Garry's Mod

Garry's Mod

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[DRC] Halo UNSC SWEPs
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Content Type: Addon
Addon Type: Weapon
Addon Tags: Fun, Roleplay
File Size
Posted
Updated
1,465.857 MB
Jan 31, 2020 @ 11:59pm
Feb 7 @ 9:30pm
43 Change Notes ( view )

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[DRC] Halo UNSC SWEPs

In 1 collection by Vuthakral
Draconian Realms Sandbox Content
15 items
Description
Basic Feature Rundown:
  • Garry's Mod QoL: c_arm support on every weapon, some weapons utilize player weapon colours
  • Weapon retain their unique Halo attributes (weapon charged attacks, melee ability, etc.)
  • Energy weapons actually have heat & battery systems
  • All weapons are balanced around Half-Life 2 NPC stats, and the Draconic Base scales with the Half-Life 2 difficulty.
  • Distant sound effects, compatible with Source's digital sound processing system.
  • Lightweight on server performance







Any reuploads of this addon or unmodified content from it will be struck down.

Credits
  • Vuthakral - Porting of sounds, textures, models, and animations. Custom animations on various weapons. Materials. Weapon code. Effects work. VK78 model (CC4.0)
  • Holy Crust AKA Jesse; Holy Crust#4500 - A ton of HUD elements.
  • ODX - Halo Reach magnum animation set remake
  • Marcus Lehto - The recreated Halo Combat Evolved MA5B assault rifle.
  • TurboCharizard AKA Skookumprops[linktr.ee] - The original high-poly 3d print models used to create the VK78 commando
  • Bungie, 343 Industries, Microsoft Game Studios, Splash Damage - Original assets.
Microsoft Game Content Usage Rules[www.xbox.com]
Halo Combat Evolved, Halo 2, Halo 3, Halo 3: ODST, Halo Reach, Halo 4, Halo 5, Halo 2: Anniversary, Halo Online, Halo: Recruit and Halo: The Master Chief Collection © Microsoft Corporation. "[DRC] Halo UNSC SWEPs" was created under Microsoft's "Game Content Usage Rules" using assets from Halo Combat Evolved, Halo 2, Halo 3, Halo 3: ODST, Halo Reach, Halo 4, Halo 5, Halo 2: Anniversary, Halo Online, Halo: Recruit, and Halo: The Master Chief Collection and it is not endorsed by or affiliated with Microsoft.



To stay up to date with the latest news & information, make requests, report issues, show off/advertise your own content, or in general be in contact with the majority of the Halo community in Garry's Mod, feel free to join the Garry's Mod Halo Discord server. Invite link: https://discord.gg/eVzwfcq
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975 Comments
Vuthakral  [author] Feb 14 @ 3:42pm 
Nah, the Halo 5 turret is a completely different weapon both visually & in lore.
Wubba lubba dub dub!!! Feb 14 @ 2:21pm 
Really? The Halo 5 turret is completely different? I assumed the turret in Halo 4 and 5 were the same.
Vuthakral  [author] Feb 14 @ 6:30am 
iirc Halo 4 has the same turret as Halo Reach both in model and in lore. Halo 5 stuff I still need to do.
Wubba lubba dub dub!!! Feb 13 @ 7:46pm 
Is the turret from Halo 4 or 5 in this?
fryzen2007 Jan 31 @ 9:58am 
Hey, do you know how to make halo 4 like weapon position for all drc weapons?
Alvishar Jan 28 @ 11:24am 
Forgot to pop by here yesterday - Between removing LVS from my client and restarting the server a couple of times, issue resolved itself.
Vuthakral  [author] Jan 27 @ 2:54pm 
Looks like I left a debug print in the particle lua for the sniper contrail, I'll look into fixing that and get that updated soon.
[CN] Blackstone Jan 27 @ 1:20pm 
Oddly enough, the issue has subsided. I'm sure it has to do with something erroring client-side, but I do want to note that some rifles, such as drc_srs99s5am, still debug prints vectors to clients (unless I somehow am not seeing a setting?)
Alvishar Jan 26 @ 8:58pm 
Sure thing. Even our Server Dev is perplexed behind it as they saw no changes as well. Only correlation we've is that it started happening after the Draconic base, and related, addons updated and the server restarted.
Vuthakral  [author] Jan 26 @ 8:32pm 
@Alvinshar & @[CN] Blackstone -- I am unable to reproduce this issue on singleplayer, local server, or a dedicated server. May I suggest you two compare for common addons to see if one could be the culprit? This sounds a lot like some other addon is modifying user input & causing the attack bind to be altered which definitely makes sense for why this could be happening; as both weapons referenced rely explicitly on user input for their unique functionalities.