Arma 3
Field of War - Mod [CTI] [SP-MP]
Showing 61-70 of 256 entries
< 1 ... 5  6  7  8  9 ... 26 >
Update: Jun 7, 2024 @ 4:23am

Base with airfield has walls
Ability to reverse plane
New keybindings (combat enginering and plane reverse)
Other tweaks

Update: May 29, 2024 @ 1:24am

Respawn time mission parameter
Respawn faster trait
Predefined starting positions randomizing mission parameter
Other improvements

Update: May 17, 2024 @ 1:43am

New combat engineering trait
More placeables in sandbags trait
Planes bought in airfield start at the begin of runway
Victory requires to hold all towns
Improved startup load time
Tweaks and fixes

Update: May 3, 2024 @ 4:50am

Fixed: Base helipads were destroyed by destruct script

Update: May 3, 2024 @ 4:00am

Improved AI recon
Sound for spotter
Tweaks

Update: Apr 25, 2024 @ 7:40am

Fixed: Some player scripts were run multiple times

Update: Apr 25, 2024 @ 5:22am

Better bought vehicle placing
Player Artillery kill rewards are now only 10% of normal
Fixed spotter script was causing error
Other small changes

Update: Apr 19, 2024 @ 8:43am

Quick vehicle disembark action
AI spotter script to help with sniping
View head cameras
Explosive gas stations (extra parameter)

Update: Apr 12, 2024 @ 2:31am

Fixed place revealing to all sides when captured
Commander groups do radio chatter about their status
Airfield has static defenses
Improved FOB structure creation
AI base infantry is no longer stuck in base
Base grass removal parameter
Other tweaks and fixes

Update: Apr 5, 2024 @ 12:53am

Saves are now made to mission save instead of user profile
Town income mission parameter
Improved rappel script
Each attack now has one HQ included
FOB defenders properly calculated
Made light performance presets even lighter
Other fixes and tweaks