Starbound

Starbound

My Enternia 2.4: Alta Hobbies
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Opdatering: 11. dec. 2023 kl. 2:54

Update 2.1.2

You're discovering more knowledge about alta culture and are uncovering new databases along the way, with a few things to enhance equipment you already have.

Main

- added 24 codexes;
- added 25 radiomessages, that now display once you pick up specific items;
- added a bit of recipes for custom items (most are only available at the ultimate crafting station);
- new cosmetic items can be found as loot in biome chests;

Wiki

- updated certain manual pages;
- added pickup radio message support;

Other

- added extended descriptions to most food and codex items;
- revorked perfect cooking system slightly;
- enhanced some codexes and fixed grammar & phrazing in several places;
- upgraded shields and perfect foods now have custom colors;
- all t6+ armor items now have according consistent invisible bonuses, mentioned in their descriptions;
- minor bug fixes.

Opdatering: 9. okt. 2023 kl. 13:20

Update 2.1.1

Now that datacenter is full of useful and intersting information, might as well use the most of it to prepare for upcoming threats!
Also, it seems like some melee blueprints have finished downloading... Might wanna try them out.

Main

- most melee weapons are now finally usable! They's still WIP, but to a much lesser extent;
- big wiki improvements and preparations for the next version;

Alta

- adjusted a lot of alta recipes;
- fixed grammatical errors in some android head items;

Wiki

- updated many manual pages;
- made some manual pages non-manual: Bionid, Isoslime, Crystalline Prime, Ayaka, Phospholion;
- added aliases for proper links and references;
- added more extended descriptions;
- added more species descriptions;
- added banner support;
- added category override support;
- added parent pages support;
- added related resources support;
- added collapse blocks for big lists in loot and crafting sections;
- added manual pages: Factions, Koywa, Elin Gardens;
- added custom content support;
- added the "alkey" key to item aliases;
- added radiomessage support;
- certain color codes now translate to bold instead of links;
- enhanced tags;
- fixed codex text display;
- fixed many icons and references on manual pages;
- fixed level and other params for codexes;
- fixed whitespaces in file links;

Other

- adjusted timings on a lot of recipes;
- fixed and enhanced item & colony tags on most items;
- enhanced the item builder scripts to now add race, rarity and element as tags;
- enhanced some recipes with custom params (mainly crystalline deposits);
- minor bug fixes.

Opdatering: 9. sep. 2023 kl. 10:12

Update 2.1 - Alta Decryption

Provided database has been successfully analyzed by your datacenter, unlocking access to a number of informational entry and codexes for your archive.
It seems like melee blueprints are still decrypting, so you can take your time reading through all of those waiting for it to finish.

Meanwhile, meet some experienced altas to get you accustomed to their culture and try out new equipment available at the crafting station! Trust me, you'll need it quite soon.

Main

- still working on WIP weapons;
- added 34 codexes, including 6 culinary codexes and a 4-part alta history codex series;
- added more armor, augments and fixed armor coloring;
- added extended descriptions for wiki and other future uses;

Alta

- added 5 t5 helmets, 3 t6 helmets, 4 t6 epps, 6 t5 augments, 6 t6 augments, 6 misc augments, 2 misc collars, 4 misc helmets;
- added 4 cosmetics;
- deprecated some old augments and collars;
- reworked visuals of all light alta objects;
- rebalanced all armor;
- made it so certain custom saplings can spawn in chests;
- custom alta saplings now contain pools of possible trees, including rare trees that cannot normally be found anywhere else;
- fixed coloring of armor items;
- increased the amount of levels in the Alta Crafting Station;

Wiki

- properly updated manual pages: Alta, EDS, Ayaka, Alterash, Alterash Prime, Ceternia, Alternia, Enternia (added references to stim packs, as well as for Hevikai);
- fixed headings in many manual pages and updated their contents;
- added expanded descriptions with lore to a lot of items. These descriptions can only be seen on respective wiki pages (and in game files, obviously);
- added proper item tags to a lot of items;

Other

- added rare tree variations - Warped Yaara Node, Starfield Yaara Node, Golden Yaara Node (also Elin Ayaka, which technically was added in 2.0.1);
- added missing Elite Droid and Stalker Droid recipes;
- fixed grammatical errors for some effects;
- fixed drone sorting in the crafting station;
- things like Ceter-Sphere now require an according nade and 2 according stims to craft, which require according glowsticks to craft;
- redistributed weapons and items more gradually over the planets;
- enhanced and balanced all chest loot tables;
- made names of certain items shorter to fit into tooltips;
- removed deprecated loot tables, effects, plant sprites and radio messages;
- minor bug fixes.

Opdatering: 21. juli 2023 kl. 10:20

Update 2.0.1

The database with advanced blueprints you got from those altas is still transferring into your crafting stations and datacenters. The latest blueprint pack has just dropped, let's see what it is! ..Status improvers, protective stim packs, medicine, and... Are these... saplings?

Main

- fixed lots of bugs and crashes. See Other for more;
- updated the Wiki to reflect new changes and improved some of its pages too;

Alta

- added Electric Stim Pack, Impulse Stim Pack, Plasma Stim Pack and Hevikai Stim Pack - both craftable at Alta Crafting Station;
- added Catalyst - a debug item that removes all permanent and ephemeral effects - craftable at max Alta Crafting Station;
- added 26 custom debug saplings that grow into certain tree types added by this mod to be able to test them easier;

Monsters

- fixed drone-related behaviour - ct_alarm_backup;
- fixed shields on drones;
- made drone spawn animation more visible;
- fixed different monster projectiles and monster attacks;

Wiki

- properly updated manual pages: Weapons, Bionid, Ceternia, Alternia, Enternia;
- added support for plants (trees, bushes and grasses);
- improved support for biomes - they now show most attributes, as well as what can spawn in them;
- improved support for everything else - if it spawns in a biome, it will now display on its page;
- improved support for chests - they now show biome loot they can have (if associated with a treasure chest);

Other

- added missing effects - Plasmoblockade, Pulsoblockade, Overcharged Air, Hevikai Strike, Hevikai Block and Hevikai;
- added better descriptions to items showing where to find them;
- moved Prismantler to deprecated;
- fixed a crash when big drones try to jump;
- fixed rarities/prices/levels for almost all objects;
- fixed covers and sitting/laying offsets on all loungeable objects;
- fixed velocity jump status effect;
- reworked a lot of recipes:
- reworked equipment and medicine recipes and united into the same tab;
- split cosmetics into 2 tabs instead;
- reworked some nature recipes and prepared them for the upcoming mech table;
- reworked some crafting material recipes too;
- reworked a lot of status effect scripts:
- moved most scripts and made them more customizeable;
- added more proper comments and descriptions to mod scripts;
- added proper radio messages for some effects so the player can understand what they do and how to block them - Overcharged Air, Hevikai Strike and Hevikai;
- added proper animation files and config;
- updated mod support script stuff;
- minor bug fixes.

Opdatering: 9. juli 2023 kl. 9:11

Update 2.0 - The Alta Race

The Altas are finally here! What secrets do whey hold? Will they share them... with you?
They absoultely will! Among tons of interesting information, you got new weapon blueprints, as well as more details about other already known equipment, even proper food recipes!
It seems you have also got a hold of some weird pods labeled "GSR". I wonder what's inside...

Main

- created Mod Wiki. Find it here: https://github.com/Ceterai/Enternia/wiki ;
- the Wiki contains in-detail info about pretty much everything in the mod, from items/objects/monsters to effects, biomes, weather and even worldbuilding concepts/lore;
- the Wiki also includes extensive info for modders wanting to create mods on top of this mod;

- added full support for the Improved Food Descriptions addon;
- added full support for the More Planet Info addon;
- added full support for the True Space addon;

- added much more detailed GUI tooltips to many types of items:
- weapon/shield tooltips now include more stats, element icons (shields too), full description, ability names and description, and whether it can be upgraded to anything;
- armor/clothing/backpack/epp tooltips now have more slots for abilities and display them properly, as well as show upgrades if any;
- drone spawners now include monster stats, resistances, ability names & descriptions and upgrades if any;
- object tooltips now include health, list of colony tags, light color (if any) and a separate warning if the object doesn't drop itself;
- all new tooltips include stuff like level and race;
- all descriptions are color-coded with highlights;
- new tooltips only apply to items added by this mod.
- added 8 ranged wrist weapons and 8 unique ranged weapons (4 WIPs);
- added 24 melee weapons (WIP): 8 light, 8 heavy and 8 spears;
- added perfectly cooked versions to all food items added by the mod;

Alta

- added **Altas** as a playable race! Right now with placeholder ship and mechs, as well as no npcs/tenants and no dungeons;

- added **GSR pods** - loot crates that contain materials and rare weapons that you can't find anywhere else! (except for t6 crafting table);

- revamped Alta Crafting Station[github.com] to encourage exploration and make progression smoother:
- now has 9 levels instead of 6: 2 T3 levels, 2 T4, 2 T5, 2 T6 and 1 final creative level with recipes for every item in the mod;
- only levels 3, 5 & 7 require codexes to upgrade. Levels 2, 4, 6 & 8 only require resources found on planets added by the mod;
- levels 2, 4, 6 & 8 are "sub-tiers" - they reveal improved stuff from the previous tier, as well as cosmetics, throwables, augments, etc.;
- levels 1 & 2 contain T3 stuff, levels 3 & 4 - T4 stuff, levels 5 & 6 - T5 stuff, levels 7 & 8 - T6 stuff.

Other

- added upgrades to one of the armor sets;
- added custom **item builder** and **object builder**! They support and provide proper tooltips for:
- item params:
- level, price (leveled), price (fixed), race, element;
- all damage params (leveled & fixed): damage/shot, energy/shot, firerate, dps, eps, damage/energy;
- all shield params (leveled & fixed): health, knockback, eps, parry time, min time, cooldown time;
- primary, secondary and passive abilities, as well as weapon upgrades (on any item, not just weapons);
- works for almost any item type, including weapons, throwables, generics, shield, custom active items, codexes, etc.;
- object params:
- all mentioned above (object builder expands item builder);
- all basic object params: health, slots, light color, colony tags, warning if the object doesn't drop itself;
- damage params for traps, including damage element;
- added informative yet concise visuals to the mod's description;
- added custom minibiome chests to almost every biome added by the mod (see Loot Crates[github.com]);
- biomes that remain without custom loot are: Poptop Valley, Snowy Ridges, Alterash Caves, Deep Alterash Caves, Electric Crystal Caves, Starforest, Antorash Plains, Obsidian Depths, Starfields, Alterash Core, Hidden Alta Labs, Alta Lab Debris, Alta Prime Labs;
- the Hive minibiome can no longer spawn on Alterash planets;
- improved other weapons and armor;
- rebalanced pricing on a lot of items;
- fixed alt abilities for some weapons;
- fixed projectiles for some weapons;
- fixed chars and pricing of some armors;
- fixed some recipes, moved them to proper places;
- moved some old weapons to deprecated and removed their recipes;
- removed some of the oldest deprecated items;
- minor bug fixes.

Opdatering: 5. maj 2023 kl. 14:07

Update 1.7.1

Massive technological structures were located by your geoscanners under the surface of some alterash prime planets. The massive giants are apparently guarding some treasure among the gheatorn caves.
The Gheatsyn Droids[github.com] are waiting for "visitors".

Main

- finished the gheatsyn droid (no longer WIP), as well as its spawner recipe. Now spawns in Gheatorn biomes on Alterash Prime planets.

Other

- adjusted weapon sounds, animations and timings;
- adjusted drone spawns;
- fixed drone names;
- fixed logic of some drones as well as Alta Mini Drone spawns;
- fixed icons in the upgrader interface;
- fixed teleporter collisions;
- fixed triggers for some new objects;
- fixed wrong status effects on some shields;
- updated stim pack parameters;
- updated most crafting table interfaces;
- minor bug fixes.

Opdatering: 5. maj 2023 kl. 14:05

Opdatering: 5. maj 2023 kl. 14:04

Opdatering: 5. mar. 2023 kl. 10:16

Update 1.7 - Imperial Arsenal

Your datacenters just finished decrypting large parts of alta technology blueprints! This update adds tons of new upgradeable weapons and drone spawner items (craftable and loot ones), as well as a new tier 6 armor set!
It also adds more throwable items and a full set of alta objects, traps, decorations and structures!

Main

- added in total 72 objects: 1 sapling, 1 crafting, 64 decor, 2 spawners, 4 teleporters;
- added in total 92 items: 2 materials, 4 throwables, 8 shields, 32 weapons, 26 monster spawners, 14 loot items, 1 collar, 5 set items;
- added in total according recipes.

Alterash

- updated existing biomes with new stuff.

Alterash Prime

- updated existing biomes with new stuff.

Alta

- added Alta Upgrader[github.com] - can be crafted at Alta Constructor[github.com];

- added Ghearun Set[github.com] of tier 6 armor as well as a set item;
- this set can be found in Gheatsyn Chest[github.com] in Gheatsyn[github.com] biomes or crafted at Alta Upgrader[github.com];

- added 32 ranged weapons:
- tiers 3 (1), 4 (3), 5 (12), 6 (7), 6+1 (6), 6+2 (2), 6+3 (1);
- press and hold can do different things (try pressing or holding LMB or RMB to see different results);
- can shoot projectiles and apply effects;
- projectiles can be piercing, ricosheting, guided, wobbling, exploding, sticky, liquid, etc.;
- can have flashlights, lazerpointers and stabilizers (increase damage by 1.25);
- some weapons (mostly rifles) have an alt ability that iterates between attachments above and fire modes:
- when holding a rifle, press RMB to change attachment, or hold RMB to change firemode.
- upgradeable to tier 6+1 (only levels 3-5).
- ranged weapons can be crafted or found in according biome chests;

- added 8 shields with unique enhanced mechanics:
- tiers 4 (2), 5 (4), 6 (1), 6+1 (1);
- passive status effects (apply when in hand);
- active status effects (apply when the shield is raised);
- press and hold can do different things (hold usually raises shield, press does something else);
- perfect block (basic mechanic);
- charged block (holding a raised shield will apply an effect/do something on release);
- upgradeable to tier 6+1, just like weapons (only levels 4-5).
- shields can be crafted or found in according biome chests (Calin, Crystalline Prime, Ioncore, EDS Grounds, Evastaris);

- added 4 throwable items:
- added a Ceterteal Glowstick;
- added a Phosphonade;
- added a Vortex Nade;
- added an Astera Tear;

- added 14 basic alta objects - found in Alta Tier 1 Pod[github.com] or crafted at Alta Constructor[github.com];
- added 12 alta city objects - found in Alta Tier 2 Pod[github.com] or crafted at Alta Constructor[github.com];
- added 12 alta lab objects - found in Alta Tier 3 Pod[github.com] or crafted at Alta Constructor[github.com];
- added 16 alta ship objects - found in Alta Tier 4 Pod[github.com] or crafted at Alta Constructor[github.com];
- added 8 EDS objects - found in EDS Pod[github.com] or crafted at Alta Constructor[github.com];
- added 10 special alta objects - crafted at Alta Constructor[github.com];
- updated existing alta objects;

- added alta drones & droids and reworked old ones:
- small alta drones:
- Alta Scout Drone - Tier 1, Peaceful
- Alta Crystal Drone
- Alta Orchid Drone
- Alta Security Drone - Tier 2, Peaceful
- Alta Elin Drone
- Alta Companion Drone
- Alta Watcher Drone - Tier 3, Aggressive
- Alta EDS Drone
- Alta Ionic Drone
- Alta Elite Drone - Tier 4, Aggressive
- Alta Defensive Drone
- Alta Lava Drone
- Alta Mini Drone - Tier 0, Aggressive
- miniboss alta drones
- Alta Shield Drone - Tier 1, Peaceful
- Alta Sentry Drone - Tier 2, Peaceful
- Alta Engineer Drone - Tier 3, Aggressive
- Alta Frigate Drone - Tier 4, Aggressive
- Empty Alta Frigate Drone
- small alta droids
- Alta Spider Droid - Tier 3, Aggressive
- Alta EDS Droid
- Alta Elite Droid - Tier 4, Aggressive
- Alta Stalker Droid
- miniboss alta droids
- Alta Defensive Droid - Tier 3, Aggressive
- Alta Gheatsyn Droid - Tier 4, Aggressive (WIP)

Other

- added more loot items to later create more biome chests;
- added missing recipes for some objects;
- fixed some of the broken effects;
- updated all loot tables with new objects and items;
- reduced the size of the mod and removed unnecessary files, moved more materials to the deprecated folder;
- minor bug fixes.

Opdatering: 5. jan. 2023 kl. 9:20

Update 1.6.1

A big bugfix update that brings to life a lot of features that previously were almost or completely broken! This includes elite back armor, turrets, saplings, spawners, etc.
The update also cleans up the mod significantly and does some restructuring to prepare it for the next version!
Other small things like adding missing recipes, fixing objects scripts, sounds and positioning and many more.

Note: planning on gradually removing deprecated resources starting from 1.8, use Deprecation Station to exchange them if you have any.

Main

- cleaned up the mod significantly by removing unused resources and reusing certain assets;
- restructured certain folders to make them easier to navigate and prepare it for 1.7 update;
- moved all deprecated resources to the deprecated folder (again);
- moved all parallaxes to the parallax folder (left old copies in their places for compatability);
- updated 5 codexes (text, formatting, price).

Alterash Prime

- fixed Phosphobulb sounds and effects;
- fixed Isoslime Spawners - they now work as intended.

Alta

- fixed Dreamer Set giving a Perfectly Generic Item instead of the helmet;
- fixed all set and loot item sounds, visuals and particles;

- added proper visuals to Elite Protector and Elite Generator items;
- added proper visuals to Alta Drone Spawner and finished it (no longer WIP);
- fixed turrets (no longer crash the game and now work properly, with sound etc).

Other

- added fix recipes for all remaining deprecated objects and items to Deprecation Station;
- added recipes for all remaining mod objects to Alta Constructor (enterash and stardust ones);
- marked all deprecated objects and items as "Outdated" and updated their descriptions;
- fixed positioning for all crafting tables and other objects;
- fixed Autoeffect and Electric Aura status effects and their derivatives;
- fixed any resources that were using or linking to deprecated resources;
- removed certain recipes that no longer should exist;
- added small descriptions to every update in the changelog and fixed update descriptions before 1.2;
- minor bug fixes.