Counter-Strike 2

Counter-Strike 2

Mustang
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Update: Dec 3, 2020 @ 8:59pm

- Made window jump in mid easier for faster rotations
- Made a weird lag spot right outside T spawn inaccessible
- Made it more clear where grenades can be thrown over the wall along Long A into bombsite A
- Improved lighting on small foliage
- Moved awning above mid gap higher to not obstruct line of sight from upper mid
- Removed a low cover peak at bombsite A from behind truck into mid connector
- Removed a pixel gap at truck at bombsite A
- Added a temple on top of the mountain cliff
- Tweaked T spawns to better face the right direction
- Improved clipping in a few spots
- Removed a bomb stuck spot near T spawn
- Blocked a gap underneath truck at bombsite A when coming from CT spawn
- Blocked a gap between doors inside Guesthouse at bombsite B
- Fixed a few props fading out too soon

Update: Dec 3, 2020 @ 8:02pm

- Improved clipping (thanks Fnugz!)

Update: Nov 29, 2020 @ 11:20pm

- added Deathmatch
- added Wingman
- improved performance
- fixed an issue where players could see through the hatch at B heaven from below
- fixed a number of tiny visual gaps
- fixed a few pixelwalks

Update: Mar 10, 2020 @ 7:57pm

- overall polish

Update: Mar 9, 2020 @ 8:04pm

- updated mid
- updated interior areas
- polish overall

Update: Mar 5, 2020 @ 6:53pm

- minor tweaks to mid
- removed a headpeek when standing on platform at back of site A and looking over the truck
- fixed a number of pixelwalks around rooftops
- fixed a bad clipping at T entrance to mid
- optimization
- polish

Update: Mar 1, 2020 @ 1:53pm

- removed indent in corner at long B platform
- put a light at back of B to increase readability

Update: Feb 29, 2020 @ 4:17pm

- lowered skybox between mid and long B
- removed logpile at A site as a hiding spot
- added a selfboost to get on A site roof from mid
- removed some space where logpile at A site used to be to make it easier to clear

Update: Feb 26, 2020 @ 8:48pm

- simplified upper mid
- removed drop down path at T side of mid
- removed some cover at A site
- removed a number of headpeeks at A site
- removed ladder to scaffolding at A site
- removed back corner at B site
- removed access to CT spawn shack
- removed interior path at connector between lower mid and A site
- added selfboost to connector between lower mid and A site connector's roof from mid
- blocked connector between upper and long B
- updated skybox
- tweaked lighting
- improved visuals
- improved clipping
- removed a pixel gap between market stand and wall at mid
- fixed drop down out of bound area at T spawn
- fixed several unintended out of bound spots on rocks and roofs
- fixed the bomb not resetting when T players jump/fall down at T spawn with bomb in hand
- fixed a server crash when touching a particular prop (confirmation pending)

Update: Feb 1, 2020 @ 3:03am

Initial entry for the Mapcore Exotic Places contest.