Rivals of Aether

Rivals of Aether

Lovely Sweet Dream
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Update: Jul 31, 2024 @ 11:20am

v5.7

- CSS sound added
- Removed cyan rim lighting from CSS and win portraits
- New up hurt sprite
- New down hurt sprite
- New spin hurt sprite

More info: https://youtu.be/dDoXU0alySo

Update: Jun 22, 2021 @ 3:39pm

v5.6

Shake it up update! And probably the last gameplay-changing update L S D will get for a long while.

There's too many changes and over too long of a time for me to remember everything so I'll just put down the main points.

General
- Jump change adjusted 5 > 3
- Air accel adjusted 0.5 > 0.45

Dreams
- Downer Dreams have had their hitstun reduced drastically.
- Static Downer is now techable

Jab
- Works like a proper jab now, with force flinch
- Increased endlag on non-cancel jab 1

Nair
- Reworked. Overall duration is much shorter.
- Endlag increased.
- Landing lag decreased by 1 frame.

Fstrong
- Parrying any part of fstrong will put L S D into parry stun

Dstrong
- Adjusted so whifflag works properly.

Dattack
- Parrying any part of dattack will put L S D into parry stun

Most of the compatibility added to my other fighters was added here as well. I don't recall exactly what.

Update: Aug 14, 2020 @ 1:09am

v5.5

Fixing some compatibility update!

Soulbound Conflict text edited
Break the Targets most upper platform placement has been slightly adjusted

Update: Aug 11, 2020 @ 1:38am

v5.4

"Yo dog, I heard you liked Compatibility" Update

Official Runes added!
Break the Targets level added!
Miiverse compatibility edited!
Soulbound Conflict compatibility added!
The Trial Grounds compatibility added!
The Last Resort compatibility added!
Daroach compatibility added!
??? compatibility added!

Update: Jul 14, 2020 @ 1:02am

v5.3

Compatibility update!! No changes aside from compatibility!

Rat quote added
Mt. Dedede title added
Toon Link photo added

Update: Jun 21, 2020 @ 8:07pm

v5.2

Basically just a visual update!

All portraits have been mildly updated, notably in regards to Linen's face. It now matches up better with all other existing art of Linen!

Bair and Fstrong have also been given additional hitpause.

Update: Jun 17, 2020 @ 9:19pm

v5.1

Spooooky update with Dracula, ah ah ahhh!

Dracula Boss stage compatibility added!

Nair:
- Landing lag increased 3 frames, 6 > 9

All article based moves (Uair, Fstrong, Fspecial) have their hitboxes set to unbashable. In the future, I plan on adding in proper Bashing to them but I'm currently not sure how it works.

Update: Jun 13, 2020 @ 3:22pm

v5.0
The "hopefully Link is more useful this time" update!

Miiverse posts compatibility added!

Eastern Mind skins:
- Now have custom intro and Dream hit sound effects! Please have fun fun fun fun fun fun fun fun fuuuuun!

Influence:
- Readjusted on Nair, Jab, Dtilt, Ustrong, and Dstrong so it doesn’t gain extra influence at random due to hitpause frames.

Dspecial:
- Gray Man added as a Linkable entity. Linking with him will have him disappear, and make you reappear in freefall.
- Link teleport distance dynamically increased.
- If close enough, fighters that attack her while trying to Link will now be sent into elongated hitpause. This allows her to escape easier, and possibly even counter with one of her own moves more safely!

Nair:
- Hitbox duration reduced by 2 frames, 20 > 18
- Hurtbox expanded so the move is no longer as disjointed.
- Final Base Knockback of 4 added, so the move will now not be as powerful the longer it’s out.
(Similar nerfs added to the Kirby copy ability.)

Uair:
- Article acts as it did before the previous patch.

Fstrong:
- Article “exists” a frame later, but has otherwise the exact same functionality as before.

Update: May 11, 2020 @ 10:03pm

v4.1

Gray Man FINALLY isn't being a problem child anymore update...

Fspecial:
Gray Man detection now works though himself rather than the player, which will hopefully make this the last time a bug involving him not being able to show up will occur.

Fstrong:
Article comes out 2 frames earlier, but is active 1 frame earlier.

Uair:
Article comes out at the same time, but is active 1 frame later.

(I found an issue where the articles wouldn't spawn in the right color on the first frame, so to counter this, I just made them not do anything on the first frame, and adjusted where I could. Technically this is a buff to both of the moves, since the article will still exist even if you get hit on the frame before it appears, but not really by any substantial amount, aside from Fstrong being less laggy now.)

Update: Apr 9, 2020 @ 5:55pm

v4.0

Technically not a big update, but it'll certainly shake up her balance!

Uspecial: Can now be cancelled 30 frames in by pressing dodge or special! It'll send you back tumbling once you cancel though, but now the move won't be as risky!

Fspecial: Adjusted Gray Man's teleport AGAIN, since it turns out that some stages would still auto-kill. The teleport spot is now fixed, and even the smallest stage will not instantly ko the opponent.

Dspecial: Adjustments were made towards how Link detects the UFO and Giant Head, which is to say they've been VASTLY improved! Should be much easier to do consistent Linking tech now!