RimWorld
Enemy Self Preservation
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Pembaruan: 17 Mar 2024 @ 2:40pm

Simple 1.5 update, no changes.

Pembaruan: 7 Okt 2022 @ 10:04pm

Update for 1.4, no other changes.

Pembaruan: 10 Jul 2021 @ 12:17pm

Updated for 1.3, no changes.

Pembaruan: 3 Jan 2021 @ 8:40pm

Noticed an old bug I never fixed:

Neutral pawns will always flee when sufficiently hurt, unless they are part of a quest, which means the shuttle crash quest pawns will no longer flee, regardless of their relationship status with your colony.

'Allies also flee' option now once again only affects allies.

This basically undoes the change i made a couple of version ago and fixes the bug the change was a bandaid for. Hooray.

Pembaruan: 3 Jan 2021 @ 7:42pm

Changed the trigger for fleeing to be based on pain rather than health. And added an option to go back to the old health trigger if it is so desired.

Pembaruan: 22 Agu 2020 @ 12:53pm

Shuttle Crash quest people would flee when injured and break the quest. I've changed the "Allies Also Flee" setting to cover anyone that isn't hostile, so leaving that option off will fix this problem. I'll try and come up with a better solution in the future but for now this band-aid will do.

Pembaruan: 2 Agu 2020 @ 10:19pm

Updated for the impending Rimworld 1.2 release.

Pembaruan: 22 Jun 2020 @ 4:44pm

Removed Hugslib dependency.

Pembaruan: 3 Mar 2020 @ 4:36pm

Fixed an error with a Vanilla Events Expanded event.

Pembaruan: 3 Mar 2020 @ 7:35am

Allied pawns will no longer flee when injured by default. This can be toggled in the mod settings menu.