ARK: Survival Evolved

ARK: Survival Evolved

ARK: Reclamation (FINISHED)
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Opdatering: 15. feb. 2020 kl. 23:20

- So... changed my mind about decreasing the Luxpred's health. Figured if the attack rate AND damage was getting nerfed, then something needed a slight buff to even things out. Health was the winner
- Buffed the potentness of the Luxpred Toxin on non-Luxpred creatures (torpor that's applied) as well as giving it an increased boost on Luxpreds (amount of Health and Food restored)
- Changed a Luxpred spawn point (so hopefully they'll actually spawn sometimes airborne now)

Opdatering: 8. feb. 2020 kl. 18:13

- Fixed the Luxpred not being able to be put into a Cryopod. Turns out that I had something ticked that I THOUGHT needed to be ticked... but it didn't... so whoops

Opdatering: 8. feb. 2020 kl. 12:19

- ADDED NEW SLAG VARIANTS: The Sand Slag (Found on Scorched Earth), The Ore Slag (Found on Aberration), and The Corrupted Slag (Found on Extinction). I ASSUME I set the spawns up right xD Haven't tried setting up spawns found on other maps before haha. Let me know if none can be found on the other maps and I'll try to fix them!

- NEW CREATURE:
Basic Info for Ark: Reclamation's second creature: The Luxpred

- A much smaller, aquatic and aerial, and highly aggressive jellyfish (in a nutshell). Don't worry, the attack only delivers 1/2 the punch and isn't executed quite as often... but they\'re still fun to fight in the wild and fun to fight with when tamed. (Also, in traditional Cnidaria fashion, they don\'t attack other wild creatures.... Just you and yours)
- They ARE breedable, but only in water and lay an egg... and baby Luxpreds not only require a bunch of Luxpred Toxin so they can grow up big and strong, but they also can NOT leave the water until they're grown up... (What? I gotta make you work for them)
- Luxpred Toxin, similar to Bio Toxin but can't be used in shock darts, is the Luxpred's food of choice - whether as an adult or a baby. The toxin is also the Luxpred's "parting gift" if you kill them with a dino and the toxin remains in its inventory and you have no other food in the dino. If your dino gets hurt, it will try consuming it to heal itself (and it does), but it will also slowly knock out your dino (and if you're extremely unlucky, will also starve out your dino and eventually kill it)
- Not only are the Luxpred highly aggressive, but they're also... a passive tame. Use whatever strategy works for you (hehe)
- Luxpred can passively produce more Luxpred Toxin, Squid Oil, and Angler Gel
- They also retain the Jellyfish's ability to emit a faint blue light, which can be used to light your way underwater or on land
- The spawn plans for Luxpred are to both be in the high points of the map (like where you'd find Quetzals flying around) and the deep oceans. (Let me know if you can't find any)

Opdatering: 6. feb. 2020 kl. 16:46

- Changed the Slag Spawn Rates. Seemed way too high (I'm still learning, cut me some slack haha)
Use the destroywilddinos command to update your world with the updated spawn rates

Opdatering: 5. feb. 2020 kl. 11:43

- Needed to rename the Character_BP for the Element Slag (whoops)

Opdatering: 5. feb. 2020 kl. 6:19

Initial Release!!!

Basic Info for Ark: Reclamation's first creature: The Slag

- Comes in four variants: Element, Metal, Obsidian, and Stone
- Each variant IS breedable, in contrast to the normal Achatina, and go through gestation
- Has double the stats of a normal Achatina
- Each variant drops and can be harvested for a specific resource (ex: The Stone Slag poops a "Stone Chunk" and, when killed, can also be harvested for Stone Chunks; Same for Obsidian, Metal, and Element Slags). They can also passively produce resources while set on wander (same as regular Achatina, but with new additions)
- They can be passive tamed and fed with Veggie Cake
- Also, in addition, the rarity of each variant depends on the resources they supply (ex: A Stone Slag will obviously spawn more often than an Element Slag)
- Each variant glows in the dark ,as well as having a light AOE and a glowing "snail trail" (if you still somehow manage to lose them, then that's your own fault)