Tabletop Simulator

Tabletop Simulator

Oath Official Scripted
Showing 21-30 of 39 entries
< 1  2  3  4 >
Update: Aug 24, 2020 @ 2:03am

Hotfix:
========
* Fixed a bug where importing a chronicle at the main menu, then importing another chronicle, could result in incorrect deck contents.

Update: Aug 24, 2020 @ 2:02am

Unused upload for hotfix.

Update: Aug 23, 2020 @ 11:14pm

Hotfix:
========
* Fixed the "Skip" button so that it clears all possible citizenship selections during the grant citizenship section.
* Fixed a bug with the relic duplicate detection code.

Update: Aug 21, 2020 @ 11:46am

3.1.1
===============
* Updated rulebook and playbook links to version 3.1.1.
* Fixed relics to spawn facedown when continuing a chronicle.
* Fixed The People's Favor image to correctly reference flipping with 6+ favor.
* Fixed bug where importing legacy chronicle strings would not initialize a random relic deck, causing a missing Declare Winner button.
* Fixed bug that incorrectly reported no dispossessed cards available when healing the archive.
* Added display of which colors are Exiles or Citizens when selecting starting players.
* Added automatic fix for old chronicles with missing and/or duplicated relics.
* Added automatic workaround that might help in a situation where the Setup button does not load.
* Added chronicle scripting for Forest Temple edifice.
* Added chronicle scripting for relics. The winner is instructed to place their
relics in the reliquary. These will be shuffled and placed on top of the deck
for the next game. All relics belonging to losing players get shuffled into the deck.
* Updated chronicle scripting so that "your site" no longer matters, only ruled sites.
* Updated chronicle scripting for how sites shift (e.g. sites with ruins moving to the Hinterlands).
* Updated chronicle scripting to allow the choice of any suit if the winner has no advisers.
* Updated edifice rules. Players may only build the edifice which matches the suit of the denizen it replaces.
* Except for the Bandit Crown, chronicle scripting is now complete. Please let me know if you find any bugs.

Update: Jul 30, 2020 @ 1:39pm

Hotfix:
========
* Updated random setup to reset the chronicle state and deal a single denizen to each region if there is capacity.

Update: Jul 30, 2020 @ 10:01am

3.1.0
=======
* Updated combat dice. Combat dice are now divided into attack (red) and defense (blue).
* Updated denizen cards.
* Updated vision cards.
* Updated land cards.
* Updated relics.
* Updated edifice/ruin cards.
* Updated player boards.
* Updated reference sheets.
* Fixed chronicle strings to correctly export, import, and spawn denizens.
Note that chronicle strings from previous versions may not spawn denizens
when loaded, but all future chronicle strings should correctly spawn denizens.
* Fixed Ivory Ear error message.
* Updated random setup to only flip the first site in each region.
* Updated chronicle automation to allow winning Exiles to grant citizenship to other Exiles.
* Added setup automation for relics.
* NOTE: Relics do not yet persist through the chronicle phase. A hotfix will address this.

Update: Jul 2, 2020 @ 3:03pm

Hotfix: Random setup now only deals cards and sets up boards for the selected players.

Update: Jul 2, 2020 @ 12:03pm

Hotfix: Secret and favor tokens now have normal gravity.

Update: Jul 2, 2020 @ 11:26am

2.0.3
=======
NOTE: Secrets and favor drop slowly. To work around this, set the lift height slider to minimum.
NOTE: Chronicle automation is in work and will be live updated later this week.

Changes:
* Cleaned up table when loading the mod. Player boards and the map will appear when you start a game.
* Added scripted favor stack tooltips.
* Added scripted favor setup and cleanup.
* Added scripted secret setup and cleanup.
* Added The Grand Scepter.
* Updated Oathkeeper / Usurper token.
* Updated Oathkeeper / Usurper token tooltip to indicate the current oath.
* If you hover over the Oathkeeper / Usurper token for a moment, a description of the oath will appear.
* Updated oath reminders.
* Updated player boards.
* Updated the Imperial Reliquary.
* Updated denizen cards.
* Updated relic cards.
* Updated site cards.
* Updated denizen and vision card back images.
* Updated site and campaign reference.
* Updated The People's Favor.
* Updated The Darkest Secret.
* Fixed alt-zoom on visions to use landscape orientation.
* Removed spoil counters.
* Added automation of oath reminder setup.
* Added automation of People's Favor / Darkest Secret / The Grand Scepter setup.
* Added automation of supply cylinder cleanup.

Update: Apr 25, 2020 @ 5:35pm

1.6.2.2
=======

Updated the Hinterlands half of the map with a new texture which might work better
with certain graphics cards. If you were having problems with half the map
appearing black, please try it now.


*** IMPORTANT: *** With this and future mod updates, you can use your existing Chronicle.
However, you will need to import your Chronicle code so you can continue.
Here is the process if you have an old TTS save file:
1. Load old save.
2. Click "Export Chronicle" and save the code.
3. Load the Oath mod from the "Workshop" row, not the "Save & Load" row.
4. Click "Import Chronicle" and use your code.
5. Make a new save file and continue your journey.

*** IMPORTANT: *** It is recommended that you make a TTS save file before doing the Chronicle phase, just in case something breaks.