Garry's Mod

Garry's Mod

[DRC] Halo UNSC SWEPs
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Update: Apr 21, 2023 @ 12:15pm

Update: Feb 7, 2023 @ 9:30pm

Fixed a bug with the M739 SAW's firing sounds not working due to an internal change of the weapon base in its previous update.

Update: Jan 22, 2023 @ 9:24pm

Update: Oct 3, 2022 @ 11:02am

  • Replaced the M7057 with the Halo 3 model & sounds. The CE one will later reappear in the work in progress "Multiplayer SWEPs" pack. My reasoning for this is that this pack is intended to be both halo-gameplay & lore accurate. To conform to this using the Halo CE flamethrower would not fit that goal since it is a weapon cut from Halo CE which was only later reintroduced with the Gearbox port.
  • To conform to its appearance in Halo 3, the M7057 has been changed into a pickup-only weapon.
  • M7057 switched to use the new `drc_flame` projectile which behaves a lot more like Halo's flamethrower fire.
  • Made H2A campaign shotgun's rubber a bit darker to match the contrast of OG Halo 2.
  • Remade reload empty finale / ready sound for the Halo CE sniper using the same sound at a higher bitrate from other games which also used it. (namely Halo 2)
  • Remade most CE shotgun sounds using higher bitrate audio from other games which also used it. (namely Halo 2)
  • Remade Ma5B reload and melee sounds.
  • Remade M6D melee, reload, ready, and pose sounds.
  • Made custom distant firing sounds for the Ma5B based on the same weapon its firing sound is sourced from.
  • Updated info descriptions for weapon inspections.

Update: Jul 27, 2022 @ 11:05am

added support for newer muzzle flash stuff, made the BR85HB (Halo 4 BR) use a proper display.

Update: May 16, 2022 @ 6:25am

  • New Weapon: M363 (Halo 4 Sticky Detonator)
  • Added Reach-esque triangles to the spartan laser crosshair which pull inwards while charging.
  • Spartan laser now has a red lens flare & light which increases with intensity while charging.
  • M45 (Reach shotgun) is now using AI upscaled textures.
  • M45D (Halo 5 shotgun) is using a custom retexture/material setup I did which mimics the Halo Online shotgun style.
  • BR85HB (Halo 4 BR) is now using Halo 4 animations.
  • BR85HB (Halo 4 BR) is now using a 2D scope.
  • BR85N (Halo 5 BR) is now using Halo 4 animations.
  • Corrected ammo title for weapons using the spnkr bullet profile (Spiker -> High Explosive)
  • Remade the crosshair for the railgun.
  • Added single-use ammo bag/crate entities, using models/textures from Halo CEA & H2A Campaign.

Update: Mar 15, 2022 @ 4:46pm

Hotfix: Rocket launcher / missile pod can no longer track players or nextbots, tracking breaks if the world is in the way.

Update: Mar 14, 2022 @ 5:42pm

  • Added proper scope elements to all weapons (snipers, magnums, etc)
  • Added bodygroups to Ma5D, and added bits from the Halo: Recruit model to those bodygroups.
  • Switched Ma5D to Halo 4 animations
  • Removed all recoil from all weapons except for the SMGs, since Halo does not do this.
  • Added muzzle flashes to all weapons firing effects that needed them.
  • New weapon (variant): SPNKr Tracking Missile Launcher. While zoomed in, this launcher will start a lock on the nearest vehicle to the player which enters the scope space.
  • Updated the missile pod (LAU-65D) to utilize projectile tracking, and can now lock onto vehicles in a similar fashion to how it does in Halo 3.

Update: Feb 8, 2022 @ 6:12pm

Update: Jan 16, 2022 @ 4:39am

hotfix: removed mauler assets