Arma 3
Field of War - Mod [CTI] [SP-MP]
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Update: Oct 1, 2021 @ 3:30am

Tweaked max groups allowed per side (less groups for resistance at start)
Some notes on the group limits in parameters page

Vehicle maintance should now fully repair the vehicle

Fixed town bunker overlapping with other objects

Rewrote the man buying list code to allow engineers etc to be listed

Other small changes

Update: Sep 19, 2021 @ 2:43am

Update: Sep 19, 2021 @ 2:39am

Ai commander now follows research restrictions (toggleable)
Player fatigue can be disabled
Other small fixes

Update: Jun 21, 2021 @ 7:32am

Fixed: Vehicles could sometimes spawn to wrong position

Update: Jun 20, 2021 @ 7:13am

Gear menu was broken when playing non dedi

Update: Apr 24, 2021 @ 7:01am

Fixed:

Side missions was not working

Food & drink texts were not updating

Rewrote the AI attacking code to work better with limited attackers/units

AI shooting at ghosts

Other fixes



Tweaked:

Less rubberbanding and lag spikes (hopefully)



New:

Player now earns trait points on level up

Traits include: Vehicle lockpicking, place sandbags, place respawn/medical tent, able to carry more

Also toggling owned vehicle lock is now possible

Player income can now be changed from parameters (under Difficulty)

Update: Dec 13, 2020 @ 6:55am

Rusher AI no longer buys infantry but only motorized units

Enemy groups should spawn if you shoot at them (if not already spawned)

There's now animation if units jump due to being stuck

Map now shows the combat strength of locations where your side is

Fixes

Update: Jun 7, 2020 @ 1:30am

Player needs to eat & drink
Enemy spawn distance can now be tweaked
Airfields have service poins (Also at the flag)
Day & night length can be changed
Fixed: Soldier deletion bug
other changes / fixes

Update: May 24, 2020 @ 8:09am

Update: May 24, 2020 @ 8:04am

Fixed gear menu loadout save/load
Added support for long range radios in IFA3 & Unsung mods