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My Enternia 2.4: Alta Hobbies
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My Enternia 2.4: Alta Hobbies

In 1 collection by Ceterai
Alta Mods
18 items
Description
What awaits you in the distance? What lies beneath the surface? What hides up high behind those clouds? Time to find out! Welcome to Alterash.


I made this mod mainly for myself, but decided to share with everybody.
This mod adds a new playable species, 2 new planets with their own biomes, monsters, many hazards and treasure. The mod adds new unique weapons, armor, cosmetics, augments/collars, spawners, codexes, throwables and other equipment.
All new content can only be found on those 2 planets, is fairly balanced, and thus doesn't interfere with normal gameplay!
Check out the end of the description for a rundown of new content. Or, even better, check out the official Wiki!

                                                    >>> OFFICIAL WIKI <<<[github.com]
                                                      >>> GitHub page <<<[github.com]
                                             >>> Starbound Forums page <<<[community.playstarbound.com]
                                                  >>> Nexus Mods page <<<[www.nexusmods.com]
                                  [discord.gg] [www.buymeacoffee.com]
                                      >>> 🇨🇳 Chinese Patch/中文翻译补丁 🇨🇳 <<<
                                                    >>> Tenant Guide <<<[github.com]

My Enternia 2.4: Alta Hobbies is out!
Enhancing the alta culture with small yet meaningful things and ways to spend time on your ship or base~

The full list of changes can be found in the changelog file on the GitHub page or in the Steam changelog page.


Where to start
To know what you're doing and where to look for new content, check out this:
My Enternia: Where To Start[github.com]
Compatability
This mod doesn't require any other mods to work and should be FU-compatible.
Temporarily incompatible with NpcSpawner+ - use this patch if you want to create alta npcs with it.
Temporarily incompatible with ArmorAdapt.
Supported Addons
For a full list with links and descriptions - go here: My Enternia: Supported Addons[github.com]
  • Tabula Rasa (most items & objects are available at the table);
  • Spawnable Item Pack (all objects and a lot of items are available here, though less than at Tabula Rasa);
  • Equivalent Exchange (all plant-based and non-organic materials can be studied);
  • Improved Food Descriptions (proper support for all effects added by this mod);
  • More Planet Info (proper support for all effects, weather and biomes of this mod);
  • True Space (planets added by this mod are able to spawn near True Space stars. Alterash[github.com] can spawn as a mild/cool planet or satellite, Alterash Prime[github.com] as a cool/cold planet or satellite);
  • Race Traits (check mod screenshots for stats);
  • Frackin' Races (PARTIAL: no FU BYOS support. If you need it, you can get it here: Alta FU Patch+);
  • Quickbar Mini/Stardust Core Lite (adds Alta Scanner to the quick bar);
  • Scripted Artificial Intelligence Lattice (Customisable A.I.!) (adds 4 A.I. chips that modify S.A.I.L. with alta ship A.I. features and makes alta S.A.I.L. compatible with chips) - if you only want the chips and not the rest of the mod - use this instead: Alta A.I. Chips;
  • Wardrobe Interface (all armor and clothing from the mod can be found in the wardrobe with proper dying options);
  • Craftable Seeds (all crops and saplings from this mod can be crafted in the Seed Maker);
  • Recipe Browser (adds all recipes and crafting stations from this mod to the interface);
  • Starburst Rework (electric protection items from this mod support effects from SR);
  • More Tabs (codex library now has an alta tab).
Enhanced Storage - if you need compatability, you can get this patch.
Mod Content Rundown




More info on weapon features like press&hold, firemodes, attachments and upgrading: My Enternia Wiki: Weapons[github.com]
Changing S.A.I.L.
You can alter alta S.A.I.L. by installing one of the officials patches: EDS Alta S.A.I.L., C.T.O.S. Alta S.A.I.L..
Information for modders & translators
There are helpful sections in the mod's GitHub readme with useful info for translators and modders, do check them out:


If you find any issues/bugs/errors, you can report them on the GitHub Issues[github.com] page, in discussions on this page, or on the Discord server (link in the desc).


To bring back or retain any removed content, get this mod: My Enternia - Removed Content
Popular Discussions View All (4)
120
Jun 2 @ 3:02pm
PINNED: Bugs/Issues
Ceterai
33
Jun 20 @ 11:33am
PINNED: Suggestions & Support for other mods
Ceterai
2
Nov 8, 2023 @ 1:00pm
PINNED: Want to help?
Ceterai
167 Comments
Ceterai  [author] May 23 @ 4:00pm 
Ye - and it's located above the big drop in alterash planets - the biome is Yaara Grove (you can see it in the screenshots, it's a green underground jungle)
low gains May 23 @ 1:31pm 
@Ceterai I went down to the core of both planet types, but only found plenty of chests and cool lights near the centers. Is there a specific underground biome I should look for which gives Yaara Roots?
Ceterai  [author] May 23 @ 1:09pm 
Have you explored the caves as well, or surface only?
low gains May 23 @ 12:51pm 
Hello! So far, I love the mod. I have questions though.
Playing as an alta, I only seem to have access to the Rebel and Insurgent armor sets at the fully upgraded forge. Is that intentional? I see there are armor sets available at the Alta crafting station, but I can't seem to upgrade the station to get better armors without getting 15 "Yaara Root" which, after exploring a few Alterash and Prime planets, I've been unable to find. I've got Solarium ore but I'm still wearing Insurgent armor. Halp.
Solzucht May 3 @ 9:12am 
this looks promising :) havent played SB for a while and this one is new to me. gonna try it out with openStarbound :)
LoftyLoftyLoftyLoftyLofty Apr 24 @ 4:08am 
I am also curious about this.
@Kaito Can you elaborate on which items have conflicts?
Ceterai  [author] Apr 24 @ 2:36am 
@Kaito could you please share in the Bugs thread which items exactly are conflicting?
Looking into it, I got no conflicts when running both mods and couldn't find dublicate error messages in the logs either.
Keep in mind that all ME items have a "ct_" prefix to them, and no items in Project Irisil seem to do so.
Kaito Apr 23 @ 7:05pm 
Just an FYI but this mod conflicts with the Project Irisil mod because of item names. I opted to keep this one instead, but would be neat to have both. :)
Ceterai  [author] Apr 23 @ 8:07am 
Ooh, that's actually a very neat idea~ Thanks for the tip, I'll add the patch file for sure ^^ (And maybe include some other ME materials as fertilizers as well)
Edit: I've moved the patch comment to the suggestions discussion ^^
1100Ross Apr 22 @ 10:47am 
I'm coming from the future to say that this update is great, especially when you used the fertilizers created in the update for Growing Trays of Silver Sokolova xDD

PS: I was going to make the process easier by providing xrc_fertilizer.patch, but Steam blocked my long comment.. sorry x(