Rivals of Aether

Rivals of Aether

Lovely Sweet Dream
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Update: Mar 18, 2020 @ 1:51am

v3.2

The "I added a bunch of things on a whim" update!

Linen buddy compatibility enhanced! Now when Lovely Sweet Dream uses an animation that involves Linen (Intro, Nspecial, all Dreams), Linen will temporarily disappear! They truly are a duo!

Intro text will no longer flip when on the right side of the stage!

Rin alt finally has proper Soul colors, and has collected some Magatamas!

All Dreams have a new custom hit VFX!

Jab:
- Jab 1 knockback entirely changed. The specifics are too different to matter, but it should be more effective at being a jab starter now.

Fstrong:
- Initial invisible projectile can no longer be reflected with parry, but at the cost of now going into parry stun.

Fspecial:
- Should AGAIN not have issues with other article_2s being active in the match. For real this time.
- Teleportation is now determined based on the height of the stage, instead of being totally static. This means (hopefully) no more insta-deaths on certain custom stages.
- No longer produces the guarantee-kill hit effect.

Update: Mar 8, 2020 @ 12:13am

v3.1

The "of course I forgot something" update

FSPECIAL:
- Detector for whether Gray Man is in game or not no longer falsely detects other article2s.

UTILT:
- Angle changed 40 > 55, for balance reasons. No longer as crazy an edgeguard tool, but still has good uses!

Update: Mar 7, 2020 @ 10:35pm

v3.0

Definitive patch, yaaay!!!

Now has an intro animation!

Abyss Runes compatibility added!

Otto compatibility added!

CSS alt selector menu added!

Added the following colors:
- Ghost Sailor
- Old Woman
- Gunman
- Monument Park
Plus two based on Eastern Mind: The Lost Souls of Tong-Nou!
- Rin & Rin's soul
- Fang-Shing & the island of Tong-Nou

Fspecial:
- Gray Man collision detection edited to be a lot more forgiving! Should no longer put larger characters into hurt loops before teleporting them.

Dspecial:
- Bug where Linking with ANY article 1 or 3 was possible was removed. It makes me sad to remove cool advanced hidden tech... but there's too many variables to account for, so removing it was the only good option.

Dattack:
- Can no longer hit opponents multiple times on the same frame, must wait at least five frames before the other projectiles will connect. Should make it even less punishing to use!

Update: Feb 26, 2020 @ 12:56pm

v2.1

Mostly QOL update, plus friend interactions!

Trummel & Alto and Feri compatibility added!

Downer Static Dream:
- Made untechable

Face Dream:
- Base knockback 8 > 9
- Knockback scaling 3 > 3.5
- Added four more projectiles

Ftilt:
- Angle 47 > 38 (for easier combos into Abyss Demon)

Fstrong:
- Hitboxes were pretty much entirely rehauled, too many specific changes
- First hits should more reliably link to the final due to hitpause and hitstun increases
- Final hit knockback scaling 0.73 > 0.9
- Final hit angle changed 67 > 50

Dstrong:
- Final hit size increased by 10 height and 10 width, to more often connect with the earlier hits.

Kirby ability:
- Ribbon sprite changed so that all of the hair changes color alongside Kirby’s alts.
- Now has two extra icons to signify which version you have.

Update: Feb 16, 2020 @ 1:46am

v2.0

Buffs and fixes, and a new Dash Attack!

Kirby and TCO compatibility added!
Notably, Kirby has three copies that are practically the same thing. However, they have different variables.
If Kirby copies LSD while her graph is in Downer, he'll get a 02 version, with less damage and more knockback!
Likewise, if she's downer, he'll get a Ribbon version, with more damage and less knockback!

Utilt:
- Startup 16 > 10
- Endlag 15 > 14

Dattack:
- Damage 5 > 3
- Base knockback 4.5 > 4
- Angle 33 > 43
- Englag 10 > 5
- Added two more Soldier projectiles!
- All Soldiers are now marching behind LSD
- Projectiles now have gravity

Fstrong:
- Starting hit added
- All hitboxes are transcendent
- Adjusted Link area, should now be easier to Link with
Hit3:
- Lifetime 2 > 6
- Base knockback 5 > 7
- Knockback scaling 0.7 > 0.73

Ustrong:
- Startup 6 > 9

Nair:
- Hit1 window time 9 > 5

Fair:
- Startup 14 > 12
- Hitbox size increased
- Landing lag 8 > 9


Uair:
- All hitboxes are transcendent

Taunt:
New practice functionality: if the taunt is exited using the taunt button, the debug point will remain in-game during gameplay, allowing you to look at how actions create influence.

Influence in general has been mildly changed

Update: Feb 9, 2020 @ 4:33pm

v1.0