metalwork Station

-=- Bug Fixes -=-
• Fixed Research Station requiring 1 more pixel than it says for a blueprint to be craftable
• Move level label on fist weapons and shields up a bit if Patch Project is installed
• Fix one grey color on Pulse Rifles being slightly off
• Fix slingshot alt not scaling properly
• Fix an extra 'a' in the hylotl staff descriptions
• Fix the floran staves not having the right sound effects
• Novakid light staves are now fullbright
• Fix Harpoon Gun recipe not having the proper level
• Unfix: Several things which were covered by the latest Patch Project update. Go install it! That's where I moved the some of the bug fixes!
• Fix fuffalo food items not working until the item is re-equipped after a successful use
• The Weapon Painter from the Weapon Assembly mod now recognizes weapons again. Oops

-=- Technical Changes/Translation Notes -=-
• Change how the ability mod item stores names for ability slots. They are now in a table
• Ammo now has the 'ammo' and 'ammunition' tags, for any mods that need it

更新: 2024年6月16日 @ 1時25分

Fix crash with the newly released Better Logs mod

更新: 2024年6月15日 @ 20時40分

Fixed an issue with Story Disabler that caused the script responsible for unlocking techs after each story mission to die. This is Chucklefish's fault because player.getProperty doesn't return the "Oh, that property doesn't exist?" value if the property does exist but is nil (which is stupid)

更新: 2024年6月12日 @ 16時44分

Fixed suit techs not working when Base Tech Rebalance is installed