Starbound

Starbound

Betabound!
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Opdatering: 21. feb. 2024 kl. 12:54

NOTE: Full changelog too long; cannot fit on Steam. View full changelog on Github https://github.com/SilverSokolova/Betabound/releases/tag/v12

SUMMARY:
• New mechanic: ability/element mods! Use them to change the ability/element on your procedurally generated weapons!
• New weapon: Jelly Whip! Dropped by the jelly boss
• 51 new lore codexes to find!!! Each one has a custom icon, description, and has been adjusted to fit seamlessly with vanilla lore
• Whips changed; middle does damage
• New facelifted weapon/skyrail sprites by _InferusRF! See main changelog for the full list of upgraded sprites.
• New suit tech: Breakneck Sprint! Check your Tech Development Console
• New shop encounter: Star-Pawn! Its stock changes each day, and it has a limited quantity of each item!

-=- New -=-
• 51 new lore codexes to find!!! Each one has a custom icon, description, and has been adjusted to fit seamlessly with vanilla lore
• Ability and element mods, for changing weapon abilities and elements! Only for procedurally generated weapons
• Added the Metalwork Station, for crafting ability/element mods. Craft at an upgraded Inventor's Table
• Jelly Whip! Dropped by the jelly boss
• Rope and Intestine Whips now do damage even if the endpoint doesn't connect
• New lore codices to find in human bunkers, the Erchius Mining Facility, Ceremonial Hunting Caverns, Weapon Testing Site, Apex Apartments, Old Sewers, and Wrecked Ships!
• Lucaine's Orb ability (Energy Whip) buffed
• Novakids can now craft the non-racial vanilla melee weapons that other races can craft. You're telling me they can make a laser sword at the seperator's addon but they can't make a sharp stick?
• 'Impact Event' music sheet now obtainable via completion of Nuru's third arena quest. Players which have already completed it will have it added to their inventory (if room is present) upon logging in
• New quest given by the NPC at the core fragment mine on lush planets. Quest guides the player towards crafting a Distress Beacon
• New quest given by the penguin mech scientist in the outpost. Quest guides the player towards crafting an Inactive Robot
• Unused vanilla object, VR Headset, is now obtainable! Find it in scorched city biomes
• More miniboss variety
• Force Cage is now a possible secondary ability for procedural staves
• Abilities with 'energy' in the names now use their element instead, ie 'Fire Pillar' instead of 'Element Pillar'
• 'Energy Lance' ability added as a physical-damage version of Element Lance
• New weather event for volcanic planets: heavy ashfall
• New weather event for moons: space dust
• New consumable item: Heating Bag. Make at an upgraded medical table!
• New weapon: Poison Dagger! Find it in jungle biomes or research the recipe
• New structure: Glitch Wizard Tower
• New suit tech: Breakneck Sprint!
• Scanchips! They unlock certain object scan data for the Pixel Printer- for example, a "Human Ship Door" scanchip will add the Human Ship Door to your Pixel Printer. You can find them in the wrecked starship encounter dungeon. After obtaining one, you can craft Blank Scanchips for copying existing scanchips
• Cupid! He appears to sell goods at the Outpost during Feburary.
• Glitch Spider renamed, added to monster collection, and given a new description


-=- Changes -=-
- Weapons
• Increase Aegishot energy cost and knockback
• Change uzi stats again. Also add Fast Flame as an option
• Change machine pistol stats
• Shotgun alt ability no longer does exact damage per level. ie always doing X damage at Y level.
• Lightning Coils now apply Electrified status effect
• Electro Grenade can now damage the player; projectile changed
• Melee weapons cannot spawn another projectile until theirs has died
• Brain Extractor projectile now pierces, lives longer, and is faster
• Remove aegisalt/scintillium rifle knockback
• Removed Energy Lance as an option for shotguns. Burst Shot is their Energy Lance. Existing weapons with this ability will most likely keep it

- Sprites
• Changed tentacle planet sprites. They should also better reflect the planet's actual appearance while in orbit. It's not perfect, but then again, I did beam down to a pink moon and it turned out to be blue...
• New facelifted weapon/skyrail sprites by _InferusRF! Aegisalt Pistol/Rifle/Shotgun, Alien Laser, Blowgun, Bone Pistol/Rifle/Shotgun, Brain Extractor (and icon), Scintillium Pistol/Rifle/Rocket/Sniper, Freezeray, Ice Chucker, all Skyrail rail icons, Gas/Plasma/Electro Grenades, Mushroom Shortsword, Frost Spear, Tesla Spear, Bone Axe, Eye Axe
• New inventory icon for Old Television, Red Toy Block, Bubble Boost, Copper Ladder, Wine/Cordial/Rootpop Bottle, Whiskey/Rootpop Flask, Wine/Cordial Glass
• All Betabound drinks have had their glass color changed slightly to match vanilla's. Also flipped them so the light comes from the right side
• Reduce animation speed of Slave Sword's projectile

- Equipment
• Nerf Mining Drill tech
• Changed shield bars to more clearly indicate that separate hands have separate shield bars
• All-Seeing Cape is now less rough to use
• Target Blink tech energy usage scales with distance, up to a max of 110 energy
• Master Manipulator magnet changed; no longer an aura around the player but rather an aimable line
• Stone Hoe no longer untills dried tilled soil, just like vanilla hoes
• Ladder Deployer no longer sees platforms/ladders/furniture as solid blocks when it checks if the player is trying to place ladders through a solid wall
• Ladder Deployer does not consume ladders for admins
• Charge Jump is now more powerful in areas with high gravity

- Food
• Meat n' Marrow food value increased; now uses a tomato in its recipe. This is because it was a duplicate of Meatjuice
• Bolted Milk food value increased; now uses a currentcorn in its recipe. This is because it was a duplicate of Bolt O's
• Apple Pie food value increased; now uses a butter in its recipe. This is because it was a duplicate of Apple Crumble

- Misc
• Alien Weird Wood drop rate and fuel output reduced
• Infinity Express no longer sells processors
• Defeating Dreadwing via Distress Beacon no longer qualifies for the 'Defeat Dreadwing for the Beakeasy' quest
• 'How I Became A Landlord' codex series now has a numbered icon
• Asteroid field parallax merged with unused version. Added more hueshift colors and new secondary block
• Luminous Rain weather event now sometimes has more sparkly rain
• Blizzard weather events now give a frost slowness debuff
• Plates now center themselves when stretching
• Upside-Crown Cake, Carrot Shortcake, and Shortcake have new 'on a plate' sprites
• Metal Trap Door description now states it is lost upon being broken
• Narfins (prism biome monster) can now drop prism shards on death
• The racial objects various outpost NPC's request now have an Uncommon rarity instead of Common
• Changed Revolting Stew/Rotten Apple/Raw Flesh Lump food value. Also poisonous
• Wooden/Iron Tool Tables now have a lamp because... technical limitations. I couldn't make this up if I tried, but at least the lamp is nice
• Flash Freeze Spray now checks if Food Rot Bars is installed, and if so, removes the bar because an item that doesn't rot does not need a rot timer bar
• Gas Mask and Craftsmens set can now be found rarely in glitch sewers
• Fuel cost for traveling between star systems now scales with distance, up to a max of 1000
• Add sound effects to lecterns and blank books
-316 more lines available on Github-

Opdatering: 1. feb. 2024 kl. 19:13

Add a check for default values that should always exist in the Universal Uncrafter before attempting to modify them because some mods remove those default values

Opdatering: 25. jan. 2024 kl. 1:43

Fix for some extremely rare mod setups causing some techs to be registered as suits when they aren't suits

Opdatering: 4. nov. 2023 kl. 20:41

Starlight Engine uses `light` as a namespace, so change Betabound's Master Manipulator's `light` function name

Opdatering: 25. okt. 2023 kl. 13:23

NOTE: Full changelog too long; cannot fit on Steam. View full changelog on Github https://github.com/SilverSokolova/Betabound/releases/tag/v11

SUMMARY:
• New special ability for flamethrowers!
• New craftable DPS Dummy!
• New throwable items!
• New item for preserving food!
• Brooms can sweep grass/sand/snow off blocks!
• Certain forest trees now drop apples and oranges!
• Various new weapon recipes!
• Changes to wall-mounted tech stations
• Added a codex explaining how ammo works
• Various QOL changes/additions

-=- New -=-
- Weapons
• Betabound Flamethrowers have a new alt ability: wide spray!
• New throwable item: Sharpened Reeds! Craft them from reeds at a foraging station
• New throwable item: Toxic Barrel! Crafted from durasteel and toxic waste
• Most thrown items now show their level (if appropriate)
• Added Homing Bullets! Craft them at an upgraded anvil by using sticks of RAM
• The following weapons now have crafting recipes: Bone Hammer, Tar Hammer, Toxic Mushroom Sword, Magic Mushroom Sword, Corrosive Gun, Rainbow Rapier, Fire Sword, Water Sword, Corrosive Grenade. Find them in the appriopriate biomes or use a research station!
• New obtainable music sheet: Weep Not, My Child. Thanks to jss to optimizing its file size!

- World
• Bone Birds now spawn in bone biomes! They also drop pixels in addition to their normal drops
• Bone Caves can now generate ash
• Added new 'bush' decorations to various biomes: savannah, swamp, crystal caves, desert
• Added a new random structure to encounter: executioner slaughterhouse!
• Forest biomes now spawn deciduous trees which sometimes drop apples or oranges

- Misc
• Added a DPS test dummy! Craft it at a wiring station
• Mazebound64 and Beautiful Attempt arcade cabinets are now printable
• Glass Bottles now have a unique 'on a plate' sprite
• Generated 'cook this for me' NPC quests now recognize Betabound food items
• 1 new hairstyle for male humans; 12 new hairstyles for female humans (not my fault CF scrapped that many)
• Junk Tech block is now a default recipe
• Added a recipe for Ridged Block (now known as Ridged Brick) and Waste (toxic waste block)
• Preservatives have been reverted to their old behavior (reset rot timer). The new Flash Freeze Spray uses the previous behavior (completely disables rot timer and enables stacking)
• Added thread; a new material crafted at an upgraded spinning wheel, used for T3+ items instead of string
• Peacekeeper Desk now purchasable at Peacekeeper Furnishings
• 'Wet' status effect now allows you to water crops by walking over them. Also slows and decreases jump height slightly
• Enable three unused eating sfx. Used when the player eats something
• Brooms can now sweep sand/grass/snow/etc off the top of blocks


-=- Changes -=-
- Weapons
• Added unused vanilla flavor text to some Betabound weapons (grenade/rocket launchers, assault/burst rifles, pistols, shotguns)
• Nerf burst ability on crossbows
• Uzis and Avian Blasters now visibly recoil when firing
• All but 3 of Betabound's staves no longer do friendly-fire damage! The ones that still do are the Slime Staff, Rockalanche Staff, and Cardinal's Chalcedony
• Fixed any incorrectly positioned muzzle flashes for all guns
• The 'slow flame' projectile for guns has been replaced with-- and you're never gonna believe this-- 'FAST flame'!
• Change Plasma Shuriken to be more like the other shurikens/throwing stars
• Guns that use ammo now display the amount of the currently loaded ammo, rather than the total amount of all stacks of ammo in your inventory. If you have multiple stacks, a plus will appear after the ammo count. If your current stack of ammo is larger than 9999, a golden plus appears. Also, the ammo counter has a grey border
• Changed the 'this gun can use ammo' tooltip message in gun tooltips to be more obvious

- Sprites
• New icon for some tech, crafting materials, objects, tools, and food (Glow tech, plutonium ore, holiday crafting table, chainsaw, standard issue oven, basic oven, tall/wide prison locker, data station, old radiatior, chained metal bed, market clothes stall, wrecked terminal, primitive crate, metal crate, wrecked crate, wide rusty filling cabinet, rusty filling cabinet, barbed wire, water cooler, market weapon stall, wide wrecked crate, vegetable soup, lollypop, orange)
• Add borders to fluffalo feeds

- Equipment
• Changed Sprint's description; no longer implies that the only body techs are dashes
• Sprint no longer prevents other movement abilities, such as double jumps or rocket boots
• Sprint no longer momentarily resets your velocity
• Players must go a bit deeper into the Ruin to obtain the Master Manipulator. SAIL will message the player when the artifact spawns
• Weapon Upgrade Kits now work on shields
• Stone Hoe now has durability (50); vanilla hoe now crafted with tungsten instead of copper. Vanilla hoe is unbreakable
• Stone Axe now has a block radius of 2, up from 1
• Chainsaw now has a block radius of 3, up from 2. Also has a new icon and smoke particles
• Flash Freeze now prioritizes whichever max stack value (item's or default) is higher when adjusting max stack
• Relocators now display how many monsters are inside them in their inventory icon. To get this on pre-existing relocators, completely empty them then refill them
• Items that display text near the player (including ammo-using guns) now have a grey border
• Reduced the price at which merchants upsell preservatives
• Changed the text of Fluffalo Feeds to put emphasis on the whole "instantly matures them" thing
• Various minor QOL improvements to certain held items, like blueprints, tech unlocks, ship enhancements, etc

-=- Translation Notes -=-
! Move randomgen guns to their subfolders
! Move bone guns out of randomgen folder
! sb_techunlocks.questtemplate changes (remove `adjectives`, `radioMessage`. Add `radioMessages`)
! `/stats/sb_effects/movement/jellied.statuseffect` renamed to `jellyslow.statuseffect`
! `/interface/tooltips/sb_gun4.tooltip` and `/interface/itemdescriptions/sb_gun4.itemdescription` have new strings to translate. The 'Craft ammo at an anvil!' message color has been changed from grey to green, and the message itself has been changed. The message now appears in the itemdescription file (shown when crafting)
! Many items in `/items/active/starbound/` have been moved to their own subfolders. `buffs`, `gps`, `hawkeyes`, `healthmonitor`, `ladderdeployer`, `portable3dprinter` (moved from `/items/generic/unlock/`, I think? It was definitely somewhere in `/items/generic/`), `watch`, `wateringcan`. The only item which remains is `radio.activeitem`.
! Fluffalo Feed (`/items/active/starbound/feed/`) has had their descriptions changed to reflect that they instantly mature fluffalos.
! Some tools in `/items/tools/` (`sb_chainsaw.miningtool`, `sb_stoneaxe.harvestingtool`, `sb_stonehoe.tillingtool`) have had their extensions changed (`sb_chainsaw.activeitem`, `sb_stoneaxe.miningtool`, `sb_stonehoe.activeitem`)
! `/items/generic/other/sb_ammo.item` description changed to provide more information on how ammo is used
! `/items/generic/produce/orange.consumable` description changed
! Made a string from `/xrc/deployment/versioning/0018z_2.lua` translatable. Find it at `/betabound.config:changedQuestRewardsDescription`. It is the string from the `giveBox` function.

Opdatering: 14. okt. 2023 kl. 23:04

fixed an issue with npc spawning

Opdatering: 12. okt. 2023 kl. 17:00

Opdatering: 7. okt. 2023 kl. 20:17

Priority shuffling (load after NPC's Drop Gear because they do silly things which cause issues with quests)

Opdatering: 3. okt. 2023 kl. 22:36

Opdatering: 25. sep. 2023 kl. 15:44

During testing/development of the next Betabound update, an issue was discovered which was deemed important enough to warrant a patch. Specifically:
• Aegisalt/scintillium firearm recipes not unlocking