Counter-Strike 2

Counter-Strike 2

Swamp
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Update: Sep 16, 2020 @ 1:50pm

Main changes:
- Frog sounds is now quieter
- Brighter environment and ambient lighting
- Reduced fog distance for better readable players

Middle:
- Changed the main lighting to a colder color and to a warmer color in heaven for better visual navigation

B-long:
- Added red cover at fence for better readable players in water

Update: Aug 25, 2020 @ 12:20pm

Main changes:
- Improved performance
- New radar
- Raised the bottom of the water for better readability of players behind boats
- Fixed invisible water splashes
- Ambience sounds is quieter
- Updated wingman mode after new layout

Middle:
- To make mid more attractive and balanced we have added a new path from mid up to heaven
- Heaven has now some more space towards the new path for better angles

A-long:
- Closed gaps in wood fence (T side)
- Closed a sightline from CT-spawn to A-long

Update: Aug 1, 2020 @ 10:31am

Main changes:
- Swamp has now great FPS
- Replaced water material
- Made it brighter in some areas
- Updated radar
- Fixed some more clipping

Middle:
- Closed the corner near the old saw blades by the backroom
- Made recess in wall at T-entrance

B-site:
- Made brighter background in corner near T-entrance

T-spawn:
- Closed a gap where a weapon could fall in between

Update: Aug 1, 2020 @ 10:26am

Update: Jul 29, 2020 @ 3:10pm

Main changes:
- Added missing soundscape file (sorry for that and thanks to catfood for help)
- Fixed all clipping issues (thanks ALJN)

A-long:
- Made water area smaller on CT side
- Closed a gap in wood fence
- Added an opportunity to get out of the water on T side (by the tree)

Update: Jul 26, 2020 @ 10:56pm

Main changes:
- Performance boost in some areas (2-5%)
- Alligator and frog sounds are lower, less disturbing

A-site:
- Made brighter background near fence on A-long (CT side)
- Made one of the red plywood covers smaller on A-long (T side)
- Made the A-short room brighter and also made it easier for T to peek angles on entrance
- Closed gap in CT-spawn where players could boost and peek A-long

T-middle:
- Added wood cover under CW so players can't peek straight down to A-short entrance (T side)

Middle:
- Removed a pallet where a player could jump and get stuck

B-site:
- Improved balance around bombsite
- Added clipping on crane
- Added clipping on streetlight
- Added plywood cover on bombsite
- Removed some of the railing around bombsite for easier movement
- Added electrical box, fence and plywood close to B-entrance for less hiding spots
- Added plywood in corner close to B-entrance for less hiding spots
- Added fence and plywood in water around sniper spot on B-long for easier readability (CT side)

Update: Jul 26, 2020 @ 4:03pm

Update: May 1, 2020 @ 10:33pm

Wingman mode now on bombsite B

Update: Apr 29, 2020 @ 8:58am

Navigation (hot fix)

- new naming places
- rebuild navigation

Vizual

- fix overlap
- fix black texture near CT spawn

Overview

- fix bombplaces tag on radar

Update: Apr 28, 2020 @ 10:49am

Swamp 2.0
- Slow water effect removed
- New map layout because of no slow water
- Improved performance
- Improved visibility and readability of players
- Adjusted the color of the sun
- Improved bot navigation
- Multiple minor fixes and improvements